objects
123 A B C D E F G G H I ï J K L L M N O P Q R R S T U V W X Y Z 123
All
MacOS 9 only
MacOS X only
Windows only
[Pure Data] only
UB only
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quadpan~
External
Quadraphonic panner.

quadpan~
External
Quadraphonic panner.

Quadratic
External
implements 2D quadratic equations

Quadratic
External
implements 2D quadratic equations

Quadratic3D
External
implements 3D quadratic equations

Quadratic3D
External
implements 3D quadratic equations

Quadratic3Dsearch
External
finds nonlinear 3D quadratic equations

Quadratic3Dsearch
External
finds nonlinear 3D quadratic equations

Quadratic4D
External
implements 4D quadratic equations

Quadratic4D
External
implements 4D quadratic equations

Quadratic4Dsearch
External
finds nonlinear 4D quadratic equations

Quadratic4Dsearch
External
finds nonlinear 4D quadratic equations

Quadrofoniq
Patch
A patch to move the sounds around, uses digital mixers. outputs Midi

Quadrofoniq
Patch
A patch to move the sounds around, uses digital mixers. outputs Midi

quadxfade~
External
quadraphonic crossfader featuring linear or power fades.

quadxfade~
External
quadraphonic crossfader featuring linear or power fades.

quantize~
External
Quantization object

quantize~
External
Quantization object

quat
External
"Represent, store and transform a quaternion"

quat
External
"Represent, store and transform a quaternion"

quat2axis
External
Convert quaternion to axis/angle rotation (e.g. most jit.gl rotate arguments)

quat2axis
External
Convert quaternion to axis/angle rotation (e.g. most jit.gl rotate arguments)

quat2car
External
Select a unit vector in the quaternion rotation

quat2car
External
Select a unit vector in the quaternion rotation

quat2euler
External
Convert quaternion to Euler angles (azimuth/elevation/tilt or heading/attitude/bank or yaw/pitch/roll). NOTE: there is a loss of information in the conversion from quaternion to Euler angles. This behaviour is matched by the original Shoemake algorithm.

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