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bang-based multi-segment line object

The bline object is an event-driven version of the Max line object. It takes a breakpoint list of [target] [time_to_target] pairs and 'tweens' appropriately to generate a smooth function. The major difference is that the bline object is driven by bang messages sent to its left inlet instead of being driven by the Max scheduler. This gives the object a flexible timebase, which is useful when working with events that have a variable processing time (such as rendering matrices in Jitter). As with the line object, the bline object sends a bang out the object's right outlet when the current ramp is finished. It works with integer and floating point numbers, can be stopped (with the stop message), and can use multi-segment lists (unlike Max line, but in keeping with the MSP equivalent, line~).
from the library :
Format : External
Environment : jitter
Max 4.x


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