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Home > Libraries > R > ri.rotatexyz MSP objects > author : Ryo Ikeshiro

 
freeware

http://ryoikeshiro.com/

Calculates 3D coordinates after rotation around the x, y and z axes by performing matrix (mathematical, not Jitter) multiplication at signal rate. Ideal for generating signal rate panning data for use with the rotatexyz message to jit.gl.render.

Currently only available for Mac OS X 10.5 or later (Intel). The following have only been tested on Max 5.
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ri.rotatexyz.calc~ External transforms coordinates according to 3×3 rotation matrix

ri.rotatexyz.matrix~ External converts 3 angles of rotation to 3×3 rotation matrix

ri.rotatexyz.xyz5~ External transforms 5 sets of coordinates according to angles of rotation

ri.rotatexyz.xyz~ External transforms coordinates according to angles of rotation

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