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Home > Authors > S > André Sier : 70 objects/ 3 libraries

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Objects
a-randExternal random number generator mapped to intervals
a-randomwalk~External msp random walk generation
a-random~External msp random noise generation
a-rednoise~External msp red noise generation
a-rossler~External msp rossler noise generation
a-smoothExternal one pole low pass smoother on i, f, l
a-springExternal a spring
a-spring+External a better spring
a-spring~External msp spring model noise generation
a-string~External msp string model noise generation
a-swarmExternal a swarm of bees
a-terrExternal a terrain model in max
boids2dExternal bird flight and animal flock simulator
boids3dExternal bird flight and animal flock simulator
gl_gridExternal simple jitter 3d grid
gl_grid.jsExternal simple jitter 3d grid
gl_kinescopeExternal imax cinema for gl
gl_ruttetraExternal rutt/etra synthesizer emulation: mono-channel matrix to surface
gl_terrainExternal gl 3d terrain in jitter
gl_terrain2External gl 3d terrain in jitter

Libraries
A-Chaos Lib library of non-linear strange attractors for max under macintosh sys, extended from Richard Dudas Chaos Collection, including the source (24 dynamic non-linear systems:: a-baker, a-clifford, a-collatz, a-duffing, a-fibonacci, a-ginger, a-henon-heilles, a-henon, a-henonf, a-henonphase, a-ikeda, a-jong, a-logistic, a-logistic1, a-lorenz, a-lorenz.e,a-lyapunov, a-navier-stokes, a-navier-stokes.e, a-rossler, a-stein, a-stein1, a-torus and a-verhulst)
A-Objects This is small growing externals set for max msp jitter by cycling74.
ranges from utility objects to some 3d synthetic motion physics sonic undulation
boids Based on Simon Fraser's implementation of Craig Reynolds' Boids algorithm.
Boids is free for non-commercial use.

Boids is a bird flight and animal flock simulator. It is based on the same algorithm which was used in Jurassic Park for the herding dinosaurs.
Boids takes an integer argument which is the number of boids. Each time Boids receives a bang, it calculates and outputs the new positions of the boids. The output consists of thew coordiantes for each boid, the number and type depending on the mode.

The flight parameters can be changed with messages. Use the 'dump' message to output a list of the current parameter settings.

For more information about the Boids algorithm, see Craig Reynolds' Web site at "http://reality.sgi.com/employees/craig/boids.html".

4850 objects and 135 libraries within the database Last entries : September 6th, 2020 Last comments : 0 0 visitories and 2892218 members connected RSS
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