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Home > Authors > S > André Sier : 70 objects/ 3 libraries

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a-hglideExternal list compression/expansion
a-hspline3dExternal hermite splines interpolation method in 3 dimensions
a-hvExternal map a point to a rect drawing command
a-hypercubeExternal hypercube xyz coords
a-jit.humanExternal get human coordinates from video stream
a-kin3dExternal 3d conjugates
a-kin3maExternal 2d conjugates
a-lenExternal lenght to
a-line2dExternal bidimensional line momentum
a-line3dExternal tridimensional line momentum
a-lissaExternal lissajous xy pattern generator
a-listscrambleExternal shuffle the elements of a list
a-lorenz~External msp lorenz noise generation
a-mapExternal another linear mapping
a-marExternal wave propagation
a-mmmExternal min, max, mean of a stream of numbers
a-padExternal entwine a list with values
a-perpExternal calculate the perpendicular vector
a-planeExternal calculate a plane from points
a-polysExternal 0-1 stream to multiple selections
a-projExternal calculate the projection of vector q onto p
a-pt2planeExternal point to plane distance
a-pt2~External msp poisson trigger interp noise generation
a-pt~External msp poisson trigger noise generation
a-radialExternal drawing circularly aid

A-Chaos Lib library of non-linear strange attractors for max under macintosh sys, extended from Richard Dudas Chaos Collection, including the source (24 dynamic non-linear systems:: a-baker, a-clifford, a-collatz, a-duffing, a-fibonacci, a-ginger, a-henon-heilles, a-henon, a-henonf, a-henonphase, a-ikeda, a-jong, a-logistic, a-logistic1, a-lorenz, a-lorenz.e,a-lyapunov, a-navier-stokes, a-navier-stokes.e, a-rossler, a-stein, a-stein1, a-torus and a-verhulst)
A-Objects This is small growing externals set for max msp jitter by cycling74.
ranges from utility objects to some 3d synthetic motion physics sonic undulation
boids Based on Simon Fraser's implementation of Craig Reynolds' Boids algorithm.
Boids is free for non-commercial use.

Boids is a bird flight and animal flock simulator. It is based on the same algorithm which was used in Jurassic Park for the herding dinosaurs.
Boids takes an integer argument which is the number of boids. Each time Boids receives a bang, it calculates and outputs the new positions of the boids. The output consists of thew coordiantes for each boid, the number and type depending on the mode.

The flight parameters can be changed with messages. Use the 'dump' message to output a list of the current parameter settings.

For more information about the Boids algorithm, see Craig Reynolds' Web site at "http://reality.sgi.com/employees/craig/boids.html".

4850 objects and 135 libraries within the database Last entries : September 6th, 2020 Last comments : 0 0 visitories and 3142297 members connected RSS
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