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 Objects  
ahglide  External 

list compression/expansion 
ahspline3d  External 

hermite splines interpolation method in 3 dimensions 
ahv  External 

map a point to a rect drawing command 
ahypercube  External 

hypercube xyz coords 
ajit.human  External 

get human coordinates from video stream 
akin3d  External 

3d conjugates 
akin3ma  External 

2d conjugates 
alen  External 

lenght to 
aline2d  External 

bidimensional line momentum 
aline3d  External 

tridimensional line momentum 
alissa  External 

lissajous xy pattern generator 
alistscramble  External 

shuffle the elements of a list 
alorenz~  External 

msp lorenz noise generation 
amap  External 

another linear mapping 
amar  External 

wave propagation 
ammm  External 

min, max, mean of a stream of numbers 
apad  External 

entwine a list with values 
aperp  External 

calculate the perpendicular vector 
aplane  External 

calculate a plane from points 
apolys  External 

01 stream to multiple selections 
aproj  External 

calculate the projection of vector q onto p 
apt2plane  External 

point to plane distance 
apt2~  External 

msp poisson trigger interp noise generation 
apt~  External 

msp poisson trigger noise generation 
aradial  External 

drawing circularly aid 
Libraries  
AChaos Lib


library of nonlinear strange attractors for max under macintosh sys, extended from Richard Dudas Chaos Collection, including the source (24 dynamic nonlinear systems:: abaker, aclifford, acollatz, aduffing, afibonacci, aginger, ahenonheilles, ahenon, ahenonf, ahenonphase, aikeda, ajong, alogistic, alogistic1, alorenz, alorenz.e,alyapunov, anavierstokes, anavierstokes.e, arossler, astein, astein1, atorus and averhulst) 
AObjects


This is small growing externals set for max msp jitter by cycling74.
ranges from utility objects to some 3d synthetic motion physics sonic undulation 
boids


Based on Simon Fraser's implementation of Craig Reynolds' Boids algorithm.
Boids is free for noncommercial use.
Boids is a bird flight and animal flock simulator. It is based on the same algorithm which was used in Jurassic Park for the herding dinosaurs.
Boids takes an integer argument which is the number of boids. Each time Boids receives a bang, it calculates and outputs the new positions of the boids. The output consists of thew coordiantes for each boid, the number and type depending on the mode.
The flight parameters can be changed with messages. Use the 'dump' message to output a list of the current parameter settings.
For more information about the Boids algorithm, see Craig Reynolds' Web site at "http://reality.sgi.com/employees/craig/boids.html". 










