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imp.dmx.16to8 Abstraction "imp.dmx.16to8 converts a 16-bit value (0-65535) into two 8-bit values (0- 255), the MSB and LSB. This is useful when formatting data for fixtures that use fine control channels."
imp.dmx.8to16 Abstraction "imp.dmx.8to16 converts two 8-bit values (0-255), the MSB and LSB, into a 16- bit value (0-65535). This is useful when formatting DMX data from fixtures that use fine control channels."
imp.dmx.artnetin Abstraction "imp.dmx.artnetin receives DMX data broadcast using the Art-Net UDP networking protocol. It cannot receive data which is sent using the newer unicast mode. The first argument sets the Art-Net subnet (0-15) and the second the Art-Net universe (0-15).
When a packet is received, it is decoded, and sent out the left outlet as a list of ints. This can be directly connected to an imp.dmx.write object as a method by which to bring an external DMX source into jitter. Additional information about the received packet is sent out the right outlet.

NOTE: This abstraction uses an external java object. The .java and .class files for this object are included in the imp.dmx package. If this object cannot be found check the files are included in your search path.

NOTE FOR USING MULTIPLE COPIES OF THE OBJECT: The raw byte data received over UDP by imp.dmx.artnetin is sent via a Max send object using the name 'imp.dmx.artnetraw'. This is done to allow multiple copies of imp.dmx.artnetin to receive data. The first copy of the object to be created will bind to the port, and will then send data to all other copies, which will fail to bind."
Inertia Abstraction iterative smoother smooth entering flow of numbers only when values happen
info~ External Report loop and sample pitch information from a buffer~
Report loop and sample pitch information from a buffer~. info~ reports the information in a file read into a buffer~ object when you send it a bang. If the information is not present, it will be 0. info~ does not require that the audio be turned on in order to work. Loop and tuning information is found in AIFF files.
insert Abstraction Inserts an element after a position (= index) in the list
Inserts an element after a position (= index) in the list sent to the rightmost inlet . When this number is 0, the element will be placed before the list. When it is bigger than the list size it will be placed at the end of the list. A bang or a list sent to the leftmost inlet triggers the output.
ipoke~ External ipoke~ is an interpolating buffer~ writer. It can replace the poke~ object in some applications, for instance when all indexes have to be filled, like in a variable sampling-frequency delay. Version 2 has fixed some bugs and is more efficient.
jcom.gui Abstraction user interface component
jmod.gui is a component that is used as the background for a module when it is being designed. It is loaded in a bpatcher, and it requires an argument that matches the first argument of the jmod.hub object in the module.
jit.artkmulti External 4 Marker simple ARToolkit plugin for Max/MSP
ARToolKit is a software library for building Augmented Reality (AR) applications. These are applications that involve the overlay of virtual imagery on the real world. For example, in the image to the right a three-dimensional virtual character appears standing on a real card. It can be seen by the user in the head set display they are wearing. When the user moves the card, the virtual character moves with it and appears attached to the real object.”

http://www.hitl.washington.edu/artoolkit/
jit.gl.handle External Use mouse movement to control position/rotation
object requires one argument: the name of a drawing context. A named drawing context is a named instance of a jit.window, jit.pwindow, orjit.matrix object which has an instance of the jit.gl.render object associated with it. This value may also be set via the OB3D drawto attribute. When the context is being drawn to a jit.window or jit.pwindow, jit.gl.handle responds to mouse clicks and drags in the destination by generating rotate and position messages out its left outlet. When these messages are sent to 3D objects, the objects can then be rotated and moved in space using the mouse.
jit.gl.render External Render Open GL
The jit.gl.render object requires a single argument -- a name that will be attached to its OpenGL context. The OpenGL drawing can be sent to any named jit.window, jit.pwindow or jit.matrix object. Use the drawto destination message to change the destination on which the drawing results will be visible. When drawing to a jit.matrix object, the matrix must be sent to a pwindow or otherwise made visible in order to view the drawing.
jit.obref External Launch html object reference
The jit.obref object takes one object-name argument. When double clicked, the jit.obref object will find the html object reference file corresponding to the object specified by object-name and launch it in the default web browser. The html object reference file must be located in the Max search path.
jit.perceptron Patch simple pattern recognition
This patch can make some simple pattern recognition. Using Jitter, it is quite useful when using lots of neurons. This patch is useful for a dynamic cue order where this order is chosen from a previous learning.
jit.tiffany External Arbitrary rectangular resampling
The jit.tiffany object performs an arbitrary rectangular resampling of a matrix. Thexrange and yrange values represent a percentage of the total matrix size, and are used as an upward limit on facet sizes when jit.tiffany assigns them randomly. The jit.tiffanyobject will generate random values across the x, y or x and y (respectively) axes, limited by the xrange and yrange attributes unless you explicitly specify values using the x, y, or xy messages. Values you do not specify will be randomly generated
jr.autokey Abstraction simple utility to output bang when selected key are pressed
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Libraries
FuzzyLib
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='139'Alain Bonardi
Isis Truck
When manipulating human knowledge such as perception, feelings, appreciation, veracity of facts, etc., the classical logic that recognize only two truth degrees (true or false) is not always the most suitable.

To solve this problem, more than two degrees are considered in the non-classical logics. The fuzzy logic is one of these logics.

In this logic, facts are represented through membership functions: when the membership value is equal to 1 the fact is exactly true; when it is equal to 0 the fact is exactly false; in between there is an uncertainty about the veracity of the fact.

These membership functions are called "fuzzy subsets". They can be of different shapes: gaussian, trapezoidal, triangular, etc.

Thus the aim of the fuzzy logic is to propose a theoretical framework for the manipulation - representation and reasoning - of such facts.

The Fuzzy Lib library implements all the tools that are necessary to handle this manipulation: representation of a fuzzy subset (among them are the fuzzification, defuzzification and partitioning), reasoning process (generalized modus ponens, fuzzy implications, t-norms, t-conorms, etc.).

This version 1 of the Fuzzy Lib enables to implement fuzzification, uncertain reasoning and defuzzification for any number of data in the framework of Max/MSP environment.

4855 objects and 135 libraries within the database Last entries : December 23rd, 2023 Last comments : 0 0 visitor and 38540970 members connected RSS
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