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qlim External Queue based speedlim
The qlim object is similar to a combination of speedlim and jit.qball. In Jitter, most execution take places in the low priority queue to prevent drawing to the screen at interrupt. The speedlim object unfortunately places messages back in the scheduler for execution, and thus may result in a crash when used to temporally downsample streams of Jitter matrices if overdrive is turned on. The qlim object is an interrupt safe replacement for this and other tasks.
quat2car External Select a unit vector in the quaternion rotation
"quat2car returns a unit vector representing a principal axis of the rotation, which can be useful to accumulate positions of moving objects for example. Argument 'x', 'y', 'z, '-x', '-y' or '-z' specifies which axis is the 'front'"
RanAB External returns a float between the lower and upper limits.
The upper limit will never be returned. For example: a range of 3.5 to 7.0 will return 3.5 and, perhaps 6.9999999 but never 7.0.
Rand32 External returns a 32-bit signed random integer.
This is Rand without the shift and stripping of the high bit
random-pan~ Abstraction random pan
A mono signal send into the left inlet is turned into a pseudo-stereo signal by applying a slight time-variant delay. The strength of this effect can be controlled by the strength parameter sent to the rightmost inlet (a float between 0 and 1) - this parameter is also the function's argument.
Ranf External returns a floating point number between zero and one.
RanIJ External returns an integer between the lower and upper limits inclusive.
receive~ External Receive a signal from one or more send~ objects
Receive a signal from one or more send~ objects. receive~ grabs signals put out by send~ objects and outputs them out its signal outlet. You can switch between all current receive~ objects using the set message. To turn off the audio coming from a receive~, use set with the name of a send~ that doesn't currently exist.
residency_buffer~ External residency_buffer~ is like residency~ except that it uses an MSP buffer~ rather than an internal buffer.
residency_buffer~ is like residency~ except that it uses an MSP buffer~ rather than an internal buffer. This makes it slightly more complicated to work with, but potentially more efficient than residency~. Any number of units may access the same buffer (or different ones). Arguments are buffer_name (required) and quality (optional - 0 or 1). Do NOT attempt to play the recorded buffer with groove~ or other audio objects unless you have some idea of what you are doing (and turn the volume way down before attempting this).
rh.palipan Abstraction This abstraction allows you to display two integer values between 11 and 99 as a palindrome. rh.palipan is useful for randomizing panning or any other parameters where two 'related' but separate integers are required.
Input
Left inlet bang triggers the random selection and and output.
The middle inlet turns on a metronome for timed random output.
The right inlet sets the metronome speed in milliseconds.

Arguments

The first argument (int) sets the metronome speed in milliseconds (optional).

Output

Left outlet is an integer value between 11 and 99.
Middle outlet is an integer value which is the difference between the left and right integer values.
Right outlet is an integer value between 11 and 99.
Rings of Saturn Patch This is a generative system that is able to create multi-spatial sound / noise enhanced with reverb.

*Please open the ringsofsaturnmainpatch in the folder for the whole patch*
*Please open the ringsofsaturnmainpatch in the folder for the whole patch*

It uses the Game of Life concept, inspired by Brian Eno. There is a 256 voice polysynth that feeds into the ‘Drop Sample / Live-Sampling’ section (a recorded sample can also be placed here), which can then be manipulated by the Granulator — splitting the 256 voices into innumerable grains and enabling the creation of interesting futuristic / sci-fi / experimental sounds. Playing with the parameters creates variations in the grains. Spindrift is used to manipulate the spatial arrangement of sound in an octophonic setup. The ‘Play/Stop/Record’ section is able to capture the automation of spatial placement (the user can draw / locate the sound by playing with the red circle). The ‘8 Channel Spatial Reverb’ section can be used to create a wide spatial arrangement. ‘Pitch shift’ can be used to transpose the sound.


Patch CPU Load: 85%

Computer specs:

MacBook Pro (Retina, 15-inch, Mid 2015)
Processor 2.5 GHz Intel Core i7
Memory 16 GB 1600 MHz DDR3
Graphics Intel Iris Pro 1536 MB
macOS Mojave (10.14.5)
sadam.dom Javaclass (mxj) A Document Object Model (DOM) interface for Max.
sadam.dom will create, read, store or even modify DOM trees. The DOM is one of the possible representations of the contents of an XML document (see http://www.w3.org/TR/DOM-Level-2-Core/.) The object internally uses the default Java DOM parser that comes as an instance of javax.xml.parsers.DocumentBuilderFactory, bringing all the power and almost all of the functionality of a W3C-certified DOM parser to MaxMSP. The kind of Nodes currently not handled by sadam.dom are: Comment, Entity, EntityReference, Notation and ProcessingInstruction.

When an XML is parsed, the object will assign a unique ID to each Element of the document, called the Element Index. This index won't get stored and changes each time when the order of Elements in the XML is modified (either by inserting or removing Elements). However, using the Element Index is the preferred (and in most cases, the only) way to address a given element in the XML. The Element Index is sent out the rightmost outlet each time an element is accessed. The Element Index of the Document Element is always 0, the rest of the Elements get their index in their 'order of appearence'. This means that even if an Element is being inserted or removed, the Index of the Elements that come earlier in the Document won't change.

When querying Attributes, Text, or CDATA nodes, the requested data will be sent out the appropriate outlets in right-to-left order (in case of Attributes, if more than one Attribute is requested, they will be sent to the output as a sequence like AttributeName1-AttributeValue1-AttributeName2-AttributeValue2-...-AttributeNameN-AttributeValueN, alternating on the appropriate outlets) followed by an error code. When querying Elements, the result will be sent out as a sequence (from right to left) consisting of the Element Index, the Tree Depth of the Element (the Document Element is at level 0, its children are at level 1 etc.), the Element's Tag Name, the Attributes, and finally the Text Content (which is a concatenation of all Text and CDATA nodes).

The leftmost outlet serves as an error outlet. After each command sent to the object, an error code is being sent back through this outlet at the end of the execution of the given command. A negative value means that the command could not be executed successfully, while 0 means success. In some cases (typically when one or more Elements are queried) the error outlet reports the number of Elements successfully returned.

sadam.dom and sadam.sax are both W3C compliant XML parsers, however, this means some overhead in terms of resources. If you need a lightweight, fast XML parser and you can live with some limitations regarding W3C compliance, consider using sadam.rapidXML.
sadam.gcd External Compute the Greatest Common Divisor of two integers.
sadam.gcd will compute the Greatest Common Divisor of two integers. The GCD of two positive integers is the largest positive integer that divides the numbers without a remainder. If an incoming number is negative, the object will take its absolute value. For the case when an incoming number was 0, GCD returns the absolute value of the other incoming number.
sadam.lcm External Compute the Least Common Multiple of two integers.
sadam.lcm will compute the Least Common Multiple of two integers. The LCM of two positive integers is the smallest positive integer that is an integer multiple of both numbers. If an incoming number is negative, the object will take its absolute value. If either the first or the second number was 0, the object returns 0.
sadam.phasor~ External Phasor object with maximal resting state.
sadam.phasor~ will generate a ramp between 0 and 1 with the given frequency. The only difference between this object and the legacy phasor~ object is that if frequency is set to 0, the ramp will continue until it reaches 1. This can be useful in scenarios when the phasor is controlling a modulation and for 0 frequency we'd like to turn off the modulation completely, including DC effects.
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Libraries
Turn_To_FFT
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='22'Mitchell Turner Turn_To_FFT_1.01 is a set of pfft~ subpatches that punch irregular holes into the spectrum of a sound.

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