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cosm.audio~ External Sonify an object controlled by cosm.nav, including distance filtering, doppler, and control messages for cosm.ambi.encode~
pg.distance External Distances between ints, floats or lists.
110.AA~ Patch AirAbsorbtion Filter. like 110.Distance~ but without the doppler effect
11euclidean Abstraction An approach to the Euclidean algorithm using only standard max objects.
Abstraction comes with helpfile. choose 'total steps', 'hits' and 'rotation'. outputs a list.
242.cutout External two-source rectangular mask
4rows Patch This is an example of the use of the strict12tone patch. There are 4 rows being played simultaneously. A MIDI device is nescessary to hear any of the sounds.
@ Abstraction Scales a standard slider (ranging from 0 to 127) between min and max.
Scales a standard slider (ranging from 0 to 127) between min and max. The type of the first argument specifies the output type.
a-dbap2d External distance based amplitude panning in 2d
distance based amplitude panning in 2d
a-dbap3d External distance based amplitude panning in 3d
distance based amplitude panning in 3d
a-dir External calculates azimuth, elevation and distance from 2 sucessive 3d points
calculates azimuth, elevation and distance from 2 sucessive 3d points
a-distance External ndim distance estimator
ndim distance estimator
a-pt2plane External point to plane distance
point to plane distance
aalert External put up a macintosh standard alert box with up to 3 buttons, error and explanation text. retrieve which button the user clicked.
put up a macintosh standard alert box with up to 3 buttons, error and explanation text. retrieve which button the user clicked.
abs~ External Absolute value of a signal
The abs~ object converts negative signal values to their corresponding positive values. This can be used for a rough instantaneous measure of signal amplitude, among other things.
adc~ External Output audio from computer's input source
adc~ (which stands for "analog-to-digital conversion") receives multiple channels of audio in and sends it to its outputs as signals. It receives messages to turn audio on and off.
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Libraries
artificial tango
Olaf Matthes The artificial tango library is a collection of externals for Max/MSP dealing with recognition, analysis and generation of musical structures and events. Most objects take MIDI data as input.
In order to use the objects from the artificial tango library FTM 2.0 has to be installed on your system.
Cosm
Wesley Smith
Graham Wakefield
Cosm is an integrated collection of externals and abstractions to assist the construction of navigable, sonified virtual worlds using Max/MSP/Jitter. Cosm has been designed to require only minimal changes to existing Max/MSP/Jitter patches to support a number of features valuable in the creation of virtual worlds.

Supports six-degrees-of-freedom (6DoF) navigation using quaternions, spatial audio using 3rd order Ambisonics, distance filtering and doppler, collision detection using spherical intersection (query sphere), world boundaries, stereographic control, 3D field interaction, and a strategy for remote rendering.
EAMIR - the Electro-acoustic Musically Interactive Room
V.j. Manzo The EAMIR project is an open-source effort to enable educators with technology for music education. Software is designed around a common configuration which can be easily implemented by music educators around the world by downloading source code and standalone applications through eamir.org.

Users who understand programming can edit the source code and post their new source and standalone applications back to the site for the EAMIR community to use.

Much of the EAMIR software is also designed to allow students with physical and mental disabilities to create meaningful music using interfaces that are accessible to their needs.


The EAMIR SDK allows users to easily create their own EAMIR-like applications by connecting preassembled interface modules to musical modules. The interfaces include cameras with color tracking, guitar hero controllers, wii remotes and devices, dance dance revolution pads, and other gaming controllers as well as traditional MIDI instruments like keyboards.

created by V.J. Manzo
www.vjmanzo.com/cv | www.vincemanzo.com
loadbang.net SQL
Nick Rothwell A Java library for communicating with SQL databases from MXJ. We currently support MySQL and HSQLDB. The HSQLDB system includes an embedded database instance, so it runs automatically from text files in Max\'s search path; no external database server configuration is necessary.
MaxAlea
Carl Faia MaxAlea contains various objects for random distributions and functions. MaxAlea was begun as a Max port of an existing PatchWork Library created in 1991-2 by Mikhail Malt. While the distributions and functions found in MaxAlea are similar to those found in the Patchwork version ,there are many differences in their functioning. The environment of Patchwork is static and is not designed for real-time work. Part of the incentive for creating these objects to work with Max was to have a dynamic and real-time environment with which to experiment and work with these algorithms in a manner as simple and straightforward as possible. One can change variables and manipulate the output in many ways in real-time. There are several different versions of the various stochastic models/processes best presented in the now classic references by Denis Lorrain and Charles Dodge. Carl Faia has used a variety of sources for the creation of this library which include the Lorrain, Dodge and Malt implementations as well as sources found on the WorldWideWeb. The externals found in the package include several random distributions, examples of random walks and 1/f noise algorithms, as well as one or two utilities written specifically for the MaxAlea library. Carl Faia wanted to make a coherent collection (as he thought Malt had managed to do in PatchWork) of these various algorithms and provide an interface easily accessible using the Max environment for real-time control. All these algorithms have been created using a seeded version of the random function found in the standard AINSI library. That is, each time the function is first run there will always be a different set of random numbers (unlike the random funtions found in Max, PatchWork and other versions of random number generators).
Panaiotis Objects
Panaiotis The Mac version is UB.

These Max objects have been enhanced since the documentation to the left was written. Help files for the objects provide information on enhancements.

The matrix object has been substantially upgraded. It now combines features of unpack, spray, funnel, append, and prepend into one object. This makes a great object to place between controllers and jit objects because it acts like a multi-prepend. There are new configuration commands and enhancements to the old: even, odd, mod,and range, among others). Most commands can be applied to inlets of outlets. There is also a mute function that adds another layer of control. Matrixctrl support has been enhanced. See the help file for full details and examples.

Most other objects now fully support floats. RCer and autocount will count in float values, not just integers.

Notegen16 is a 16 channel version of its predecessor: notegen. It is more generalized and much more efficient.
PeRColate
Dan Trueman PeRColate is an open-source distribution of a variety of synthesis and signal processing algorithms for Max, MSP, and Nato. It is centered around a (partial) port of the Synthesis Toolkit (STK) by Perry Cook (Princeton) and Gary Scavone (Stanford CCRMA). Like the STK, it provides a fairly easy to use library of synthesis and signal processing functions (in C) that can be wired together to create conventional and unusual instruments. Also like the STK, it includes a variety of precompiled synthesis objects, including physical modeling, modal, and PhISM class instruments; the code for these instruments can serve as foundations for creating new instruments (one example, the blotar, is included) and can be used to teach elementary and advanced synthesis techniques. Given it's STK heritage and educational function, PeRColate is largely un-optimized, though all the objects run on a 80MHz 7100, which is pretty good. PeRColate also includes a number of objects not from the STK; some are from RTcmix and others are our own evil creations, designed to crash your computer, but only after making some kind of interesting sound or image.
suivi
Ircam Two externals performing score following on soloist performances using Hidden Markov Models (HMM)
Suivi is based on FTM and requires the shared library FTMlib for Max/MSP. Both externals use an FTM track object - a sequence of time-tagged FTM values - to store the score of the soloist performance to be followed. Notes, trills and other elements of the score are represented by FTM score objects (FTM scoob class). For the moment, scores can be imported from standard MIDI files only.
An editor for the FTM track class, which will also provide a graphical control interface for the score follower is under development as well as the import of MusicXML files.
The suivi object set is distributed within the IRCAM Forum.
tapemovie
Tom Mays
Olivier Pfeiffer
Renaud Rubiano
tapemovie is a modular software environment for controlling, processing, and analyzing various media in realtime (sound, video, 3D, lighting). It has stood the test of numerous productions since 2007, for theater, dance, concert performance and installation - enabling precise control and sequencing of media and their interactions while at the same time allowing connections with multiple peripheral controllers and interfaces. It is programmed with Max/MSP/Jitter and exists as a standalone application (free download), as well as in patch version for advanced users.
Teleo Max Objects for Teleo Introductory Module
MakingThings LLC This set of software will stand alone for users of the new Teleo Introductory Module
Tristan Externals
Tristan Jehan FFT-based (optimized for the G4 processor)

4787 objects and 134 libraries within the database Last entries : June 26th, 2014 Last comments : 0 123 visitors connected RSS
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