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hoa.play~ External An audio file player for ambisonic soundfield.
hoa.play~ creates an sfplay~ object with the best arguments to play of an ambisonic soundfield.
etime External sprintf the output of the outlet time from sfplay~
playcontrol_v3 External 2 button sfplay~ control.
Only tested on sfplay~ so far.
Allows the use of 2 buttons to control Play/Pause (Resume) and Stop.
For best use, insert into a subpatch and then connect message boxes "Play/Pause" and "Stop" to the inlets respectively. Connect the outlet to sfplay~.
Play/Pause will Play the file from the begining and then pause if clicked again. While paused it will 'resume' if clicked. Stop will reset and it will play from the begining.
Version 3 fixed the pause/resume problem.
sfctrl~ External Control multiple sfplay~ objects
sflist~ External Store a list of sound file cues
sflist~ stores a list of preloaded cues for sound files that can be accessed by multiple sfplay~ objects. Each sflist~ object has a unique name that sfplay~ objects use to refer to its cues. Defining a cue is the same for sflist~ as for sfplay~. You can preload cues for sflist~ without the audio being on.
sfplay~ External Soundfile playback
Soundfile playback. sfplay~ plays AIFF, SD II, NeXT/SUN(.au), WAVE, and Raw Data files of 1-8 tracks from disk. To play a file, you send sfplay~ the open message, then send it a 1 to start and a 0 to stop. open takes an argument to specify a filename in the search path. You can also create additional cues with the preload message. These can reference other files, all of which are simultaneously accessible. The open message sets the "current" file: the one that plays back from the beginning when 1 is sent and is used as the default for the preload message. sfplay~ can also connect to the cues defined in an sflist~ object. Since multiple sfplay~ objects can reference the same sflist~, this allows you to store a global list of cues. See the sflist~ help file for more details. (be sure to open the "new features" sub patch to find out about variable speed playback, looping, triggering cues with audio signals, and more)
splay~ Abstraction graphical interface for sfplay~
ttoms Abstraction Calculate ms out of hours, minute, seconds.
It will also define cues for sfplay~ and if you want, you can start them with the middle outlet.
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