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jcom.thru~ Abstraction a simple utilty for breaking feedback loops
It breaks the illegal feedback loop by using a private send~ and receive~ object. Without it, the audio would be killed in a patch like this.
netsend~ External send uncompressed audio signals over network connections
like netsend / netreceive, but for low-latency multichannel audio

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plugreceive~ External Receive a signal from another plug-in
Receive a signal from another plug-in. plugreceive~ outputs a signal received from a plugsend~. You can use plugreceive~ to send audio between different DSP chains in a multiple plug-in environment. There can be any number of plugreceive~ objects for each plugsend~, and any number of plugsend~ object add their signals to the "bus" read by plugreceive~.
plugsend~ External Send a signal from one plug-in to another
Send a signal from one plug-in to another. plugsend~ is similar to send~ except it works for sending audio between different DSP chains. Like send~, multiple plugsend~ objects with the same name add their signals together. plugsend~ is, however, less efficient than send~ within a single DSP chain.
receive~ External Receive a signal from one or more send~ objects
Receive a signal from one or more send~ objects. receive~ grabs signals put out by send~ objects and outputs them out its signal outlet. You can switch between all current receive~ objects using the set message. To turn off the audio coming from a receive~, use set with the name of a send~ that doesn't currently exist.
scope Patch a utillity patcher using msp`s scope~ object and joshua kit claytons peak~ object.
a utillity patcher using msp`s scope~ object and joshua kit claytons peak~ object. it has an auto-range feature which automatically adjusts Input Gain, Offset, and Trigger Level. This feature can also be triggerd manually by pressing the bang buttom while the auto mode is set to AutoOFF. scope ( and scope~ ...) works well with frequencies between 1 hz and ~ 500 Hz. Lower Frequencies take too long to update, while higher frequencies do not look like you`d expect... scope's audio input can be accessed by using \"send~ scope\" from any patcher.
send~ External Send a signal without a patch cord
Send a signal without a patch cord. send~ lets you send a signal to another patcher window or to another location within the same patcher window without using a patch cord. In addition, the destination of the signal can be changed on the fly using the set message. A receive~ object with the same name receives the output of send~. Note that if two or more send~ objects are aimed at the same receive~, the signals add together (you can hear this in the example below).
xj.catch~ Abstraction With [xj.throw~]dynamic duo of send~ and receive~
xj.throw~ Abstraction With [xj.catch~]dynamic duo of send~ and receive~
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4855 objects and 135 libraries within the database Last entries : December 23rd, 2023 Last comments : 0 0 visitor and 52796475 members connected RSS
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