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Rreceive External receives Max messages from another machine
Rsend External remote send and receive
sends Max messages from one machine to another
rtin External Output incoming MIDI real-time bytes
Output received MIDI real time messages
sadam.stat External Get mean and standard deviation of a number sequence.
sadam.stat will compute the mean and the standard deviation of a sequence of numbers. With no arguments it will compute these values using all the numbers it received (like the mean object) while by declaring a fixed buffer size N it will do the calculations only on the last N entries.
sadam.tcpClient External Bidirectional TCP client.
sadam.tcpClient will open a TCP connection to a specified IPv4 address on a specified port and will send and receive arbitrary information through this connection. Currently it is only able to manage binary data (either by sending bytes directly to the object or by registering it to a binary stream represented by sadam.stream) but in a later release it will support any arbitrary Max message.
sadam.tcpReceiver External Receive data from the network using the TCP protocol.
sadam.tcpReceiver will listen to a specified port and output incoming data. Currently it will output everything as pure binary data (by sending out the received bytes one-by-one on the leftmost outlet and, optionally, by adding them to the registered binary streams represented by sadam.stream) but a later release will support any arbitrary Max message.
sadam.udpReceiver External Receive data from the network using the UDP protocol.
sadam.udpReceiver will listen to a specified port and output incoming data. Currently it will output everything as pure binary data (by sending out the received bytes one-by-one on the leftmost outlet and, optionally, by adding them to the registered binary streams represented by sadam.stream) but a later release will support any arbitrary Max message.
send External Send messages without patch cords
The send and receive objects allow you to send any kind of message between Patcher windows or within a window without using patch cords. The order of reception by two or more receive objects is not deterministic.
send~ External Send a signal without a patch cord
Send a signal without a patch cord. send~ lets you send a signal to another patcher window or to another location within the same patcher window without using a patch cord. In addition, the destination of the signal can be changed on the fly using the set message. A receive~ object with the same name receives the output of send~. Note that if two or more send~ objects are aimed at the same receive~, the signals add together (you can hear this in the example below).
shoutamp~ External mp3 streaming player
The shoutamp~ external is used to play mp3 encoded audio data received from SHOUTcast or Icecast streaming server. This version of shoutamp~ uses the Windows Audio Compression Manager (ACM) to decode mp3. Thus it relies on a mp3 codec installed on your system. Usually the Fraunhofer Codec is included in any recent Windows release and will be used by shoutamp~.
Shoutreceiver~ External Receive audioStreams (mp3 or similar) from network sources
MacOSX Max/MSp Object to receive AudioStreams from Network inside Max 5. Stream decompression is done by Quicktime, so when QT is able to read/open the stream, shoutreceiver should be able as well.
snapshot~ External Report sample values from a signal
snapshot~ outputs the current value from an input signal when it receives a bang.
St.DblCtlin Abstraction Receive Double Precision Midi controllers
St.DblRoute Abstraction route anything to the middle outlet when it receives in a certain time (default 300 ms) otherwise it will send it to the left outlet.
St.eceive Abstraction remotely controlable receive object
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Libraries
boids
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='112' Jasch
Sier
Eric Singer
Wesley Smith
Based on Simon Fraser's implementation of Craig Reynolds' Boids algorithm.
Boids is free for non-commercial use.

Boids is a bird flight and animal flock simulator. It is based on the same algorithm which was used in Jurassic Park for the herding dinosaurs.
Boids takes an integer argument which is the number of boids. Each time Boids receives a bang, it calculates and outputs the new positions of the boids. The output consists of thew coordiantes for each boid, the number and type depending on the mode.

The flight parameters can be changed with messages. Use the 'dump' message to output a list of the current parameter settings.

For more information about the Boids algorithm, see Craig Reynolds' Web site at "http://reality.sgi.com/employees/craig/boids.html".
lh_midi objects
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='151'Leigh Hunt These objects can be utilised to send and receive all types of midi data to and from a max4live device.

4855 objects and 135 libraries within the database Last entries : December 23rd, 2023 Last comments : 0 0 visitor and 90066914 members connected RSS
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