what :
Home > Search > receive

Objectspage : 1 2 3 4 5 6 7 8 9 10
adc~ External Output audio from computer's input source
adc~ (which stands for "analog-to-digital conversion") receives multiple channels of audio in and sends it to its outputs as signals. It receives messages to turn audio on and off.
aereceive External Receive Max messages as Apple Events
ajaxReceiver Javaclass (mxj) enable http browser-max communication
xmlhttprequest is using http(socket) for sending request. ajaxReceiver can receive http request.
andOSC Patch Receives OSC data from Android´s andOSC app.
This object receives OSC data from Android´s andOSC app. To visualize it you have to connect a "flonum" object to each outlet.

Important: You must have "OpenSoundControl" and "OSC-route" objects from CNMAT to run this one.
AsyncSerial External Interface with serial devices. Provides improved functionality over the builtin [serial] object.
An external object for Max/MSP on Mac OSX that interfaces with serial devices. This is intended to provide more useful functionality than the built-in [serial] object. Namely, [AsyncSerial] listens for incoming data on a separate thread and spits it out whenever it arrives. It does not need to be polled. This is similar to how UDPReceive works, and thus similar care must be taken when dealing with multithreaded Max-patches. [AsyncSerial] can also have its input buffer flushed, which is necessary when sending commands to a device and awaiting a reply. [AsyncSerial] can also be put in and out of \\\'canonical\\\' input mode, in which data is only spit out once a newline char \\\'\\\\n\\\' is received, which is useful for parsing text-based replies. [AsyncSerial] also allows users to set VMIN and VTIME, as described in the unix manual, sub verbo \\\'termios\\\'. [AsyncSerial] can either output received data as a sequence of bytes, as [serial] does, or as a list of text symbols, which is useful with canonic input processing.
atoi External character to integer conversion.
atoi converts a symbol, list, int, or float into a list of up to 255 integers. This can be useful for formatting messages into a stream of sysex bytes or serial commands. Both inlets receive any message, convert to a character string, and output a list of int values. The first inlet immediately translates and transmits. It also responds to bang, outputting what is in the buffer. The second inlet is used to concatenate to what is in the buffer.
avg~ External Compute the average value of a signal
When average receives a bang, it computes the average value of its input signal since it last received a bang. The average value is the sum of the absolute value of the input divided by the number of samples received.
bendin External Output incoming MIDI pitch bend values
Output received MIDI pitch bend values. See also xbendin, which reports full-precision pitch bend messages
bondo External Synchronize a group of messages
Output a set of inputs when any input is received
count-bang Abstraction Counts the number of received bangs.
counter External Count the bang messages received, output the count
Counts bangs at its left input
ctlin External Output incoming MIDI control change messages
Ctlin can take up to two arguments for MIDI controller number and channel. The number of outlets is variable between 1 and 3 depending on the number of arguments. If a MIDI control change message is received, ctlin outputs ints from right (MIDI channel), middle (controller number), to left (controller value). Note: Controller 1 is normally the modulation wheel on most synthesizers.
dataType External dataType returns a numeric code corresponding to the value it receives.
diff External The diff object outputs the difference between the last two values that were received in the inlet.
dispatchBP Module dispatches incoming note messages to different receivers
page : 1 2 3 4 5 6 7 8 9 10

debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='112' Jasch
Eric Singer
Wesley Smith
Based on Simon Fraser's implementation of Craig Reynolds' Boids algorithm.
Boids is free for non-commercial use.

Boids is a bird flight and animal flock simulator. It is based on the same algorithm which was used in Jurassic Park for the herding dinosaurs.
Boids takes an integer argument which is the number of boids. Each time Boids receives a bang, it calculates and outputs the new positions of the boids. The output consists of thew coordiantes for each boid, the number and type depending on the mode.

The flight parameters can be changed with messages. Use the 'dump' message to output a list of the current parameter settings.

For more information about the Boids algorithm, see Craig Reynolds' Web site at "http://reality.sgi.com/employees/craig/boids.html".
lh_midi objects
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='151'Leigh Hunt These objects can be utilised to send and receive all types of midi data to and from a max4live device.

4837 objects and 135 libraries within the database Last entries : January 13th, 2017 Last comments : 0 0 visitor and 1806840 members connected RSS
Site under GNU Free Documentation License