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sel-princ Abstraction random based object
Changes between the selection principles ALEA, SERIES and SEQUENCE (as defined by G. M. Koenig) and ROTA
series Abstraction random based object
A bang in the left inlet makes a random selection with repetition check of a supply sent to right inlet before.
Simple FM Synth Patch A simple FM synthesize patch
First off, I should mention that the name is a bit of a misnomer. There are really two layers, the titular simple FM layer, and a subtractive synth layer. Simple FM Synth is nothing fancy, but I think it sounds pretty good, for what it is. This patch started off as a basic sound source to enable me to work on the Gyre program that I use with my Buchla 200e, when I was not near my Buchla.

There are two main patches of interest, Simple_FM_Synth.maxpat, and Simple_FM_Synth_Test.maxpat. Simple_FM_Synth is what you'll use in your patches, and Simple_FM_Synth_Test is an example of ways to use it. Simple_FM_Synth_Test has a simple note generator that plays randomish notes so that you can start it playing, and then mess with the parameters of Simple_FM_Synth itself.

The FM section is a simple two-operator stack, nothing fancy here. There are a couple redundant ways to set the relationship of the FM carrier and FM modulator.

The Subtractive section consists of two oscillators, one square/pw, and one sawtooth, mixed into a filter. Even though the poly~ patch "FMSynthVox.maxpat", as delivered, uses svf~, the presets were written using 2up_svf~ instead. 2up_svf~ sounds better than the stock svf~, in my opinion, but it is only available for the Mac, so I used the stock object for this distribution. The presets are somewhat different sounding with the stock svf~. If you are on a Mac, I highly recommend grabbing 2up_svf~ from here, and editing FMSynthVox to use it.

Chris Muir
snapgrid External Snap to Grid is used for adding randomness to a list of numbers, making a preset "grid, " making harmonic series, and creating lydian chromatic scales.
Useful for tuning bell sounds to a chord, or randomizing amplitudes.
sneak Abstraction random based object
A bang in the left inlet makes a random selection of a supply sent to right inlet before. Note that there are no repetitions of the same element and that the chosen elements are always neighbours of the given supply.
sneak-random Abstraction random based object
Outputs random number between 0 and n-1 whereas two consecutive numbers are always neighbours.
sound:indexing Patch Analyses a soundfile
nalyses a soundfile (a song for example) by cutting it into little segments and storing the midi pitch of each segment. Later this can be used to play an arbitrary piece of music on a keyboard by triggering randomly one of those segments that have the required pitch. The technique is somehow similar to those of photographic mosaics.
tap.deviate External randomize and prime the input
deviated version of float input - Output a slightly randomized / deviated version of the input.
tap.random External random float number generator
generates random numbers from -1.O to 1.O
tintin External selects random values / stores them / outputs them randomly or algorithmically
tripleRand External Generate random list (3 floats)
urn External Generate random numbers without duplicates
Generate random numbers without duplicates Ñ "sampling without replacement". urn works like random, except that it keeps track of each number which has been generated. When all numbers up to the maximum (set via an argument or the right inlet) have been output, the next bang urn receives causes a bang to be sent out the right outlet.
v.noise External v.noise produces a frame filled with random numbers.
v.noise produces a frame filled with random numbers. You can adjust the amplitude and center value for the random numbers.
vDeal Abstraction eturns random integers within a specified range
All numbers in the range are used before any is repeated. This is similar to the urn object introduced in Max 2.2. A single argument sets the range. If the argument is omitted the default size of 128 is used. The second inlet can also be used to set the range. The range must be at least 1. Anything less causes Deal to set the deck size to 1. Changing the value at the second inlet causes the "deck" to be "shuffled." You can also shuffle the deck by sending a "shuffle" message to inlet 1. A bang at inlet 1 causes output of the next "card." Use Uzi to deal multiple cards.
Vrand Abstraction gives random integers between 0 and 32767
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Libraries
ag.graular.suite
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='166'Adrian Gierakowski The ag.granular.suite is a collection of Max/MSP patches for generalised granular sound processing and microsound composition written using FTM/Gabor libraries (developed at IRCAM) and encapsulated as Jamoma modules. Main features include: subsample accurate scheduling, multichannel output, granulation of multiple soundfiles at the same time (with interpolation of two sources per grain), parameter randomisation and sequencing, control via OSC, preset management, preset interpolation. Its modular architecture makes it possible to easily extend it with new algorithms for grain scheduling and parameter control.
KN-Lib 2.7
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='109'Roland Cahen KN-Lib is a collection of everyday abstraction tools. It contains mouse and keyboards facilities, converters, calculation, random, interval and scale generators, midi utilities...etc

(The old version is no longer available.
If necessary it can be downloades at :
ftp://ftp.forumnet.ircam.fr/pub/max/FAT/misc)
KnLib2.8.1
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='138'Roland Cahen KN-Lib 2.8 is a collection of everyday abstraction tools. It contains mouse and keyboards facilities, converters, calculation, random, interval and scale generators, midi utilities...etc
Most of them are finished, a few are in progress.
Litter Power Pro Package
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='54'Peter Castine The Litter Power package consists of over 60 external objects, including a number of new MSP noise sources, externals that produce values from a wide variety of random number distributions, and externals for mutation and cross-synthesis.
Litter Power Starter Package
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='53'Peter Castine The Litter Power Starter Pack consists of about two dozen external objects, including a number of new MSP noise sources, a wide variety of random number distributions, time-domain mutation, and several very useful utilities.
MaxAlea
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='96'Carl Faia MaxAlea contains various objects for random distributions and functions. MaxAlea was begun as a Max port of an existing PatchWork Library created in 1991-2 by Mikhail Malt. While the distributions and functions found in MaxAlea are similar to those found in the Patchwork version ,there are many differences in their functioning. The environment of Patchwork is static and is not designed for real-time work. Part of the incentive for creating these objects to work with Max was to have a dynamic and real-time environment with which to experiment and work with these algorithms in a manner as simple and straightforward as possible. One can change variables and manipulate the output in many ways in real-time. There are several different versions of the various stochastic models/processes best presented in the now classic references by Denis Lorrain and Charles Dodge. Carl Faia has used a variety of sources for the creation of this library which include the Lorrain, Dodge and Malt implementations as well as sources found on the WorldWideWeb. The externals found in the package include several random distributions, examples of random walks and 1/f noise algorithms, as well as one or two utilities written specifically for the MaxAlea library. Carl Faia wanted to make a coherent collection (as he thought Malt had managed to do in PatchWork) of these various algorithms and provide an interface easily accessible using the Max environment for real-time control. All these algorithms have been created using a seeded version of the random function found in the standard AINSI library. That is, each time the function is first run there will always be a different set of random numbers (unlike the random funtions found in Max, PatchWork and other versions of random number generators).
Random Objects
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='78'Gary Lee Nelson These are the collections of seedable random number generators that I wrote sometime in the early 1990's. These classic, OSX and Windows ports are thanks to Jeremy Bernste
vRand abstractions
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='77'Gary Lee Nelson These new objects assume that you have downloaded and installed one of the the externals from the Random Objects library. There are OS9, OSX and PC versions. (Thanks again to Jeremy Bernstein.) I have not tested these new abstractions in OS 9 or Windows and would appreciate hearing from anyone you can verify that they work.

4855 objects and 135 libraries within the database Last entries : December 23rd, 2023 Last comments : 0 0 visitor and 84523398 members connected RSS
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