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hoa.plug~ External A partcher that duplicates patcher for hoa processing.
hoa.plug~ facilitates the modularization of patches for ambisonic processing. The number of inlets and outlets is dependant on the number of inlets and outlets objects within its subpatch window, the ambisonic order andf the 1st argument. The 2nd argument is the name of the patcher to load and the 3rd argument is the mode pre, no or post decoding.
vj.lockstate Abstraction reports if a patcher is locked or unlocked
reports if a patcher is locked or unlocked
#1 Abstraction Just the existence of empty #x objects allows for creating subpatchers with this kind of differentiation. No annoying '#1: No such object' anymore.
active External Notify when a Patcher window is the active window
active will output a 1 when the Patcher window becomes active (i.e., it is the front-most window and its title bar is hilited), and output a 0 when the Patcher window becomes inactive. You can use this to change the user interface of your window. For example, in this patcher, messages from the key object are turned off when the window is made inactive. Make the Max window the active window and type, and you will notice that numbers are no longer printed in the Max window when you press a key.
ad gui graphics Patch example patcher displaying various animated custom matrixctrls, knobs, sliders, etc, with supporting image files
ajm.env~ Abstraction An MSP envelope generator with independent breakpoint functions for attack and release
Has a a bpatcher GUI object ajm.envui
autoBpatcher (Automatic BPatcher) Javascript (js) With autoBpatcher included, your abstractions open automaticly as a Bpatcher with the size of your layout in presentation mode.
There is an abstraction in this zip file. Place this in your own abstractions. Set 'open in presentation' in your patcher window inspector to true. That's it. Whenever you create a new instance of your abstraction, it opens in an bpatcher.
autopattr External Expose multiple objects in a patcher to the pattr system.
bgcolor External Set a patcher's background color
The bgcolor object sets a patcher's background color. It accepts 3 integer arguments to specify background color in the form red green blue. The bgcolor object's functionality is equivalent to the brgb message of the thispatcher object, and is simply a convenient way to set the background color using one object rather than the combination of loadbang, message, and thispatcher objects.
bgcolor External Set a patcherís background color.
bpatcher External A patcher in a box in a patcher window
For patchers you want to use as user interfaces in patcher windows, try bpatcher. After you create a bpatcher, choose Get Info… from the Object menu to bring up the bpatcher inspector. Click the Open... button to choose a patcher file to include inside the box. Note that the patcher must be inside the Max search path to work properly. The bpatcher's box can be resized to show more or less of the patcher window's objects. By default, the box shows the top left corner of the patcher window, but this can be changed by dragging inside the box with the command and shift keys down.
closebang External Send a bang when a Patcher window is about to be closed
comment External Text comment in a Patcher
Comments have no function except to label or explain things in a Patcher. You can change the font and/or size of a comment with the Font menu.
ddg.velamp External a handy velocity-scaled AR envelope
a utility patcher (written entirely in Max 4 and MSP 2) that\'s a handy velocity-scaled AR envelope. While it\'s not necessarily the perfect thing for any occasion, it is easily modified (try changing the line~ to a curve, or alter the velocity scaling) and is too useful for the hundreds of times you will need this type of object. This was developed for the MSP Synth-building Tutorials on CreativeSynth.com
detonate External Sequencing and graphic score following
The detonate object--based on "explode" by Miller Puckette--allows you to input sequences of numbers via inlets, and to input and edit sequences graphically via the mouse and keyboard. (See "EXPLODE: A User Interface for Sequencing and Score Following" by Puckette in the Proceedings, International Computer Music Conference, 1990, Glasgow). The parameter names for input and output are redefinable. By default, from right to left are: extra 2, extra 1, track, channel, duration, velocity, pitch, and time. For MIDI purposes, these parameter names are useful, but the detonate object can be used with values of any nature as a general-purpose object for the storing and sequencing of numbers. The contents of detonate are saved with its patcher, although you can use Save As... when the detonate window is active to save it in its own file.
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debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='35'Stephen Kay The MegaMAXô Collection is a set of 33 external objects for use with Opcode's MAX programming environment. It was created by professional musician and programmer Stephen Kay in an effort to deal with some of the frustrations and limitations of creating a professional looking, feeling and functioning application. But you don't have to be an application developer! The MegaMAX Collection is for anyone who wants to make better-looking and functioning Max patchers at all levels.
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='24'Darwin Grosse A bunch of abstractions and bpatchers that provide useful tools for both beginning and experienced Max/MSP developers.

4815 objects and 135 libraries within the database Last entries : February 4th, 2015 Last comments : 0 1973870 visitors and 578 members connected RSS
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