what :
Home > Search > out

Objectspage : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62
v.log2 External v.log2 outputs a brightness
v.log2 outputs a brightness calculated as: log2( input brightness * pre-gain ) * post-gain * 32 This is a floating point calculation. It can operate on int8, int32 and float32 images in all formats. v.log2 tends to make bright areas of the stream brighter.
v.longexposure External v.longexposure averages a number of input frames from the stream and outputs the result.
v.m.k Standalone Application virtual midikeyboard
this application lets you simulate a midi keyboard on your computer qwerty keyboard. for laptop-users on the run tired of 'clicking' or 'drawing' their music in midi-sequencers and notation programs. use keys [<] or [>] to change octave and arrow keys left/right for chromatic transposition. the layout is as follows: W E T Y U O P ] A S D F G H J K L ; ' \
v.max External single stream: pass along the maximum of the pixel level and the int. dual stream: pass along the brightest pixel components between two streams
single stream: pass along the maximum of the pixel level and the int. dual stream: pass along the brightest pixel components between two streams In single stream mode, each output pixel of v.max uses the larger of the input brightness and the integer value. The image is forced to int8 components in all formats. In dual stream mode, each output pixel is made up of the largest corresponding components of the pixels of the two streams. In dual stream mode, both streams will be forced to int8 components before processing. Also, the second stream will be forced to the same format (rgb, yuv or grays) as the first stream. N.B. v.max has a slightly different behaviour in yuv mode since the magnitudes of u and v components are not brightness related. Only the y component is affected in this case.
v.min External single stream: pass along the minimum of the pixel level and the int dual stream: pass along the darkest pixel components between two streams
single stream: pass along the minimum of the pixel level and the int dual stream: pass along the darkest pixel components between two streams In single stream mode, each output pixel of v.min uses the lesser of the input brightness and the integer value. The image is forced to int8 components in all formats. In dual stream mode, each output pixel is made up of the smallest corresponding components of the pixels of the two streams. In dual stream mode, both streams will be forced to int8 components before processing. Also, the second stream will be forced to the same format (rgb, yuv or grays) as the first stream. N.B. v.min has a slightly different behaviour in yuv mode since the magnitudes of u and v components are not brightness related. Only the y component is affected in this case.
v.movie External v.movie allows you to play QuickTime movies into softVNS 2.
v.movie allows you to play QuickTime movies into softVNS 2. It offers a wide variety of kinds of playback control. v.movie can load and play live internet streams, and movies located at url's on the internet. Some parameters may not be able to be changed for live streams. Alpha channels in movie files will now be output from v.movie if process_alpha is 1. Movie playback is considerably sped up by setting render_to_yuv to 1. This skips a bunch of unnecessary processing if you intend to process the movie in yuv format. N.B. FOR FULL SIZE FULL QUALITY DV PLAYBACK: You must set use_movie_size 1 and playback_quality 2. And render_to_yuv 1 really helps.
v.nor External single stream: do a bit-wise NOR operation on each pixel's brightness dual stream: do a bit-wise NOR between the pixel brightnesses of two streams
single stream: do a bit-wise NOR operation on each pixel's brightness dual stream: do a bit-wise NOR between the pixel brightnesses of two streams In single stream mode, v.nor calculates the bitwise NOR of the each pixel of stream 1 and an integer. In dual stream mode, v.nor NORs each pixel in stream 1 with the corresponding pixel in stream 2. This is most useful when the two streams are the result of comparison objects (i.e. v.>) which output 0 or 255, meaning that the bit-wise NOR effectively operates as a logical NOR in that case.
v.or External single stream: do a bit-wise OR operation on each pixel's brightness dual stream: do a bit-wise OR between the pixel brightnesses of two streams
single stream: do a bit-wise OR operation on each pixel's brightness dual stream: do a bit-wise OR between the pixel brightnesses of two streams In single stream mode, v.or calculates the bitwise OR of the each pixel of stream 1 and an integer. In dual stream mode, v.or ORs each pixel in stream 1 with the corresponding pixel in stream 2. This is most useful when the two streams are the result of comparison objects (i.e. v.>) which output 0 or 255, meaning that the bit-wise OR effectively operates as a logical OR in that case.
v.quartersize External v.quartersize is a very efficient object for down-sampling a stream to 1/4 size.
v.quartersize is a very efficient object for down-sampling a stream to 1/4 size. Each pixel in the output is the average of the four pixels in the input that it represents.
v.reciprocal External v.reciprocal outputs a brightness
v.reciprocal outputs a brightness calculated as: 1 / brightness * 4096 * gain (int8 and int32) or 1 / brightness * gain (float32) This is a floating point calculation. It can operate on int8, int32 and float32 images in all formats.
v.resize External v.resize crops and resizes streams.
v.resize crops and resizes streams. Zoomed pixels are interpolated to remove jaggies and aliasing. You can set the output width and height, and the source rectangle. Alternatively to setting the output dimensions, you can specify the destination rectangle, which resizes the stream to the rectangles width and height and attaches the top, left coordinates to the stream which can be used by v.composite objects downstream.
v.rgb External v.rgb converts the input stream to an rgb stream.
v.rgb converts the input stream to an rgb stream. If you supply a component size argument to the v.rgb object box, the output stream will have that component size. By default, the output component size is int8. grays streams are converted to rgb streams with identical r, g and b components.
v.rotate External v.rotate is a general purpose object for rotation, skew, offsetting and scaling.
v.rotate is a general purpose object for rotation, skew, offsetting and scaling. It is not as fast as v.zoom or v.offset for their particular function, but offers much greater flexibility. The output is interpolated to remove jaggies and aliasing. There are a lot of parameters to v.rotate. They can be grouped into two categories: pre-rotation and post-rotation. Pre-rotation parameters affect the scale, rotation and offset of the incoming stream relative to the incoming stream’s original frame boundaries. Post-rotation parameters (and the global rotation parameter itself) affect the scale, rotation and offset of the resulting stream relative to the output frame.
v.sameness External single stream: output the similarity between a stream and comparison values dual stream: output the similarity between pixels in two streams
single stream: output the similarity between a stream and comparison values dual stream: output the similarity between pixels in two streams In single stream mode, v.sameness outputs the degree of similarity between each pixel’s components and the comparison values. It will output a maximum value of 255 when the pixel's components are exactly the same as the comparison value. As the pixel values get farther from the comparison value, the output levels decrease. Higher sensitivity levels result in less tolerance to difference. Each component of the stream is processed and output separately. U and V component outputs will range between 0 and 127. Dual stream mode operates in the same way but the comparison is between corresponding pixels in stream 1 and 2. The comparison values are ignored. In single stream mode, the incoming stream will be forced to 8-bit components before processing unless the incoming stream is a flo
v.silhouette External v.silhouette looks for the top edges in an image.
v.silhouette looks for the top edges in an image. Top edges are edges that have some black space above them and have a brightness greater than the threshold. The optimal input stream for v.silhouette is a mix of v.edges and v.presence. Output pixels show the basis for the silhouette decision as a 0-127 image, with detected silhouettes having a value greater than 128. This object is designed to be a companion to v.heads.
page : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62

Libraries
ag.graular.suite
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='166'Adrian Gierakowski The ag.granular.suite is a collection of Max/MSP patches for generalised granular sound processing and microsound composition written using FTM/Gabor libraries (developed at IRCAM) and encapsulated as Jamoma modules. Main features include: subsample accurate scheduling, multichannel output, granulation of multiple soundfiles at the same time (with interpolation of two sources per grain), parameter randomisation and sequencing, control via OSC, preset management, preset interpolation. Its modular architecture makes it possible to easily extend it with new algorithms for grain scheduling and parameter control.
AHRS Max Library
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='168'Giuseppe Torre The AHRS Library (Attitude Heading Reference System) is a set of Max externals that allows you to perform a series of basic calculations for 3D/4D vectorial math used in aerodynamics.
If you are using a three axis accelerometer and a three-axis magnetometer check out the"ahrs_triad" object which enables you to find the orientation of your cluster of sensor with respect to the Earth fixed coordinates.
boids
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='112' Jasch
Sier
Eric Singer
Wesley Smith
Based on Simon Fraser's implementation of Craig Reynolds' Boids algorithm.
Boids is free for non-commercial use.

Boids is a bird flight and animal flock simulator. It is based on the same algorithm which was used in Jurassic Park for the herding dinosaurs.
Boids takes an integer argument which is the number of boids. Each time Boids receives a bang, it calculates and outputs the new positions of the boids. The output consists of thew coordiantes for each boid, the number and type depending on the mode.

The flight parameters can be changed with messages. Use the 'dump' message to output a list of the current parameter settings.

For more information about the Boids algorithm, see Craig Reynolds' Web site at "http://reality.sgi.com/employees/craig/boids.html".
cv.jit
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='19'Jean-Marc Pelletier cv.jit is a collection of max/msp/jitter tools for computer vision applications. The goals of this project are to provide externals and abstractions to assist users in tasks such as image segmentation, shape and gesture recognition, motion tracking, etc. as well as to provide educational tools that outline the basics of computer vision techniques.
FuzzyLib
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='139'Alain Bonardi
Isis Truck
When manipulating human knowledge such as perception, feelings, appreciation, veracity of facts, etc., the classical logic that recognize only two truth degrees (true or false) is not always the most suitable.

To solve this problem, more than two degrees are considered in the non-classical logics. The fuzzy logic is one of these logics.

In this logic, facts are represented through membership functions: when the membership value is equal to 1 the fact is exactly true; when it is equal to 0 the fact is exactly false; in between there is an uncertainty about the veracity of the fact.

These membership functions are called "fuzzy subsets". They can be of different shapes: gaussian, trapezoidal, triangular, etc.

Thus the aim of the fuzzy logic is to propose a theoretical framework for the manipulation - representation and reasoning - of such facts.

The Fuzzy Lib library implements all the tools that are necessary to handle this manipulation: representation of a fuzzy subset (among them are the fuzzification, defuzzification and partitioning), reasoning process (generalized modus ponens, fuzzy implications, t-norms, t-conorms, etc.).

This version 1 of the Fuzzy Lib enables to implement fuzzification, uncertain reasoning and defuzzification for any number of data in the framework of Max/MSP environment.
imp.dmx
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='157'David Butler imp.dmx is a cross-platform collection of Max/MSP/Jitter abstractions for dealing with DMX data in various forms. It focuses around the use of jitter matrices to store data, which the objects then read and write to. The aim is to provide the bridge between your patch and whatever object or method you use to output DMX from Max. The abstractions use native Max objects only, excepting the Art-Net patches which use some custom java networking objects, included in the distribution package.
If you have any questions or suggestions, please contact me at david@theimpersonalstereo.com.
Check for updates at http://www.theimpersonalstereo.com.
int.lib
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='97'Oli Larkin int.lib is a set of abstractions/javascripts that lets you interpolate between different presets by navigating a 2D graphical environment. It's similar in concept to the Audiomulch Metasurface, Color blobs and the Hipnoscope but implements a gravitational system, allowing you to represent presets with variable sized balls. As you move around the space, the size of the balls and their proximity to the mouse cursor affects the weight of each preset in the interpolated output.
Litter Power Starter Package
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='53'Peter Castine The Litter Power Starter Pack consists of about two dozen external objects, including a number of new MSP noise sources, a wide variety of random number distributions, time-domain mutation, and several very useful utilities.
MaxAlea
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='96'Carl Faia MaxAlea contains various objects for random distributions and functions. MaxAlea was begun as a Max port of an existing PatchWork Library created in 1991-2 by Mikhail Malt. While the distributions and functions found in MaxAlea are similar to those found in the Patchwork version ,there are many differences in their functioning. The environment of Patchwork is static and is not designed for real-time work. Part of the incentive for creating these objects to work with Max was to have a dynamic and real-time environment with which to experiment and work with these algorithms in a manner as simple and straightforward as possible. One can change variables and manipulate the output in many ways in real-time. There are several different versions of the various stochastic models/processes best presented in the now classic references by Denis Lorrain and Charles Dodge. Carl Faia has used a variety of sources for the creation of this library which include the Lorrain, Dodge and Malt implementations as well as sources found on the WorldWideWeb. The externals found in the package include several random distributions, examples of random walks and 1/f noise algorithms, as well as one or two utilities written specifically for the MaxAlea library. Carl Faia wanted to make a coherent collection (as he thought Malt had managed to do in PatchWork) of these various algorithms and provide an interface easily accessible using the Max environment for real-time control. All these algorithms have been created using a seeded version of the random function found in the standard AINSI library. That is, each time the function is first run there will always be a different set of random numbers (unlike the random funtions found in Max, PatchWork and other versions of random number generators).
Panaiotis Objects
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='122' Panaiotis The Mac version is UB.

These Max objects have been enhanced since the documentation to the left was written. Help files for the objects provide information on enhancements.

The matrix object has been substantially upgraded. It now combines features of unpack, spray, funnel, append, and prepend into one object. This makes a great object to place between controllers and jit objects because it acts like a multi-prepend. There are new configuration commands and enhancements to the old: even, odd, mod,and range, among others). Most commands can be applied to inlets of outlets. There is also a mute function that adds another layer of control. Matrixctrl support has been enhanced. See the help file for full details and examples.

Most other objects now fully support floats. RCer and autocount will count in float values, not just integers.

Notegen16 is a 16 channel version of its predecessor: notegen. It is more generalized and much more efficient.
PMPD
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='81'Cyrille Henry Physical Modelling.
These objects provide real-time simulations, specially physical behaviors. pmpd can be used to create natural dynamic systems, like a bouncing ball, string movement, Brownian movement, chaos, fluid dynamics, sand, gravitation, and more.
With pmpd physical dynamics can be modelled without knowing the global equation of the movement. Only the cause of the movement and the involved structure are needed for the simulation. pmpd provides the basic objects for this kind of simulation. Assembling them allows the creation of a very large variety of dynamic systems .
Toolkit
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='46'Robin Davis You can think of these tools as virtual instruments - record your jam sessions, and take out the good bits for use in your music.

4855 objects and 135 libraries within the database Last entries : December 23rd, 2023 Last comments : 0 0 visitor and 84271166 members connected RSS
Site under GNU Free Documentation License