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unpacker Abstraction Unlike [unpack], unpacker does not care about the types of the elements of a list. It unpacks all kinds of mixed lists.
unpackX External Enhanced “unpack” object,
Enhanced “unpack” object, with easier control of long lists, and the ability to prepend the same symbol before each item as it is output.  For example, to unpack a list of 120 items where the 45th and 47th are floats, you do not need to enter 120 items as arguments and make sure the proper ones are floats - simply type “unpackX 120” and the types of the input list stay the same on output. Furthermore, say you wanted the output of that 120 element unpack to “set” a bunch of UI objects. Simply type “unpackX 120 set”, and the word set will be prepended before each item as it is output.
up~ External [This has no effect in MSP which does not yet support multiple sampling rates.]
Up~ outputs a signal which has been upsampled to twice the incoming signal's sampling rate using a 4-point interpolation.
urn External Generate random numbers without duplicates
Generate random numbers without duplicates Ñ "sampling without replacement". urn works like random, except that it keeps track of each number which has been generated. When all numbers up to the maximum (set via an argument or the right inlet) have been output, the next bang urn receives causes a bang to be sent out the right outlet.
uslider External Output numbers by moving a slider onscreen, Adjustible resolution Vertical Slider
Output numbers by moving a slider onscreen, Adjustible resolution Vertical Slider
uzi External Sends out n bangs messages
Send a specific number of bang messages
v.!= External single stream: compare each pixel's brightness to an integer dual stream: compare corresponding pixels in two streams
single stream: compare each pixel's brightness to an integer dual stream: compare corresponding pixels in two streams In single stream mode, v.!= compares each pixel in the input stream to the int that was received in the right inlet. Where the brightness of the pixel is not equal to the test value, v.!= outputs 255, otherwise it outputs 0. In dual stream mode, v.!= compares each pixel in stream 1 with the corresponding pixel in stream 2. Where the pixels are not equal, v.!= outputs 255, otherwise it outputs 0. In this mode, v.!= compares all components of the streams.
v.- External single stream: subtract an int from each pixel (Darkness) dual stream: subtract stream 2 from stream 1
single stream: subtract an int from each pixel (Darkness) dual stream: subtract stream 2 from stream 1 In single stream mode, v.- subtracts an int or float from each pixel in the video stream. For yuv images, v.- subtracts the integer only from the y (brightness) component. Streams with int16, int32 and float32 components are processed in their existing component sizes. In dual stream mode, v.- subtracts each pixel in stream 2 from the corresponding pixel in stream 1. If the first stream is int8 then the second stream is forced to int8 as well. If the first stream is float32 then the second stream is forced to float32. When signed output is chosen, the brightness of the output stream is expressed in an unusual way for easier display and processing, with middle gray (128) representing no difference. -128 is represented as 0, 0 is represented as 128 and 128 is represented as 255.
v.< External single stream: compare each pixel's brightness to an integer dual stream: compare corresponding pixels' brightness in two streams
single stream: compare each pixel's brightness to an integer dual stream: compare corresponding pixels' brightness in two streams In single stream mode, v.< compares each pixel in the input stream to the int that was received in the right inlet. Where the brightness of the pixel is less than the test value, v.< outputs 255, otherwise it outputs 0. In dual stream mode, v.< compares each pixel in stream 1 with the corresponding pixel in stream 2. Where the stream 1's brightness is less than stream 2's, v.< outputs 255, otherwise it outputs 0. v.< compares only brightness.
v.<= External single stream: compare each pixel's brightness to an integer dual stream: compare corresponding pixels' brightness in two streams
single stream: compare each pixel's brightness to an integer dual stream: compare corresponding pixels' brightness in two streams In single stream mode, v.<= compares each pixel in the input stream to the int that was received in the right inlet. Where the brightness of the pixel is less than or equal to the test value, v.<= outputs 255, otherwise it outputs 0._ In dual stream mode, v.<= compares each pixel in stream 1 with the corresponding pixel in stream 2. Where the stream 1's brightness is less than or equal to stream 2's, v.<= outputs 255, otherwise it outputs 0. v.<= compares only brightness.
v.= External single stream: compare each pixel's brightness to an integer dual stream: compare corresponding pixels in two streams
single stream: compare each pixel's brightness to an integer dual stream: compare corresponding pixels in two streams In single stream mode, v.= compares each pixel in the input stream to the int that was received in the right inlet. Where the brightness of the pixel is equal to the test value, v.= outputs 255, otherwise it outputs 0. In dual stream mode, v.= compares each pixel in stream 1 with the corresponding pixel in stream 2. Where the pixels are equal, v.= outputs 255, otherwise it outputs 0. In this mode, v.= compares all components of the streams.
v.> External single stream: compare each pixel's brightness to an integer dual stream: compare corresponding pixels' brightness in two streams
single stream: compare each pixel's brightness to an integer dual stream: compare corresponding pixels' brightness in two streams In single stream mode, v.> compares each pixel in the input stream to the int that was received in the right inlet. Where the brightness of the pixel is greater than the test value, v.> outputs 255, otherwise it outputs 0. In dual stream mode, v.> compares each pixel in stream 1 with the corresponding pixel in stream 2. Where the stream 1's brightness is greater than stream 2's, v.> outputs 255, otherwise it outputs 0. v.> compares only brightness.
v.>= External single stream: compare each pixel's brightness to an integer dual stream: compare corresponding pixels' brightness in two streams
single stream: compare each pixel's brightness to an integer dual stream: compare corresponding pixels' brightness in two streams In single stream mode, v.>= compares each pixel in the input stream to the int that was received in the right inlet. Where the brightness of the pixel is greater than or equal to the test value, v.>= outputs 255, otherwise it outputs 0. In dual stream mode, v.>= compares each pixel in stream 1 with the corresponding pixel in stream 2. Where the stream 1's brightness is greater than or equal to stream 2's, v.>= outputs 255, otherwise it outputs 0. v.>= compares only brightness.
v.abs External v.abs is intended to operate on signed images (where negative pixel values are allowed).
v.abs is intended to operate on signed images (where negative pixel values are allowed). For int16, int32 and float32 images, the output is the absolute value of each input pixel. For 8-bit images, v.abs assumes that the image is 'pseudo-signed' in which the range 0 to 255 represents -128 to 127. It first subtracts 128 from the 0-255 value to produce a signed image and then performs the absolute value. (Objects like v.motion when used in signed mode set their output based on the same assumption)
v.adapt External single stream: sample (pass), adapt to or hold (freeze) the incoming stream. dual stream: sample (pass) adapt to or hold (freeze) individual pixels based on the values of the pixels in a second stream.
single stream: sample (pass), adapt to or hold (freeze) the incoming stream. dual stream: sample (pass) adapt to or hold (freeze) individual pixels based on the values of the pixels in a second stream. v.adapt passes the incoming stream when the input is 255 and holds a frame when the input is 0. In between, v.adapt adapts the output stream to the incoming values at a rate determined by the input. In single stream mode, the input is the int value received in the second inlet. In dual stream mode, the input is derived on a pixel by pixel basis from the pixels of a second stream. In single stream mode, if the v.adapt is currently 'holding', then bangs received in the first inlet grab and hold a new frame.
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Libraries
ag.graular.suite
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='166'Adrian Gierakowski The ag.granular.suite is a collection of Max/MSP patches for generalised granular sound processing and microsound composition written using FTM/Gabor libraries (developed at IRCAM) and encapsulated as Jamoma modules. Main features include: subsample accurate scheduling, multichannel output, granulation of multiple soundfiles at the same time (with interpolation of two sources per grain), parameter randomisation and sequencing, control via OSC, preset management, preset interpolation. Its modular architecture makes it possible to easily extend it with new algorithms for grain scheduling and parameter control.
AHRS Max Library
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='168'Giuseppe Torre The AHRS Library (Attitude Heading Reference System) is a set of Max externals that allows you to perform a series of basic calculations for 3D/4D vectorial math used in aerodynamics.
If you are using a three axis accelerometer and a three-axis magnetometer check out the"ahrs_triad" object which enables you to find the orientation of your cluster of sensor with respect to the Earth fixed coordinates.
boids
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='112' Jasch
Sier
Eric Singer
Wesley Smith
Based on Simon Fraser's implementation of Craig Reynolds' Boids algorithm.
Boids is free for non-commercial use.

Boids is a bird flight and animal flock simulator. It is based on the same algorithm which was used in Jurassic Park for the herding dinosaurs.
Boids takes an integer argument which is the number of boids. Each time Boids receives a bang, it calculates and outputs the new positions of the boids. The output consists of thew coordiantes for each boid, the number and type depending on the mode.

The flight parameters can be changed with messages. Use the 'dump' message to output a list of the current parameter settings.

For more information about the Boids algorithm, see Craig Reynolds' Web site at "http://reality.sgi.com/employees/craig/boids.html".
cv.jit
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='19'Jean-Marc Pelletier cv.jit is a collection of max/msp/jitter tools for computer vision applications. The goals of this project are to provide externals and abstractions to assist users in tasks such as image segmentation, shape and gesture recognition, motion tracking, etc. as well as to provide educational tools that outline the basics of computer vision techniques.
FuzzyLib
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='139'Alain Bonardi
Isis Truck
When manipulating human knowledge such as perception, feelings, appreciation, veracity of facts, etc., the classical logic that recognize only two truth degrees (true or false) is not always the most suitable.

To solve this problem, more than two degrees are considered in the non-classical logics. The fuzzy logic is one of these logics.

In this logic, facts are represented through membership functions: when the membership value is equal to 1 the fact is exactly true; when it is equal to 0 the fact is exactly false; in between there is an uncertainty about the veracity of the fact.

These membership functions are called "fuzzy subsets". They can be of different shapes: gaussian, trapezoidal, triangular, etc.

Thus the aim of the fuzzy logic is to propose a theoretical framework for the manipulation - representation and reasoning - of such facts.

The Fuzzy Lib library implements all the tools that are necessary to handle this manipulation: representation of a fuzzy subset (among them are the fuzzification, defuzzification and partitioning), reasoning process (generalized modus ponens, fuzzy implications, t-norms, t-conorms, etc.).

This version 1 of the Fuzzy Lib enables to implement fuzzification, uncertain reasoning and defuzzification for any number of data in the framework of Max/MSP environment.
imp.dmx
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='157'David Butler imp.dmx is a cross-platform collection of Max/MSP/Jitter abstractions for dealing with DMX data in various forms. It focuses around the use of jitter matrices to store data, which the objects then read and write to. The aim is to provide the bridge between your patch and whatever object or method you use to output DMX from Max. The abstractions use native Max objects only, excepting the Art-Net patches which use some custom java networking objects, included in the distribution package.
If you have any questions or suggestions, please contact me at david@theimpersonalstereo.com.
Check for updates at http://www.theimpersonalstereo.com.
int.lib
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='97'Oli Larkin int.lib is a set of abstractions/javascripts that lets you interpolate between different presets by navigating a 2D graphical environment. It's similar in concept to the Audiomulch Metasurface, Color blobs and the Hipnoscope but implements a gravitational system, allowing you to represent presets with variable sized balls. As you move around the space, the size of the balls and their proximity to the mouse cursor affects the weight of each preset in the interpolated output.
Litter Power Starter Package
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='53'Peter Castine The Litter Power Starter Pack consists of about two dozen external objects, including a number of new MSP noise sources, a wide variety of random number distributions, time-domain mutation, and several very useful utilities.
MaxAlea
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='96'Carl Faia MaxAlea contains various objects for random distributions and functions. MaxAlea was begun as a Max port of an existing PatchWork Library created in 1991-2 by Mikhail Malt. While the distributions and functions found in MaxAlea are similar to those found in the Patchwork version ,there are many differences in their functioning. The environment of Patchwork is static and is not designed for real-time work. Part of the incentive for creating these objects to work with Max was to have a dynamic and real-time environment with which to experiment and work with these algorithms in a manner as simple and straightforward as possible. One can change variables and manipulate the output in many ways in real-time. There are several different versions of the various stochastic models/processes best presented in the now classic references by Denis Lorrain and Charles Dodge. Carl Faia has used a variety of sources for the creation of this library which include the Lorrain, Dodge and Malt implementations as well as sources found on the WorldWideWeb. The externals found in the package include several random distributions, examples of random walks and 1/f noise algorithms, as well as one or two utilities written specifically for the MaxAlea library. Carl Faia wanted to make a coherent collection (as he thought Malt had managed to do in PatchWork) of these various algorithms and provide an interface easily accessible using the Max environment for real-time control. All these algorithms have been created using a seeded version of the random function found in the standard AINSI library. That is, each time the function is first run there will always be a different set of random numbers (unlike the random funtions found in Max, PatchWork and other versions of random number generators).
Panaiotis Objects
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='122' Panaiotis The Mac version is UB.

These Max objects have been enhanced since the documentation to the left was written. Help files for the objects provide information on enhancements.

The matrix object has been substantially upgraded. It now combines features of unpack, spray, funnel, append, and prepend into one object. This makes a great object to place between controllers and jit objects because it acts like a multi-prepend. There are new configuration commands and enhancements to the old: even, odd, mod,and range, among others). Most commands can be applied to inlets of outlets. There is also a mute function that adds another layer of control. Matrixctrl support has been enhanced. See the help file for full details and examples.

Most other objects now fully support floats. RCer and autocount will count in float values, not just integers.

Notegen16 is a 16 channel version of its predecessor: notegen. It is more generalized and much more efficient.
PMPD
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='81'Cyrille Henry Physical Modelling.
These objects provide real-time simulations, specially physical behaviors. pmpd can be used to create natural dynamic systems, like a bouncing ball, string movement, Brownian movement, chaos, fluid dynamics, sand, gravitation, and more.
With pmpd physical dynamics can be modelled without knowing the global equation of the movement. Only the cause of the movement and the involved structure are needed for the simulation. pmpd provides the basic objects for this kind of simulation. Assembling them allows the creation of a very large variety of dynamic systems .
Toolkit
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='46'Robin Davis You can think of these tools as virtual instruments - record your jam sessions, and take out the good bits for use in your music.

4855 objects and 135 libraries within the database Last entries : December 23rd, 2023 Last comments : 0 0 visitor and 73959248 members connected RSS
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