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tap.unpack External unpack replacement
tap.unpack takes a list and splits it up element-by-element. unlike unpack, however, you don't have to specify the data type of the outlet, and the datatypes can change for the incoming list.
tapin~ External Input to signal delay line
tapin~ receives a signal in and copies into a delay line. Using tapout~ objects, you can read from the delay line at various delay times. You must connect the outlet of a tapin~ object to the tapout~ objects you want to use with the delay line. Note that this is not a signal connection, since no signal travels between the objects. It is merely a way to indicate that the objects share the same delay memory.
tapout~ External Output from signal delay line
tapout~ outputs a delayed signal that was fed to tapin~. You connect a tapin~ object to one or more tapout~ objects. tapout~ has one or more inputs to specify delay time and a signal output for each input. You type an initial delay time argument in milliseconds for each input/output you want (maximum 64). If you connect a signal to a delay time input, a continuously variable delay algorithm is used that has the effect of transposing the original signal up when the delay time is gradually decreasing and transposing it down when the delay time is gradually increasing. If you connect a float to a delay time input, the output signal doesn't transpose but you may hear clicks when changing the delay time. In either case, the delay time is specified in milliseconds. If you're not going to change the delay time, just using a float to specify the delay time is much more efficient.
tcpClient atp Javaclass (mxj) communicate back and forth over a single persistent TCP/IP socket
A Max object written in java (using mxj) to communicate back and forth over a single persistent TCP/IP socket with a TCP/IP server, something the net.tcp objects that ship with Max can't do. Opens a socket, then sends and receives info without closing it. Closes the socket only when you tell it to, or when the server disconnects (ie from inactivity).

Useful for connecting to simple hardware network devices like EZ Web Lynx and other microcontrollers/DSPs that don't easily support something nicer like OSC, or any TCP Protocol that sends data back on the same socket.

Tested on MaxOS X 10.5 and Windows XP, Max/MSP 5.1.x

Developed by Arvid Tomayko-Peters for Your Heaven, LLC

Thanks to David Reilly for his TimedSocket class.
TeaBoxBridge Standalone Application Teabox Bridge application for sending Teabox input out as MIDI or OpenSoundControl
Teabox Bridge application for sending Teabox input out as MIDI or OpenSoundControl
tempo External Metronome controllable in beats per minute
Output numbers at a metronomic tempo
testnoargs Abstraction Helps to find out if no arguments are set.
text External Collect and format messages as a text file, output single lines of text
thisonegoesto~ Abstraction Acts like a normal dac~ object, except that it can handle values in excess of 1. without clipping.
threshold~ External Threshold~, when in its "lo" state, waits until the input signal exceeds the "hi" threshold value, and then bangs its left output.
thresh~ External Detect when input goes above a set value
Detect when input goes above a set value. The thresh~ object initially outputs a signal of 0. It outputs a signal of 1 when the input equal or greater than a set "high" threshold, until it goes below the reset or "low" threshold, at which point the 0 signal is output again. If the low and high thresholds are the same, a reset occurs when the signal is less than the threshold value. Otherwise, a reset occurs when the signal is less than or equal to the low threshold. The low and high thresholds can be specified as arguments, via floats in the middle and right inlets, or as signals in the middle and right inlets.
tiCmd External Interface between the timeline and its action patchers
The tiCmd object receives messages from the timeline and passes them to a patcher which is serving as an action. It is analogous to an inlet object (but note that inlet objects do not work with the timeline). It takes the following arguments: first, a message selector which is a symbol that serves to identify the tiCmd object. The selector is followed by any number of arguments that to specify the expected types in the message. Each type specifier argument produces an outlet in the tiCmd object. If a type in the message contained in the timeline is different than what is specified in the tiCmd object, tiCmd tries to convert it. If it doesn't exist, there will be no output at the corresponding outlet. In addition, there are two outlets which send the message bang, the leftmost (triggered after the argument outlets have fired) and the rightmost (triggered when time passes the right edge of the message box in the timeline track).
timeline.js Javascript (jsui) The timeline is a graphical jsui object in a bpatcher which allows the graphical arrangement of events in time. These events can be edited with the mouse or with messages to the left inlet.
The messages are sent to a reference coll each time they a
Timeline.js works in conjunction with the "timelineBP.maxpat" bpatcher.
All operations are carried out in this bpatcher and
all timeline events are written to a coll inside the bpatcher.

The timeline does not sequence any events.
All it does is to provide a GUI which lets you create and edit events. These events are then written to a coll inside the timeline bpatcher. There's no fixed project length, you can add as many events in a time span as you wish--you just have to set the offset accordingly to see them (use the length message).
The same applies to the number of rows. They are not limited, just select the correct row offset (use the depth message).

There are currently two shortcuts:
"Backspace" will delete the selected elements
"i" will open the inspector for the selected event
Shortcuts only work if mouse is over the timeline-object!

The inspector will let you edit events. If used in conjuction with a pattrstorage, the inspector will grab a pattrstorage client list and display it in a menu.
timeofyear Abstraction Outputs on bang the elapsed seconds, minutes, hours and days of this year
timer External Report elapsed time between two events
Timer takes no arguments. Both inlets take a 'bang'. Timer resets time to zero and starts keeping time when a 'bang' is sent to the left inlet. The elapsed time in milliseconds is output each time a 'bang' is sent to the right inlet.
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Libraries
ag.graular.suite
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='166'Adrian Gierakowski The ag.granular.suite is a collection of Max/MSP patches for generalised granular sound processing and microsound composition written using FTM/Gabor libraries (developed at IRCAM) and encapsulated as Jamoma modules. Main features include: subsample accurate scheduling, multichannel output, granulation of multiple soundfiles at the same time (with interpolation of two sources per grain), parameter randomisation and sequencing, control via OSC, preset management, preset interpolation. Its modular architecture makes it possible to easily extend it with new algorithms for grain scheduling and parameter control.
AHRS Max Library
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='168'Giuseppe Torre The AHRS Library (Attitude Heading Reference System) is a set of Max externals that allows you to perform a series of basic calculations for 3D/4D vectorial math used in aerodynamics.
If you are using a three axis accelerometer and a three-axis magnetometer check out the"ahrs_triad" object which enables you to find the orientation of your cluster of sensor with respect to the Earth fixed coordinates.
boids
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='112' Jasch
Sier
Eric Singer
Wesley Smith
Based on Simon Fraser's implementation of Craig Reynolds' Boids algorithm.
Boids is free for non-commercial use.

Boids is a bird flight and animal flock simulator. It is based on the same algorithm which was used in Jurassic Park for the herding dinosaurs.
Boids takes an integer argument which is the number of boids. Each time Boids receives a bang, it calculates and outputs the new positions of the boids. The output consists of thew coordiantes for each boid, the number and type depending on the mode.

The flight parameters can be changed with messages. Use the 'dump' message to output a list of the current parameter settings.

For more information about the Boids algorithm, see Craig Reynolds' Web site at "http://reality.sgi.com/employees/craig/boids.html".
cv.jit
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='19'Jean-Marc Pelletier cv.jit is a collection of max/msp/jitter tools for computer vision applications. The goals of this project are to provide externals and abstractions to assist users in tasks such as image segmentation, shape and gesture recognition, motion tracking, etc. as well as to provide educational tools that outline the basics of computer vision techniques.
FuzzyLib
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='139'Alain Bonardi
Isis Truck
When manipulating human knowledge such as perception, feelings, appreciation, veracity of facts, etc., the classical logic that recognize only two truth degrees (true or false) is not always the most suitable.

To solve this problem, more than two degrees are considered in the non-classical logics. The fuzzy logic is one of these logics.

In this logic, facts are represented through membership functions: when the membership value is equal to 1 the fact is exactly true; when it is equal to 0 the fact is exactly false; in between there is an uncertainty about the veracity of the fact.

These membership functions are called "fuzzy subsets". They can be of different shapes: gaussian, trapezoidal, triangular, etc.

Thus the aim of the fuzzy logic is to propose a theoretical framework for the manipulation - representation and reasoning - of such facts.

The Fuzzy Lib library implements all the tools that are necessary to handle this manipulation: representation of a fuzzy subset (among them are the fuzzification, defuzzification and partitioning), reasoning process (generalized modus ponens, fuzzy implications, t-norms, t-conorms, etc.).

This version 1 of the Fuzzy Lib enables to implement fuzzification, uncertain reasoning and defuzzification for any number of data in the framework of Max/MSP environment.
imp.dmx
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='157'David Butler imp.dmx is a cross-platform collection of Max/MSP/Jitter abstractions for dealing with DMX data in various forms. It focuses around the use of jitter matrices to store data, which the objects then read and write to. The aim is to provide the bridge between your patch and whatever object or method you use to output DMX from Max. The abstractions use native Max objects only, excepting the Art-Net patches which use some custom java networking objects, included in the distribution package.
If you have any questions or suggestions, please contact me at david@theimpersonalstereo.com.
Check for updates at http://www.theimpersonalstereo.com.
int.lib
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='97'Oli Larkin int.lib is a set of abstractions/javascripts that lets you interpolate between different presets by navigating a 2D graphical environment. It's similar in concept to the Audiomulch Metasurface, Color blobs and the Hipnoscope but implements a gravitational system, allowing you to represent presets with variable sized balls. As you move around the space, the size of the balls and their proximity to the mouse cursor affects the weight of each preset in the interpolated output.
Litter Power Starter Package
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='53'Peter Castine The Litter Power Starter Pack consists of about two dozen external objects, including a number of new MSP noise sources, a wide variety of random number distributions, time-domain mutation, and several very useful utilities.
MaxAlea
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='96'Carl Faia MaxAlea contains various objects for random distributions and functions. MaxAlea was begun as a Max port of an existing PatchWork Library created in 1991-2 by Mikhail Malt. While the distributions and functions found in MaxAlea are similar to those found in the Patchwork version ,there are many differences in their functioning. The environment of Patchwork is static and is not designed for real-time work. Part of the incentive for creating these objects to work with Max was to have a dynamic and real-time environment with which to experiment and work with these algorithms in a manner as simple and straightforward as possible. One can change variables and manipulate the output in many ways in real-time. There are several different versions of the various stochastic models/processes best presented in the now classic references by Denis Lorrain and Charles Dodge. Carl Faia has used a variety of sources for the creation of this library which include the Lorrain, Dodge and Malt implementations as well as sources found on the WorldWideWeb. The externals found in the package include several random distributions, examples of random walks and 1/f noise algorithms, as well as one or two utilities written specifically for the MaxAlea library. Carl Faia wanted to make a coherent collection (as he thought Malt had managed to do in PatchWork) of these various algorithms and provide an interface easily accessible using the Max environment for real-time control. All these algorithms have been created using a seeded version of the random function found in the standard AINSI library. That is, each time the function is first run there will always be a different set of random numbers (unlike the random funtions found in Max, PatchWork and other versions of random number generators).
Panaiotis Objects
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='122' Panaiotis The Mac version is UB.

These Max objects have been enhanced since the documentation to the left was written. Help files for the objects provide information on enhancements.

The matrix object has been substantially upgraded. It now combines features of unpack, spray, funnel, append, and prepend into one object. This makes a great object to place between controllers and jit objects because it acts like a multi-prepend. There are new configuration commands and enhancements to the old: even, odd, mod,and range, among others). Most commands can be applied to inlets of outlets. There is also a mute function that adds another layer of control. Matrixctrl support has been enhanced. See the help file for full details and examples.

Most other objects now fully support floats. RCer and autocount will count in float values, not just integers.

Notegen16 is a 16 channel version of its predecessor: notegen. It is more generalized and much more efficient.
PMPD
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='81'Cyrille Henry Physical Modelling.
These objects provide real-time simulations, specially physical behaviors. pmpd can be used to create natural dynamic systems, like a bouncing ball, string movement, Brownian movement, chaos, fluid dynamics, sand, gravitation, and more.
With pmpd physical dynamics can be modelled without knowing the global equation of the movement. Only the cause of the movement and the involved structure are needed for the simulation. pmpd provides the basic objects for this kind of simulation. Assembling them allows the creation of a very large variety of dynamic systems .
Toolkit
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='46'Robin Davis You can think of these tools as virtual instruments - record your jam sessions, and take out the good bits for use in your music.

4855 objects and 135 libraries within the database Last entries : December 23rd, 2023 Last comments : 0 0 visitor and 89336700 members connected RSS
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