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MP3player (with buffer~) External simple mp3 (and other standard formats) player without jitter
because the preloading of jit.qt.movie has several problems, I developed a supplementary solution for playing mp3 files within Max. it plays with buffer~.

the interface is simple: just drag and drop the mp3 files to the "file" box, and start playback. You can scratch, fast-forward and control the speed/pitch without bounds.
multiallpass~ External Stackable allpass filter
This external can chain between two and twenty four allpass filters and allows the output of the chain to be fed back into the input. It's basically a static phaser. Based on Ross Bencina's phaser code on musicdsp.org
MultiCtrl External Allows several user interface controllers to be used simultaneously in such a way that any can be used and others are updated.
E.g. a number box and a slider control can be linked so that both will control output and when one is changed, the other changes accordingly without sending Max into stack overflow. MultiCtrl seems to deal fairly well with floats except that they are treated as integers.
multijoin External Joins messages, ints, floats, lists, and symbols into a list.
Input to inlets can be of variable or fixed length, which is determined by the arguments. Output is determined by the configuration of multijoin.
multiouts~ External multi outputs
multiply accumulate signal (*=~) External Signal multiplication and accumulation.
Each incoming bit is multiplied with the previous output signal, starting from a given argument.
Usefull when using MSP as alternative signal mechanism (for when Max fails in accuacy).
Analogue to the +=~ object. Also resets to 0 by a bang and sets to a value by a "set" message.
mute1~ Abstraction fade out
This abstraction is not to be confused with the standard MSP external object mute~, as the two objects serve different purposes. Back in the early days of MAX/FTS on the ISPW, mute1~ was created as a way to quickly fade out a portion of the signal chain, without causing clicks. Unfortunately, its name is very similar to that of the mute~ object in MSP, which is designed to brutally switch on and off the DSP calculations within sub-patchers.
mw_stepsallad External A simple, creative stepsequencer. Input list of integers/rhythm-eights/numbers, and let the stepsallad step through the list.
From the help file:

Arguments: a list of integers to set how long the steps in the sequence should be;
inlet: bang to step, set n to set sequence steps;
left outlet: bang at start of every step;
middle outlet: bang at pause steps;
right outlet: bang to indicate that sequence restarts;
--
Available for Max/MSP in OSX, in two versions, one for PowerPC and one for Intel machines.
A version for Max/MSP in MS Windows should be here soon.
net.maxhole Javaclass (mxj) basic network communication
anything you put into a maxhole will come out all maxhole objects, including any that are running on other computers on your local network.
neutral-harmony Abstraction pitch generator
Building an interval row by alternating a given interval (e.g. 3) with its compliment (e.g. 8). Outputs pitch classes (i.e. notes without any register informations).
next External Detect logical separation of messages
The next object sends out a bang out its left outlet when an incoming message is not part of the same Max "event" as a previous message. (An "event" is a mouse click, key press, MIDI event, or tick of the scheduler.) Otherwise, the next object sends a bang out its right outlet. Use the next object to do something once per dump of an object such as coll.
nnLists Javaclass (mxj) Artificial neural network
This is a Java implementation of a feed-forward back-propagation artificial neural network for Max/MSP/mxj. There is a JAR, NN.jar and an example mxj class nnLists which takes Max lists as input and output. This is probably sufficient for most purposes but specific classes could be written to deal with other data (e.g., Jitter matrices).
noise~ External Noise generator
Noise generator. noise~ is pretty simple. Just connect its outlet to something and you get noise. White noise*. The signal input is ignored. You could use it with begin~.
normalize~ External Scale a signal based on its maximum amplitude
Scale a signal based on its maximum amplitude. normalize~ performs real-time normalization of its input by multiplying each input sample value by a scaling factor Ñ computed as the maximum output value (sent either as a signal or a float in the right inlet) over the maximum signal input value received thus far. You can change the maximum input value with the reset message or with a float in the left input. If no argument follows "reset" the new maximum input value (and the initial maximum input value) is 0.000001
note2pitch Abstraction Outputs the pitch class of a note
Outputs the pitch class (i.e. a note without register information) of a note (i.e. key number) .
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Libraries
ag.graular.suite
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='166'Adrian Gierakowski The ag.granular.suite is a collection of Max/MSP patches for generalised granular sound processing and microsound composition written using FTM/Gabor libraries (developed at IRCAM) and encapsulated as Jamoma modules. Main features include: subsample accurate scheduling, multichannel output, granulation of multiple soundfiles at the same time (with interpolation of two sources per grain), parameter randomisation and sequencing, control via OSC, preset management, preset interpolation. Its modular architecture makes it possible to easily extend it with new algorithms for grain scheduling and parameter control.
AHRS Max Library
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='168'Giuseppe Torre The AHRS Library (Attitude Heading Reference System) is a set of Max externals that allows you to perform a series of basic calculations for 3D/4D vectorial math used in aerodynamics.
If you are using a three axis accelerometer and a three-axis magnetometer check out the"ahrs_triad" object which enables you to find the orientation of your cluster of sensor with respect to the Earth fixed coordinates.
boids
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='112' Jasch
Sier
Eric Singer
Wesley Smith
Based on Simon Fraser's implementation of Craig Reynolds' Boids algorithm.
Boids is free for non-commercial use.

Boids is a bird flight and animal flock simulator. It is based on the same algorithm which was used in Jurassic Park for the herding dinosaurs.
Boids takes an integer argument which is the number of boids. Each time Boids receives a bang, it calculates and outputs the new positions of the boids. The output consists of thew coordiantes for each boid, the number and type depending on the mode.

The flight parameters can be changed with messages. Use the 'dump' message to output a list of the current parameter settings.

For more information about the Boids algorithm, see Craig Reynolds' Web site at "http://reality.sgi.com/employees/craig/boids.html".
cv.jit
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='19'Jean-Marc Pelletier cv.jit is a collection of max/msp/jitter tools for computer vision applications. The goals of this project are to provide externals and abstractions to assist users in tasks such as image segmentation, shape and gesture recognition, motion tracking, etc. as well as to provide educational tools that outline the basics of computer vision techniques.
FuzzyLib
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='139'Alain Bonardi
Isis Truck
When manipulating human knowledge such as perception, feelings, appreciation, veracity of facts, etc., the classical logic that recognize only two truth degrees (true or false) is not always the most suitable.

To solve this problem, more than two degrees are considered in the non-classical logics. The fuzzy logic is one of these logics.

In this logic, facts are represented through membership functions: when the membership value is equal to 1 the fact is exactly true; when it is equal to 0 the fact is exactly false; in between there is an uncertainty about the veracity of the fact.

These membership functions are called "fuzzy subsets". They can be of different shapes: gaussian, trapezoidal, triangular, etc.

Thus the aim of the fuzzy logic is to propose a theoretical framework for the manipulation - representation and reasoning - of such facts.

The Fuzzy Lib library implements all the tools that are necessary to handle this manipulation: representation of a fuzzy subset (among them are the fuzzification, defuzzification and partitioning), reasoning process (generalized modus ponens, fuzzy implications, t-norms, t-conorms, etc.).

This version 1 of the Fuzzy Lib enables to implement fuzzification, uncertain reasoning and defuzzification for any number of data in the framework of Max/MSP environment.
imp.dmx
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='157'David Butler imp.dmx is a cross-platform collection of Max/MSP/Jitter abstractions for dealing with DMX data in various forms. It focuses around the use of jitter matrices to store data, which the objects then read and write to. The aim is to provide the bridge between your patch and whatever object or method you use to output DMX from Max. The abstractions use native Max objects only, excepting the Art-Net patches which use some custom java networking objects, included in the distribution package.
If you have any questions or suggestions, please contact me at david@theimpersonalstereo.com.
Check for updates at http://www.theimpersonalstereo.com.
int.lib
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='97'Oli Larkin int.lib is a set of abstractions/javascripts that lets you interpolate between different presets by navigating a 2D graphical environment. It's similar in concept to the Audiomulch Metasurface, Color blobs and the Hipnoscope but implements a gravitational system, allowing you to represent presets with variable sized balls. As you move around the space, the size of the balls and their proximity to the mouse cursor affects the weight of each preset in the interpolated output.
Litter Power Starter Package
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='53'Peter Castine The Litter Power Starter Pack consists of about two dozen external objects, including a number of new MSP noise sources, a wide variety of random number distributions, time-domain mutation, and several very useful utilities.
MaxAlea
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='96'Carl Faia MaxAlea contains various objects for random distributions and functions. MaxAlea was begun as a Max port of an existing PatchWork Library created in 1991-2 by Mikhail Malt. While the distributions and functions found in MaxAlea are similar to those found in the Patchwork version ,there are many differences in their functioning. The environment of Patchwork is static and is not designed for real-time work. Part of the incentive for creating these objects to work with Max was to have a dynamic and real-time environment with which to experiment and work with these algorithms in a manner as simple and straightforward as possible. One can change variables and manipulate the output in many ways in real-time. There are several different versions of the various stochastic models/processes best presented in the now classic references by Denis Lorrain and Charles Dodge. Carl Faia has used a variety of sources for the creation of this library which include the Lorrain, Dodge and Malt implementations as well as sources found on the WorldWideWeb. The externals found in the package include several random distributions, examples of random walks and 1/f noise algorithms, as well as one or two utilities written specifically for the MaxAlea library. Carl Faia wanted to make a coherent collection (as he thought Malt had managed to do in PatchWork) of these various algorithms and provide an interface easily accessible using the Max environment for real-time control. All these algorithms have been created using a seeded version of the random function found in the standard AINSI library. That is, each time the function is first run there will always be a different set of random numbers (unlike the random funtions found in Max, PatchWork and other versions of random number generators).
Panaiotis Objects
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='122' Panaiotis The Mac version is UB.

These Max objects have been enhanced since the documentation to the left was written. Help files for the objects provide information on enhancements.

The matrix object has been substantially upgraded. It now combines features of unpack, spray, funnel, append, and prepend into one object. This makes a great object to place between controllers and jit objects because it acts like a multi-prepend. There are new configuration commands and enhancements to the old: even, odd, mod,and range, among others). Most commands can be applied to inlets of outlets. There is also a mute function that adds another layer of control. Matrixctrl support has been enhanced. See the help file for full details and examples.

Most other objects now fully support floats. RCer and autocount will count in float values, not just integers.

Notegen16 is a 16 channel version of its predecessor: notegen. It is more generalized and much more efficient.
PMPD
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='81'Cyrille Henry Physical Modelling.
These objects provide real-time simulations, specially physical behaviors. pmpd can be used to create natural dynamic systems, like a bouncing ball, string movement, Brownian movement, chaos, fluid dynamics, sand, gravitation, and more.
With pmpd physical dynamics can be modelled without knowing the global equation of the movement. Only the cause of the movement and the involved structure are needed for the simulation. pmpd provides the basic objects for this kind of simulation. Assembling them allows the creation of a very large variety of dynamic systems .
Toolkit
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='46'Robin Davis You can think of these tools as virtual instruments - record your jam sessions, and take out the good bits for use in your music.

4855 objects and 135 libraries within the database Last entries : December 23rd, 2023 Last comments : 0 0 visitor and 58241260 members connected RSS
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