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gran.space8.live~ Abstraction Eight streams of grains are evenly out-of-phase and output individually.
Eight streams of grains are evenly out-of-phase and output individually. They can be turned on in various configurations to achieve interesting spatial effects. The abstraction uses a continuous sound input as its sampling source.
Granular Cloud Generator Patch applies synchronous and asynchronous granular synthesis techniques to form granular clouds (in real time) output to 2-4 channels.
applies synchronous and asynchronous granular synthesis techniques to form granular clouds (in real time) output to 2-4 channels. It allows for up to 400 grains per second and includes reverb, all manner of transpositions, and automation controls.
Granular Spatializer Patch breaks an incoming stereo source into 4 or 8 grains and allocates each grain to to a particular output channel. In addition, each grain can be given a different delay and/or transposition.
greaterthan~ (>~) External Signal greater-than operator
Signal greater-than operator. The signal greater-than operator outputs a 1 signal when the left input is greater than the right input and a 0 when it is less than or equal the right input. The right input can be a signal or a float.
grid-rhythm Abstraction rythm generator
Outputs a rhythm determined by multiples of a given rhythmic grid, which is the first argument. The second is the deviation from this grid (in %), the third the desired selections principle (after Gottfried Michael Koenig: 1 = alea, 2 = series, 3 = sequence). A list of multiples of the rhythmical grid has to be sent into the rightmost inlet first.
group External groups numbers received in succession into a list.
groups numbers received in succession into a list. This object is much the same as thresh, except that since it is told how many numbers to wait for, it returns immediately upon receiveing the last one with no time delay. The length of the list to collect is given as an optional argument and in the right inlet. Numbers in the left inlet are collected into a list until the proper number of them has been received, then they are sent out the outlet.

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group-rhythm Abstraction rythm generator
Generates a rhythm by choosing elements of a given supply (provided by a geometrical row with its parameters: minimum entry delay, maximum entry delay and number of entry delays) and repeating a chosen value according to the periodicity parameter. This modules incorporates the "Gruppen"-theory of Karlheinz Stockhausen ("...wie die Zeit vergeht...", in: "die reihe", Vol. 3, Vienna 1957) and reflects some considerations of Gottfried Michael Koenig about serialism and aleatory ("Aleatorische und serielle Verfahren in der elektronischen Musik", in: Die Sonde, Vol. 5/1, Bonn 1965).
Gswitch External Switches the output between two input streams
Receive the input in one of two inlets
guidGen Abstraction This simple abstraction generates a Globally Unique Identifier.
In - bang.
Out 1 - GUID without hash marks
Out 2 - GUID with hash marks
happens~ External 2-states threshold detector with attack and release times
When using noisy sensor data to trigger something, there's often the need of obtaining a steady signal to indicate that the threshold has been exceeded for a determinate amount of time, and viceversa.
Happens~ outputs 1 when the input signal has exceeded the threshold for a determinate amount of time. While the signal is under the threshold value, the attack time of the internal envelope follower is the one defined by the user, ad the release time is 0. When the state changes to triggered, the attack time is 0 and the release time is the one specified by the user.
hi.out External data to send to the device
hilbert~ Abstraction produces phase quadrature signals from an audio input.
The Hilbert transform produces phase quadrature signals from an audio input. This basically boils down to the creation of two output signals which are exactly 90° out of phase. A frequency shifter is made by using these signals as the (real, imaginary) complex number input to complex-mod~. hilbert~ was originally part of the library. Together with complex-mod~, hilbert~ is the heart and soul of the fshift1~ frequency shifter.
HiS headtracker External faceAPI head-tracker within Max
HiS head tracker is an external object that load the faceAPI optical tracker (by seeing machines) into the Max Enviroment.



for info about faceAPI check

http://www.seeingmachines.com/product/faceapi/downloads/
home External Get the current user's home directory on MacOS X
home finds the path to the Users "Home" directory - this would be "~/ " on Unix, and spits it out as a MaxMSP-path like "Macintosh HD:/Users/You". This way you can finally write preferences to ~/Library/Preferences/ , thus a Max standalone can run without admin rights, for example...
hslider External Adjustible resolution horizontal slider
Output numbers by moving a slider onscreen
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Libraries
ag.graular.suite
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='166'Adrian Gierakowski The ag.granular.suite is a collection of Max/MSP patches for generalised granular sound processing and microsound composition written using FTM/Gabor libraries (developed at IRCAM) and encapsulated as Jamoma modules. Main features include: subsample accurate scheduling, multichannel output, granulation of multiple soundfiles at the same time (with interpolation of two sources per grain), parameter randomisation and sequencing, control via OSC, preset management, preset interpolation. Its modular architecture makes it possible to easily extend it with new algorithms for grain scheduling and parameter control.
AHRS Max Library
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='168'Giuseppe Torre The AHRS Library (Attitude Heading Reference System) is a set of Max externals that allows you to perform a series of basic calculations for 3D/4D vectorial math used in aerodynamics.
If you are using a three axis accelerometer and a three-axis magnetometer check out the"ahrs_triad" object which enables you to find the orientation of your cluster of sensor with respect to the Earth fixed coordinates.
boids
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='112' Jasch
Sier
Eric Singer
Wesley Smith
Based on Simon Fraser's implementation of Craig Reynolds' Boids algorithm.
Boids is free for non-commercial use.

Boids is a bird flight and animal flock simulator. It is based on the same algorithm which was used in Jurassic Park for the herding dinosaurs.
Boids takes an integer argument which is the number of boids. Each time Boids receives a bang, it calculates and outputs the new positions of the boids. The output consists of thew coordiantes for each boid, the number and type depending on the mode.

The flight parameters can be changed with messages. Use the 'dump' message to output a list of the current parameter settings.

For more information about the Boids algorithm, see Craig Reynolds' Web site at "http://reality.sgi.com/employees/craig/boids.html".
cv.jit
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='19'Jean-Marc Pelletier cv.jit is a collection of max/msp/jitter tools for computer vision applications. The goals of this project are to provide externals and abstractions to assist users in tasks such as image segmentation, shape and gesture recognition, motion tracking, etc. as well as to provide educational tools that outline the basics of computer vision techniques.
FuzzyLib
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='139'Alain Bonardi
Isis Truck
When manipulating human knowledge such as perception, feelings, appreciation, veracity of facts, etc., the classical logic that recognize only two truth degrees (true or false) is not always the most suitable.

To solve this problem, more than two degrees are considered in the non-classical logics. The fuzzy logic is one of these logics.

In this logic, facts are represented through membership functions: when the membership value is equal to 1 the fact is exactly true; when it is equal to 0 the fact is exactly false; in between there is an uncertainty about the veracity of the fact.

These membership functions are called "fuzzy subsets". They can be of different shapes: gaussian, trapezoidal, triangular, etc.

Thus the aim of the fuzzy logic is to propose a theoretical framework for the manipulation - representation and reasoning - of such facts.

The Fuzzy Lib library implements all the tools that are necessary to handle this manipulation: representation of a fuzzy subset (among them are the fuzzification, defuzzification and partitioning), reasoning process (generalized modus ponens, fuzzy implications, t-norms, t-conorms, etc.).

This version 1 of the Fuzzy Lib enables to implement fuzzification, uncertain reasoning and defuzzification for any number of data in the framework of Max/MSP environment.
imp.dmx
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='157'David Butler imp.dmx is a cross-platform collection of Max/MSP/Jitter abstractions for dealing with DMX data in various forms. It focuses around the use of jitter matrices to store data, which the objects then read and write to. The aim is to provide the bridge between your patch and whatever object or method you use to output DMX from Max. The abstractions use native Max objects only, excepting the Art-Net patches which use some custom java networking objects, included in the distribution package.
If you have any questions or suggestions, please contact me at david@theimpersonalstereo.com.
Check for updates at http://www.theimpersonalstereo.com.
int.lib
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='97'Oli Larkin int.lib is a set of abstractions/javascripts that lets you interpolate between different presets by navigating a 2D graphical environment. It's similar in concept to the Audiomulch Metasurface, Color blobs and the Hipnoscope but implements a gravitational system, allowing you to represent presets with variable sized balls. As you move around the space, the size of the balls and their proximity to the mouse cursor affects the weight of each preset in the interpolated output.
Litter Power Starter Package
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='53'Peter Castine The Litter Power Starter Pack consists of about two dozen external objects, including a number of new MSP noise sources, a wide variety of random number distributions, time-domain mutation, and several very useful utilities.
MaxAlea
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='96'Carl Faia MaxAlea contains various objects for random distributions and functions. MaxAlea was begun as a Max port of an existing PatchWork Library created in 1991-2 by Mikhail Malt. While the distributions and functions found in MaxAlea are similar to those found in the Patchwork version ,there are many differences in their functioning. The environment of Patchwork is static and is not designed for real-time work. Part of the incentive for creating these objects to work with Max was to have a dynamic and real-time environment with which to experiment and work with these algorithms in a manner as simple and straightforward as possible. One can change variables and manipulate the output in many ways in real-time. There are several different versions of the various stochastic models/processes best presented in the now classic references by Denis Lorrain and Charles Dodge. Carl Faia has used a variety of sources for the creation of this library which include the Lorrain, Dodge and Malt implementations as well as sources found on the WorldWideWeb. The externals found in the package include several random distributions, examples of random walks and 1/f noise algorithms, as well as one or two utilities written specifically for the MaxAlea library. Carl Faia wanted to make a coherent collection (as he thought Malt had managed to do in PatchWork) of these various algorithms and provide an interface easily accessible using the Max environment for real-time control. All these algorithms have been created using a seeded version of the random function found in the standard AINSI library. That is, each time the function is first run there will always be a different set of random numbers (unlike the random funtions found in Max, PatchWork and other versions of random number generators).
Panaiotis Objects
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='122' Panaiotis The Mac version is UB.

These Max objects have been enhanced since the documentation to the left was written. Help files for the objects provide information on enhancements.

The matrix object has been substantially upgraded. It now combines features of unpack, spray, funnel, append, and prepend into one object. This makes a great object to place between controllers and jit objects because it acts like a multi-prepend. There are new configuration commands and enhancements to the old: even, odd, mod,and range, among others). Most commands can be applied to inlets of outlets. There is also a mute function that adds another layer of control. Matrixctrl support has been enhanced. See the help file for full details and examples.

Most other objects now fully support floats. RCer and autocount will count in float values, not just integers.

Notegen16 is a 16 channel version of its predecessor: notegen. It is more generalized and much more efficient.
PMPD
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='81'Cyrille Henry Physical Modelling.
These objects provide real-time simulations, specially physical behaviors. pmpd can be used to create natural dynamic systems, like a bouncing ball, string movement, Brownian movement, chaos, fluid dynamics, sand, gravitation, and more.
With pmpd physical dynamics can be modelled without knowing the global equation of the movement. Only the cause of the movement and the involved structure are needed for the simulation. pmpd provides the basic objects for this kind of simulation. Assembling them allows the creation of a very large variety of dynamic systems .
Toolkit
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='46'Robin Davis You can think of these tools as virtual instruments - record your jam sessions, and take out the good bits for use in your music.

4855 objects and 135 libraries within the database Last entries : December 23rd, 2023 Last comments : 0 0 visitor and 38179098 members connected RSS
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