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cosm.ambi.decode~ External Decode a summed bus of encoded ambisonic signals for a user-specified speaker layout.
hoa.dac~ External An ambisonic audio output.
hoa.dac~ makes easier the setting of the channels. It works like a dac~ object but you can use the matlab syntax ":" to set the loudspeakers routing.
hoa.plug~ External A partcher that duplicates patcher for hoa processing.
hoa.plug~ facilitates the modularization of patches for ambisonic processing. The number of inlets and outlets is dependant on the number of inlets and outlets objects within its subpatch window, the ambisonic order andf the 1st argument. The 2nd argument is the name of the patcher to load and the 3rd argument is the mode pre, no or post decoding.
vj.random_filename Abstraction abstraction that creates a random filename. output has descriptive filename and random number in front. No more overwriting sfrecord~ files when batch recording in multiple sessions!!
abstraction that creates a random filename. output has descriptive filename and random number in front. No more overwriting sfrecord~ files when batch recording in multiple sessions!!
% External Modulo operator
Divide two numbers, output remainder
110.AA~ Patch AirAbsorbtion Filter. like 110.Distance~ but without the doppler effect
11euclidean Abstraction An approach to the Euclidean algorithm using only standard max objects.
Abstraction comes with helpfile. choose 'total steps', 'hits' and 'rotation'. outputs a list.
242.cutout External two-source rectangular mask
242.imgmatrix External image switching/routing matrix
242.tl.compare External Compare two images to locate differences. Can be used for tracking routines etc.
2pole~ External two-pole filter
F2p~[2pole~] is a message-based two-pole filter which is less costly than the other two filter objects in MAX: f2p2z~ [2p2z~] and wahwah~. This is the simplest resonant filter possible in Max, the equation being: y[n] = c0*x[n] + c1*y[n-1] + c2*y[n-2] where x[n] is the input signal, y[n] is the output signal and c0, c1, and c2 are the 3 coefficients. See wahwah~ and f2p2z~ [2p2z~].
3D_outline External Create inset or embossed outlines around areas of user controls; i.e. use on top of the panel objects above for that professional integrated look.
3D_Pict_Button External Display 2 different PICTs on the in/out positions of a bevel-edged button.
Display 2 different PICTs on the in/out positions of a bevel-edged button. Change PICTs on the fly, in addition to all the features of 3D_Text_Button above.
3D_Table_Display External Specifically created to display tables from a table object in spectacular color with beveled edges, without letting those bothersome users actually edit the tables!
Specifically created to display tables from a table object in spectacular color with beveled edges, without letting those bothersome users actually edit the tables!
3D_Text_Button External Create 3D buttons with 2 different text messages for in/out positions
Create 3D buttons with 2 different text messages for in/out positions; multiple modes of operation including “radio button” type operation, where all buttons in a certain group are linked, and only one can be down at a certain time, and selecting a different one returns others to the out position; complete control of font, style, size, font color, button colors, etc.
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Libraries
ag.graular.suite
Adrian Gierakowski The ag.granular.suite is a collection of Max/MSP patches for generalised granular sound processing and microsound composition written using FTM/Gabor libraries (developed at IRCAM) and encapsulated as Jamoma modules. Main features include: subsample accurate scheduling, multichannel output, granulation of multiple soundfiles at the same time (with interpolation of two sources per grain), parameter randomisation and sequencing, control via OSC, preset management, preset interpolation. Its modular architecture makes it possible to easily extend it with new algorithms for grain scheduling and parameter control.
AHRS Max Library
Giuseppe Torre The AHRS Library (Attitude Heading Reference System) is a set of Max externals that allows you to perform a series of basic calculations for 3D/4D vectorial math used in aerodynamics.
If you are using a three axis accelerometer and a three-axis magnetometer check out the"ahrs_triad" object which enables you to find the orientation of your cluster of sensor with respect to the Earth fixed coordinates.
boids
Jasch
André Sier
Eric Singer
Wesley Smith
Based on Simon Fraser's implementation of Craig Reynolds' Boids algorithm.
Boids is free for non-commercial use.

Boids is a bird flight and animal flock simulator. It is based on the same algorithm which was used in Jurassic Park for the herding dinosaurs.
Boids takes an integer argument which is the number of boids. Each time Boids receives a bang, it calculates and outputs the new positions of the boids. The output consists of thew coordiantes for each boid, the number and type depending on the mode.

The flight parameters can be changed with messages. Use the 'dump' message to output a list of the current parameter settings.

For more information about the Boids algorithm, see Craig Reynolds' Web site at "http://reality.sgi.com/employees/craig/boids.html".
cv.jit
Jean-Marc Pelletier cv.jit is a collection of max/msp/jitter tools for computer vision applications. The goals of this project are to provide externals and abstractions to assist users in tasks such as image segmentation, shape and gesture recognition, motion tracking, etc. as well as to provide educational tools that outline the basics of computer vision techniques.
DensityM4L
Alessandro Petrolati DensityM4L/PulsaretM4L {Ableton Live Integration Granular Synthesis} www.densitygs.com Alessandro Petrolati ape@kagi.com © 2010
DensityM4L is Granular Synthesis plugins for Ableton Live. Requires Live 8.1 (better 8.1.4 or higher) and Max For Live. Details about Max For Live can be found at Ableton.com. DensityM4L plugins will only work in Ableton (not in
the MaxMSP application). Two DensityM4L Instrument and DensityM4L FX plugins, implements a soundfile
granulator (wav, aiff or mp3), (generally considered Instruments, it will be allocated on a MIDI track) and a live-buffer granulator, it can be loaded on Audio and MIDI tracks like a normal Ableton FX.
FuzzyLib
Alain Bonardi
Isis Truck
When manipulating human knowledge such as perception, feelings, appreciation, veracity of facts, etc., the classical logic that recognize only two truth degrees (true or false) is not always the most suitable.

To solve this problem, more than two degrees are considered in the non-classical logics. The fuzzy logic is one of these logics.

In this logic, facts are represented through membership functions: when the membership value is equal to 1 the fact is exactly true; when it is equal to 0 the fact is exactly false; in between there is an uncertainty about the veracity of the fact.

These membership functions are called "fuzzy subsets". They can be of different shapes: gaussian, trapezoidal, triangular, etc.

Thus the aim of the fuzzy logic is to propose a theoretical framework for the manipulation - representation and reasoning - of such facts.

The Fuzzy Lib library implements all the tools that are necessary to handle this manipulation: representation of a fuzzy subset (among them are the fuzzification, defuzzification and partitioning), reasoning process (generalized modus ponens, fuzzy implications, t-norms, t-conorms, etc.).

This version 1 of the Fuzzy Lib enables to implement fuzzification, uncertain reasoning and defuzzification for any number of data in the framework of Max/MSP environment.
imp.dmx
David Butler imp.dmx is a cross-platform collection of Max/MSP/Jitter abstractions for dealing with DMX data in various forms. It focuses around the use of jitter matrices to store data, which the objects then read and write to. The aim is to provide the bridge between your patch and whatever object or method you use to output DMX from Max. The abstractions use native Max objects only, excepting the Art-Net patches which use some custom java networking objects, included in the distribution package.
If you have any questions or suggestions, please contact me at david@theimpersonalstereo.com.
Check for updates at http://www.theimpersonalstereo.com.
int.lib
Oli Larkin int.lib is a set of abstractions/javascripts that lets you interpolate between different presets by navigating a 2D graphical environment. It's similar in concept to the Audiomulch Metasurface, Color blobs and the Hipnoscope but implements a gravitational system, allowing you to represent presets with variable sized balls. As you move around the space, the size of the balls and their proximity to the mouse cursor affects the weight of each preset in the interpolated output.
Litter Power Starter Package
Peter Castine The Litter Power Starter Pack consists of about two dozen external objects, including a number of new MSP noise sources, a wide variety of random number distributions, time-domain mutation, and several very useful utilities.
MaxAlea
Carl Faia MaxAlea contains various objects for random distributions and functions. MaxAlea was begun as a Max port of an existing PatchWork Library created in 1991-2 by Mikhail Malt. While the distributions and functions found in MaxAlea are similar to those found in the Patchwork version ,there are many differences in their functioning. The environment of Patchwork is static and is not designed for real-time work. Part of the incentive for creating these objects to work with Max was to have a dynamic and real-time environment with which to experiment and work with these algorithms in a manner as simple and straightforward as possible. One can change variables and manipulate the output in many ways in real-time. There are several different versions of the various stochastic models/processes best presented in the now classic references by Denis Lorrain and Charles Dodge. Carl Faia has used a variety of sources for the creation of this library which include the Lorrain, Dodge and Malt implementations as well as sources found on the WorldWideWeb. The externals found in the package include several random distributions, examples of random walks and 1/f noise algorithms, as well as one or two utilities written specifically for the MaxAlea library. Carl Faia wanted to make a coherent collection (as he thought Malt had managed to do in PatchWork) of these various algorithms and provide an interface easily accessible using the Max environment for real-time control. All these algorithms have been created using a seeded version of the random function found in the standard AINSI library. That is, each time the function is first run there will always be a different set of random numbers (unlike the random funtions found in Max, PatchWork and other versions of random number generators).
Panaiotis Objects
Panaiotis The Mac version is UB.

These Max objects have been enhanced since the documentation to the left was written. Help files for the objects provide information on enhancements.

The matrix object has been substantially upgraded. It now combines features of unpack, spray, funnel, append, and prepend into one object. This makes a great object to place between controllers and jit objects because it acts like a multi-prepend. There are new configuration commands and enhancements to the old: even, odd, mod,and range, among others). Most commands can be applied to inlets of outlets. There is also a mute function that adds another layer of control. Matrixctrl support has been enhanced. See the help file for full details and examples.

Most other objects now fully support floats. RCer and autocount will count in float values, not just integers.

Notegen16 is a 16 channel version of its predecessor: notegen. It is more generalized and much more efficient.
PMPD
Cyrille Henry Physical Modelling.
These objects provide real-time simulations, specially physical behaviors. pmpd can be used to create natural dynamic systems, like a bouncing ball, string movement, Brownian movement, chaos, fluid dynamics, sand, gravitation, and more.
With pmpd physical dynamics can be modelled without knowing the global equation of the movement. Only the cause of the movement and the involved structure are needed for the simulation. pmpd provides the basic objects for this kind of simulation. Assembling them allows the creation of a very large variety of dynamic systems .
PulsaretM4L
Alessandro Petrolati DensityM4L/PulsaretM4L {Ableton Live Integration Granular Synthesis} www.densitygs.com Alessandro Petrolati ape@kagi.com © 2010
DensityM4L is Granular Synthesis plugins for Ableton Live. Requires Live 8.1 (better 8.1.4 or higher) and Max For Live. Details about Max For Live can be found at Ableton.com. DensityM4L plugins will only work in Ableton (not in
the MaxMSP application). Two DensityM4L Instrument and DensityM4L FX plugins, implements a soundfile
granulator (wav, aiff or mp3), (generally considered Instruments, it will be allocated on a MIDI track) and a live-buffer granulator, it can be loaded on Audio and MIDI tracks like a normal Ableton FX.
Toolkit
Robin Davis You can think of these tools as virtual instruments - record your jam sessions, and take out the good bits for use in your music.

4813 objects and 135 libraries within the database Last entries : August 20th, 2014 Last comments : 0 RSS
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