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cv.jit.perimeter Abstraction Counts the number of edge pixels.
cv.jit.track External Tracks the position of a number of pixels over time.
Tracks the position of a number of pixels over time. This object uses the pyramidal implementation of the Lucas-Kanade technique described by Jean-Yves Bouguet. The Lucas-Kanade method of calculating optical flow, as stated above, is very precise for small movements but is incapable of accurately guessing large motions. The algorithm used here circumvents this problem by first guessing the position of the target pixel on a very low-resolution copy of the image (1/8 the original size in this implementation.) Even large movements will have only small pixel displacement on such a small matrix. This first guess is then used to make another guess on a larger copy, and the process is repeated until the new position is guessed on the original image. This technique is too computationally intensive to be used for every pixel, as in the case of cv.jit.Lkflow. However, it is perfect for a small set of target pixels.
cv.jit.trackpoints External This external only accepts the 3-plane float matrices output from cv.jit.track.
When using large number of points with cv.jit.track, displaying the position of these points can be problematic. This external only accepts the 3-plane float matrices output from cv.jit.track. You must manually specify the size of the output matrix with the "size" attribute, followed by the width and height. Normally, this will be the same as the size of the matrices being sent to cv.jit.track. The cells of the output matrix corresponding to the position of the points in the input matrix will be set with each pointÕs index values. In order to avoid labeling points starting at 0, all indices are offset by one. I.e. 1 to 255, rather than 0 to 254.
cycle External Send successive numbers / stream of data to successive outlets cyclically
cycle takes two (optional) arguments. The first specifies how many outlets the object has (which can be arbitrarily large), and the second, if non-zero, uses a mode where separate "events" always restart at outlet 0. The default mode is to cycle through all the outlets. A separate event is one in which a different action triggers the next input. numbers which arrive from dumps from objects like table and coll are considered to belong to a single event.
datareader External Datareader is designed as a general-purpose MAX/MSP tool for the production of data sonifications and other applications in which reading multi-column spreadsheet data quickly and easily is necessary.
The datareader object allows users to read and output each column of a multi-column asci file (up to 64 columns) through a separate outlet. Each line can be output sequentially, forward or backward, or by indicating a specific line number. The object also includes simple interpolation and smoothing between lines
db1 Abstraction converts an integer slider to a "handy decibel scale".
This utility converts an integer slider to a "handy decibel scale". A value of 127 outputs a value of 0 dB, while 157 outputs +18 dB. An input of 0 gives a result of -¥ dB, (represented by the number -9999).
Deal External returns random integers within a specified range.
All numbers in the range are used before any is repeated. This is similar to the urn object introduced in Max 2.2. A single argument sets the range. If the argument is omitted the default size of 128 is used. The second inlet can also be used to set the range. The range must be at least 1. Anything less causes Deal to set the deck size to 1. Changing the value at the second inlet causes the "deck" to be "shuffled." You can also shuffle the deck by sending a "shuffle" message to inlet 1. A bang at inlet 1 causes output of the next "card." Use Uzi to deal multiple cards.
decide External Generate random stream of bits, Choose randomly between on and off (1 and 0)
decide uses a "primitive polynomial modulo 2" method of generating a random series of 0 and 1. This method is recommended as more efficient and less prone to repetitions than taking a random number mod 2.
decode External Decodes a number to a specified "flag" outlet, Send 1 or 0 out a specific outlet
decode acts as a hierarchical switchboard. The right inlet is the master switch, which can turn off (send 0 out) all outlets. The middle inlet is a submaster switch, which can turn on (send 1 out) all outlets, provided they have not all been turned off by the master switch. The left inlet can turn on one of the outlets exclusively, provided neither the submaster switch nor the master switch is active.
delay External Delay a bang
The delay object takes an optional argument - the delay time in milliseconds. A bang in the left inlet is delayed by a specified amount of time set by the argument or a number in the right inlet. A number in the left inlet sets the delay time and then triggers a delayed bang.
delay~ External Delay calculated in samples, without feedback
delay~ is a simple delay line useful for delaying a signal a small number of samples. Using tapin~ and tapout~ it is difficult to delay a signal less than the current signal vector size. With delay~ you can specify the delay in samples via an int in the right inlet or with an optional second argument.
detonate External Sequencing and graphic score following
The detonate object--based on "explode" by Miller Puckette--allows you to input sequences of numbers via inlets, and to input and edit sequences graphically via the mouse and keyboard. (See "EXPLODE: A User Interface for Sequencing and Score Following" by Puckette in the Proceedings, International Computer Music Conference, 1990, Glasgow). The parameter names for input and output are redefinable. By default, from right to left are: extra 2, extra 1, track, channel, duration, velocity, pitch, and time. For MIDI purposes, these parameter names are useful, but the detonate object can be used with values of any nature as a general-purpose object for the storing and sequencing of numbers. The contents of detonate are saved with its patcher, although you can use Save As... when the detonate window is active to save it in its own file.
dmxusbpro External The dmxusbpro external gives access to the Enttec DMX USB Pro interface and allows to send or receive DMX data.
The dmxusbpro external for Max and Pure Data gives access to the Enttec DMX USB Pro interface and allows to send or receive DMX 512 data.

dmxusbpro features:

* send or receive up to 512 channels of DMX data
* user setable refresh rate
* user setable start-code
* user setable break and mark-after-break time
* update the firmaware of the interface
* query available serial ports to find connected interfaces
* query device's serial number
dot.atoi Abstraction Convert a symbol that starts with a decimal number to an integer.
dot.autoscale Abstraction Rescales numbers according to auto-detected maximum and minimum values.
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Libraries
boids
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='112' Jasch
Sier
Eric Singer
Wesley Smith
Based on Simon Fraser's implementation of Craig Reynolds' Boids algorithm.
Boids is free for non-commercial use.

Boids is a bird flight and animal flock simulator. It is based on the same algorithm which was used in Jurassic Park for the herding dinosaurs.
Boids takes an integer argument which is the number of boids. Each time Boids receives a bang, it calculates and outputs the new positions of the boids. The output consists of thew coordiantes for each boid, the number and type depending on the mode.

The flight parameters can be changed with messages. Use the 'dump' message to output a list of the current parameter settings.

For more information about the Boids algorithm, see Craig Reynolds' Web site at "http://reality.sgi.com/employees/craig/boids.html".
Cosm
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='147'Wesley Smith
Graham Wakefield
Cosm is an integrated collection of externals and abstractions to assist the construction of navigable, sonified virtual worlds using Max/MSP/Jitter. Cosm has been designed to require only minimal changes to existing Max/MSP/Jitter patches to support a number of features valuable in the creation of virtual worlds.

Supports six-degrees-of-freedom (6DoF) navigation using quaternions, spatial audio using 3rd order Ambisonics, distance filtering and doppler, collision detection using spherical intersection (query sphere), world boundaries, stereographic control, 3D field interaction, and a strategy for remote rendering.
FuzzyLib
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='139'Alain Bonardi
Isis Truck
When manipulating human knowledge such as perception, feelings, appreciation, veracity of facts, etc., the classical logic that recognize only two truth degrees (true or false) is not always the most suitable.

To solve this problem, more than two degrees are considered in the non-classical logics. The fuzzy logic is one of these logics.

In this logic, facts are represented through membership functions: when the membership value is equal to 1 the fact is exactly true; when it is equal to 0 the fact is exactly false; in between there is an uncertainty about the veracity of the fact.

These membership functions are called "fuzzy subsets". They can be of different shapes: gaussian, trapezoidal, triangular, etc.

Thus the aim of the fuzzy logic is to propose a theoretical framework for the manipulation - representation and reasoning - of such facts.

The Fuzzy Lib library implements all the tools that are necessary to handle this manipulation: representation of a fuzzy subset (among them are the fuzzification, defuzzification and partitioning), reasoning process (generalized modus ponens, fuzzy implications, t-norms, t-conorms, etc.).

This version 1 of the Fuzzy Lib enables to implement fuzzification, uncertain reasoning and defuzzification for any number of data in the framework of Max/MSP environment.
jb.utilities
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='121'Joseph Branciforte A set of 50 abstractions for performing both common and awkward tasks in Max/MSP. Categories include control, data, list processing, numbers, pattr-family, statistics, strings, and user-interface. Most perform multiple related functions and are unbiased as to data type where possible. Additionally, the download contains help files.

Litter Power Pro Package
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='54'Peter Castine The Litter Power package consists of over 60 external objects, including a number of new MSP noise sources, externals that produce values from a wide variety of random number distributions, and externals for mutation and cross-synthesis.
Litter Power Starter Package
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='53'Peter Castine The Litter Power Starter Pack consists of about two dozen external objects, including a number of new MSP noise sources, a wide variety of random number distributions, time-domain mutation, and several very useful utilities.
Lobjects
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='29'Peter Elsea Max objects for manipulation of lists of numbers.
MaxAlea
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='96'Carl Faia MaxAlea contains various objects for random distributions and functions. MaxAlea was begun as a Max port of an existing PatchWork Library created in 1991-2 by Mikhail Malt. While the distributions and functions found in MaxAlea are similar to those found in the Patchwork version ,there are many differences in their functioning. The environment of Patchwork is static and is not designed for real-time work. Part of the incentive for creating these objects to work with Max was to have a dynamic and real-time environment with which to experiment and work with these algorithms in a manner as simple and straightforward as possible. One can change variables and manipulate the output in many ways in real-time. There are several different versions of the various stochastic models/processes best presented in the now classic references by Denis Lorrain and Charles Dodge. Carl Faia has used a variety of sources for the creation of this library which include the Lorrain, Dodge and Malt implementations as well as sources found on the WorldWideWeb. The externals found in the package include several random distributions, examples of random walks and 1/f noise algorithms, as well as one or two utilities written specifically for the MaxAlea library. Carl Faia wanted to make a coherent collection (as he thought Malt had managed to do in PatchWork) of these various algorithms and provide an interface easily accessible using the Max environment for real-time control. All these algorithms have been created using a seeded version of the random function found in the standard AINSI library. That is, each time the function is first run there will always be a different set of random numbers (unlike the random funtions found in Max, PatchWork and other versions of random number generators).
PeRColate
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='5'Dan Trueman PeRColate is an open-source distribution of a variety of synthesis and signal processing algorithms for Max, MSP, and Nato. It is centered around a (partial) port of the Synthesis Toolkit (STK) by Perry Cook (Princeton) and Gary Scavone (Stanford CCRMA). Like the STK, it provides a fairly easy to use library of synthesis and signal processing functions (in C) that can be wired together to create conventional and unusual instruments. Also like the STK, it includes a variety of precompiled synthesis objects, including physical modeling, modal, and PhISM class instruments; the code for these instruments can serve as foundations for creating new instruments (one example, the blotar, is included) and can be used to teach elementary and advanced synthesis techniques. Given it's STK heritage and educational function, PeRColate is largely un-optimized, though all the objects run on a 80MHz 7100, which is pretty good. PeRColate also includes a number of objects not from the STK; some are from RTcmix and others are our own evil creations, designed to crash your computer, but only after making some kind of interesting sound or image.
Random Objects
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='78'Gary Lee Nelson These are the collections of seedable random number generators that I wrote sometime in the early 1990's. These classic, OSX and Windows ports are thanks to Jeremy Bernste
tl.objects
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='39'Trond Lossius A number of Max/MSP externals.
V Objects
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='160'V.j. Manzo The V Objects provides a number of shortcut tools for Max created by V.J. Manzo and included with the Modal Object Library.


http://www.vjmanzo.com/mol
created by V.J. Manzo
VASP
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='49'Thomas Grill VASP is a package for PD or Max/MSP consisting of a number of externals extending these systems with functions for non-realtime array-based audio data processing. VASP is capable of working in the background, therefore not influencing eventual dsp signal processing.
xjimmies
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='100'Zack Settel
Jean-michel Dumas
Parts of the nSLAM audio suite.
The "xjimmies" library included with nSLAM v2.0 offers new functionality not defined in the original "jimmies" running under Max/MSP.
Specifically, a number of new objects have been added for working with multichannel sound, sound source simulation and immersive audio. The name of the library, formerly "jimmies", was changed to "xjimmies", since the "X"-platform library runs in both PD (Windows/OSX/Linux) and now, in Max/MSP (Windows/OSX).

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