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thresh External Combine numbers into a list, when received close together
Collects items into a list if they appear within a certain amount of time
tiCmd External Interface between the timeline and its action patchers
The tiCmd object receives messages from the timeline and passes them to a patcher which is serving as an action. It is analogous to an inlet object (but note that inlet objects do not work with the timeline). It takes the following arguments: first, a message selector which is a symbol that serves to identify the tiCmd object. The selector is followed by any number of arguments that to specify the expected types in the message. Each type specifier argument produces an outlet in the tiCmd object. If a type in the message contained in the timeline is different than what is specified in the tiCmd object, tiCmd tries to convert it. If it doesn't exist, there will be no output at the corresponding outlet. In addition, there are two outlets which send the message bang, the leftmost (triggered after the argument outlets have fired) and the rightmost (triggered when time passes the right edge of the message box in the timeline track).
timeline.js Javascript (jsui) The timeline is a graphical jsui object in a bpatcher which allows the graphical arrangement of events in time. These events can be edited with the mouse or with messages to the left inlet.
The messages are sent to a reference coll each time they a
Timeline.js works in conjunction with the "timelineBP.maxpat" bpatcher.
All operations are carried out in this bpatcher and
all timeline events are written to a coll inside the bpatcher.

The timeline does not sequence any events.
All it does is to provide a GUI which lets you create and edit events. These events are then written to a coll inside the timeline bpatcher. There's no fixed project length, you can add as many events in a time span as you wish--you just have to set the offset accordingly to see them (use the length message).
The same applies to the number of rows. They are not limited, just select the correct row offset (use the depth message).

There are currently two shortcuts:
"Backspace" will delete the selected elements
"i" will open the inspector for the selected event
Shortcuts only work if mouse is over the timeline-object!

The inspector will let you edit events. If used in conjuction with a pattrstorage, the inspector will grab a pattrstorage client list and display it in a menu.
tiOut External Output values from the outlet of a parent timeline object
Send messages out of a timeline object. tiOut accepts any message and sends it to the specified outlet of the timeline object, where 1 is the leftmost, 2 is the next one to the right, etc. up to the number of outlets in the timeline object (specified as timeline object's second argument). Note that the tiOut object only works with timeline objects that have been created inside patchers, i.e., not those that are opened directly from files or using the menu item New Timeline.
tl.delta2 External Calculate 2nd order difference of a series of numbers
tm.bankinfo Abstraction Used to get timing and cue info from a playbank once it binds to a cue.
Use a route to get the cue number and time cue has been active.
tm.event Abstraction Used to trigger events based on cue number.
tm.voice Abstraction Used to trigger voices based on cue number.
tm.wait Abstraction Adds a pause before executing a cue after it has received the right cue number.
tosymbol External Convert any message, number, or list to a single symbol
tosymbol accepts any message, number, or list, and converts it into a single symbol. The symbol has a maximum length of 2048 characters.
touchin External Output incoming MIDI after touch values
Touchin can take arguments for MIDI port / channel. The number of outlets is variable - one if a channel argument is specified or two if no argument is specified. When a MIDI after touch message is received, touchin outputs from right (MIDI channel) to left (after touch value).
trans Abstraction transition
Int in left inlet outputs the nth member of a transition between a start value and an end value in n steps , whereas "steps" is the number of row elements (between start and end value) minus one. The mode of transition is determined by the int sent to the rightmost inlet:
trans-exp Abstraction exponential transition
Int in left inlet outputs the nth member of a exponential transition between a start value and an end value in n steps , whereas "steps" is the number of row elements (between start and end value) minus one.
trans-lin Abstraction linear transition
Int in left inlet outputs the nth member of a linear transition between a start value and an end value in n steps , whereas "steps" is the number of row elements (between start and end value) minus one.
trans-log Abstraction logarithmical transition
Int in left inlet outputs the nth member of a logarithmical transition between a start value and an end value in n steps , whereas "steps" is the number of row elements (between start and end value) minus one.
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Libraries
boids
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='112' Jasch
Sier
Eric Singer
Wesley Smith
Based on Simon Fraser's implementation of Craig Reynolds' Boids algorithm.
Boids is free for non-commercial use.

Boids is a bird flight and animal flock simulator. It is based on the same algorithm which was used in Jurassic Park for the herding dinosaurs.
Boids takes an integer argument which is the number of boids. Each time Boids receives a bang, it calculates and outputs the new positions of the boids. The output consists of thew coordiantes for each boid, the number and type depending on the mode.

The flight parameters can be changed with messages. Use the 'dump' message to output a list of the current parameter settings.

For more information about the Boids algorithm, see Craig Reynolds' Web site at "http://reality.sgi.com/employees/craig/boids.html".
Cosm
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='147'Wesley Smith
Graham Wakefield
Cosm is an integrated collection of externals and abstractions to assist the construction of navigable, sonified virtual worlds using Max/MSP/Jitter. Cosm has been designed to require only minimal changes to existing Max/MSP/Jitter patches to support a number of features valuable in the creation of virtual worlds.

Supports six-degrees-of-freedom (6DoF) navigation using quaternions, spatial audio using 3rd order Ambisonics, distance filtering and doppler, collision detection using spherical intersection (query sphere), world boundaries, stereographic control, 3D field interaction, and a strategy for remote rendering.
FuzzyLib
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='139'Alain Bonardi
Isis Truck
When manipulating human knowledge such as perception, feelings, appreciation, veracity of facts, etc., the classical logic that recognize only two truth degrees (true or false) is not always the most suitable.

To solve this problem, more than two degrees are considered in the non-classical logics. The fuzzy logic is one of these logics.

In this logic, facts are represented through membership functions: when the membership value is equal to 1 the fact is exactly true; when it is equal to 0 the fact is exactly false; in between there is an uncertainty about the veracity of the fact.

These membership functions are called "fuzzy subsets". They can be of different shapes: gaussian, trapezoidal, triangular, etc.

Thus the aim of the fuzzy logic is to propose a theoretical framework for the manipulation - representation and reasoning - of such facts.

The Fuzzy Lib library implements all the tools that are necessary to handle this manipulation: representation of a fuzzy subset (among them are the fuzzification, defuzzification and partitioning), reasoning process (generalized modus ponens, fuzzy implications, t-norms, t-conorms, etc.).

This version 1 of the Fuzzy Lib enables to implement fuzzification, uncertain reasoning and defuzzification for any number of data in the framework of Max/MSP environment.
jb.utilities
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='121'Joseph Branciforte A set of 50 abstractions for performing both common and awkward tasks in Max/MSP. Categories include control, data, list processing, numbers, pattr-family, statistics, strings, and user-interface. Most perform multiple related functions and are unbiased as to data type where possible. Additionally, the download contains help files.

Litter Power Pro Package
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='54'Peter Castine The Litter Power package consists of over 60 external objects, including a number of new MSP noise sources, externals that produce values from a wide variety of random number distributions, and externals for mutation and cross-synthesis.
Litter Power Starter Package
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='53'Peter Castine The Litter Power Starter Pack consists of about two dozen external objects, including a number of new MSP noise sources, a wide variety of random number distributions, time-domain mutation, and several very useful utilities.
Lobjects
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='29'Peter Elsea Max objects for manipulation of lists of numbers.
MaxAlea
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='96'Carl Faia MaxAlea contains various objects for random distributions and functions. MaxAlea was begun as a Max port of an existing PatchWork Library created in 1991-2 by Mikhail Malt. While the distributions and functions found in MaxAlea are similar to those found in the Patchwork version ,there are many differences in their functioning. The environment of Patchwork is static and is not designed for real-time work. Part of the incentive for creating these objects to work with Max was to have a dynamic and real-time environment with which to experiment and work with these algorithms in a manner as simple and straightforward as possible. One can change variables and manipulate the output in many ways in real-time. There are several different versions of the various stochastic models/processes best presented in the now classic references by Denis Lorrain and Charles Dodge. Carl Faia has used a variety of sources for the creation of this library which include the Lorrain, Dodge and Malt implementations as well as sources found on the WorldWideWeb. The externals found in the package include several random distributions, examples of random walks and 1/f noise algorithms, as well as one or two utilities written specifically for the MaxAlea library. Carl Faia wanted to make a coherent collection (as he thought Malt had managed to do in PatchWork) of these various algorithms and provide an interface easily accessible using the Max environment for real-time control. All these algorithms have been created using a seeded version of the random function found in the standard AINSI library. That is, each time the function is first run there will always be a different set of random numbers (unlike the random funtions found in Max, PatchWork and other versions of random number generators).
PeRColate
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='5'Dan Trueman PeRColate is an open-source distribution of a variety of synthesis and signal processing algorithms for Max, MSP, and Nato. It is centered around a (partial) port of the Synthesis Toolkit (STK) by Perry Cook (Princeton) and Gary Scavone (Stanford CCRMA). Like the STK, it provides a fairly easy to use library of synthesis and signal processing functions (in C) that can be wired together to create conventional and unusual instruments. Also like the STK, it includes a variety of precompiled synthesis objects, including physical modeling, modal, and PhISM class instruments; the code for these instruments can serve as foundations for creating new instruments (one example, the blotar, is included) and can be used to teach elementary and advanced synthesis techniques. Given it's STK heritage and educational function, PeRColate is largely un-optimized, though all the objects run on a 80MHz 7100, which is pretty good. PeRColate also includes a number of objects not from the STK; some are from RTcmix and others are our own evil creations, designed to crash your computer, but only after making some kind of interesting sound or image.
Random Objects
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='78'Gary Lee Nelson These are the collections of seedable random number generators that I wrote sometime in the early 1990's. These classic, OSX and Windows ports are thanks to Jeremy Bernste
tl.objects
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='39'Trond Lossius A number of Max/MSP externals.
V Objects
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='160'V.j. Manzo The V Objects provides a number of shortcut tools for Max created by V.J. Manzo and included with the Modal Object Library.


http://www.vjmanzo.com/mol
created by V.J. Manzo
VASP
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='49'Thomas Grill VASP is a package for PD or Max/MSP consisting of a number of externals extending these systems with functions for non-realtime array-based audio data processing. VASP is capable of working in the background, therefore not influencing eventual dsp signal processing.
xjimmies
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='100'Zack Settel
Jean-michel Dumas
Parts of the nSLAM audio suite.
The "xjimmies" library included with nSLAM v2.0 offers new functionality not defined in the original "jimmies" running under Max/MSP.
Specifically, a number of new objects have been added for working with multichannel sound, sound source simulation and immersive audio. The name of the library, formerly "jimmies", was changed to "xjimmies", since the "X"-platform library runs in both PD (Windows/OSX/Linux) and now, in Max/MSP (Windows/OSX).

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