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function External Graphical breakpoint function editor
function allows you to draw or store a set of x, y points as floating-point numbers. You can then output the entire function as an input appropriate for line~ or get an interpolated y value for any x value. The contents of the function are saved in a patcher.
function External A graphical breakpoint function editor.
function allows you to draw or store a set of x, y points as floating-point numbers. You can then output the entire function as an input appropriate for line~ or get an interpolated y value for any x value. The contents of the function are saved in a patcher.
funnel External Map an integer into a list identified by inlet number
funnel makes lists that identify the source of a number. It can be used to store numbers into a table or coll based on their source (open subpatcher below). Or it can be used in conjunction with env and spray (see env help file).
gate~ External Switch input to different output signals
Switch input to different output signals. The gate~ object is a version of the Max gate object for signals. It takes an argument for number of outputs (one is the default) and lets you route an incoming signal by sending an int to its left inlet. If there is more than one input, gate~ shuts off all outputs except the one you select, where 1 selects the left outlet, 2 selects the next one to the right, etc. gate~ can also control the activation or deactivation of part of a signal processing network. For an example, see the begin~ help file. Note: "shutting off" a signal means disconnecting it from a gate~ output and outputting a zero signal instead. This is different from the behavior of the Max gate object.
gaussian Javaclass (mxj) pseudo-random floating-point numbers with a gaussian distribution
pseudo-random floating-point numbers with a gaussian distribution
gcd External gcd calculates the greatest common divisor of two numbers.
group External groups numbers received in succession into a list.
groups numbers received in succession into a list. This object is much the same as thresh, except that since it is told how many numbers to wait for, it returns immediately upon receiveing the last one with no time delay. The length of the list to collect is given as an optional argument and in the right inlet. Numbers in the left inlet are collected into a list until the proper number of them has been received, then they are sent out the outlet.

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group-rhythm Abstraction rythm generator
Generates a rhythm by choosing elements of a given supply (provided by a geometrical row with its parameters: minimum entry delay, maximum entry delay and number of entry delays) and repeating a chosen value according to the periodicity parameter. This modules incorporates the "Gruppen"-theory of Karlheinz Stockhausen ("...wie die Zeit vergeht...", in: "die reihe", Vol. 3, Vienna 1957) and reflects some considerations of Gottfried Michael Koenig about serialism and aleatory ("Aleatorische und serielle Verfahren in der elektronischen Musik", in: Die Sonde, Vol. 5/1, Bonn 1965).
groupid External generates group id numbers for instance managment
generates group id numbers for instance managment. keeps internal map of assigned numbers and reassigns freed ones. useful for voice allocation and mute-map managment.
hilbert~ Abstraction produces phase quadrature signals from an audio input.
The Hilbert transform produces phase quadrature signals from an audio input. This basically boils down to the creation of two output signals which are exactly 90° out of phase. A frequency shifter is made by using these signals as the (real, imaginary) complex number input to complex-mod~. hilbert~ was originally part of the library. Together with complex-mod~, hilbert~ is the heart and soul of the fshift1~ frequency shifter.
hint External pop-up floating hint/tooltip for user interface assistance
Move the mouse over the slider below and leave it there for a second. You'll see a message appear on the screen below the slider explaining its function. Now unlock the patcher and you'll see a a dotted hint object that defines the area over which mouse movement will trigger the message. The hint object over the MSP picture below has a number of messages you can use to change its appearance. In addition, you can select a hint object and set its font and font size using the Font menu, or use its Get Info... dialog to set the other stuff.
histo External A simple histogram
Make a histogram of the numbers received
hotbits Javaclass (mxj) random numbers generated by the beta-decay of Krypton-85
hotbits accesses an internet site that publishes random numbers generated by the beta-decay of Krypton-85. learn more at http://www.fourmilab.ch/hotbits
hslider External Adjustible resolution horizontal slider
Output numbers by moving a slider onscreen
imp.dmx.write Abstraction imp.dmx.write writes a list of consecutive DMX values into a jitter matrix. The resulting matrix is outputted. The length of the inputted list determines the number of channel values written.
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Libraries
boids
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='112' Jasch
Sier
Eric Singer
Wesley Smith
Based on Simon Fraser's implementation of Craig Reynolds' Boids algorithm.
Boids is free for non-commercial use.

Boids is a bird flight and animal flock simulator. It is based on the same algorithm which was used in Jurassic Park for the herding dinosaurs.
Boids takes an integer argument which is the number of boids. Each time Boids receives a bang, it calculates and outputs the new positions of the boids. The output consists of thew coordiantes for each boid, the number and type depending on the mode.

The flight parameters can be changed with messages. Use the 'dump' message to output a list of the current parameter settings.

For more information about the Boids algorithm, see Craig Reynolds' Web site at "http://reality.sgi.com/employees/craig/boids.html".
Cosm
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='147'Wesley Smith
Graham Wakefield
Cosm is an integrated collection of externals and abstractions to assist the construction of navigable, sonified virtual worlds using Max/MSP/Jitter. Cosm has been designed to require only minimal changes to existing Max/MSP/Jitter patches to support a number of features valuable in the creation of virtual worlds.

Supports six-degrees-of-freedom (6DoF) navigation using quaternions, spatial audio using 3rd order Ambisonics, distance filtering and doppler, collision detection using spherical intersection (query sphere), world boundaries, stereographic control, 3D field interaction, and a strategy for remote rendering.
FuzzyLib
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='139'Alain Bonardi
Isis Truck
When manipulating human knowledge such as perception, feelings, appreciation, veracity of facts, etc., the classical logic that recognize only two truth degrees (true or false) is not always the most suitable.

To solve this problem, more than two degrees are considered in the non-classical logics. The fuzzy logic is one of these logics.

In this logic, facts are represented through membership functions: when the membership value is equal to 1 the fact is exactly true; when it is equal to 0 the fact is exactly false; in between there is an uncertainty about the veracity of the fact.

These membership functions are called "fuzzy subsets". They can be of different shapes: gaussian, trapezoidal, triangular, etc.

Thus the aim of the fuzzy logic is to propose a theoretical framework for the manipulation - representation and reasoning - of such facts.

The Fuzzy Lib library implements all the tools that are necessary to handle this manipulation: representation of a fuzzy subset (among them are the fuzzification, defuzzification and partitioning), reasoning process (generalized modus ponens, fuzzy implications, t-norms, t-conorms, etc.).

This version 1 of the Fuzzy Lib enables to implement fuzzification, uncertain reasoning and defuzzification for any number of data in the framework of Max/MSP environment.
jb.utilities
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='121'Joseph Branciforte A set of 50 abstractions for performing both common and awkward tasks in Max/MSP. Categories include control, data, list processing, numbers, pattr-family, statistics, strings, and user-interface. Most perform multiple related functions and are unbiased as to data type where possible. Additionally, the download contains help files.

Litter Power Pro Package
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='54'Peter Castine The Litter Power package consists of over 60 external objects, including a number of new MSP noise sources, externals that produce values from a wide variety of random number distributions, and externals for mutation and cross-synthesis.
Litter Power Starter Package
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='53'Peter Castine The Litter Power Starter Pack consists of about two dozen external objects, including a number of new MSP noise sources, a wide variety of random number distributions, time-domain mutation, and several very useful utilities.
Lobjects
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='29'Peter Elsea Max objects for manipulation of lists of numbers.
MaxAlea
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='96'Carl Faia MaxAlea contains various objects for random distributions and functions. MaxAlea was begun as a Max port of an existing PatchWork Library created in 1991-2 by Mikhail Malt. While the distributions and functions found in MaxAlea are similar to those found in the Patchwork version ,there are many differences in their functioning. The environment of Patchwork is static and is not designed for real-time work. Part of the incentive for creating these objects to work with Max was to have a dynamic and real-time environment with which to experiment and work with these algorithms in a manner as simple and straightforward as possible. One can change variables and manipulate the output in many ways in real-time. There are several different versions of the various stochastic models/processes best presented in the now classic references by Denis Lorrain and Charles Dodge. Carl Faia has used a variety of sources for the creation of this library which include the Lorrain, Dodge and Malt implementations as well as sources found on the WorldWideWeb. The externals found in the package include several random distributions, examples of random walks and 1/f noise algorithms, as well as one or two utilities written specifically for the MaxAlea library. Carl Faia wanted to make a coherent collection (as he thought Malt had managed to do in PatchWork) of these various algorithms and provide an interface easily accessible using the Max environment for real-time control. All these algorithms have been created using a seeded version of the random function found in the standard AINSI library. That is, each time the function is first run there will always be a different set of random numbers (unlike the random funtions found in Max, PatchWork and other versions of random number generators).
PeRColate
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='5'Dan Trueman PeRColate is an open-source distribution of a variety of synthesis and signal processing algorithms for Max, MSP, and Nato. It is centered around a (partial) port of the Synthesis Toolkit (STK) by Perry Cook (Princeton) and Gary Scavone (Stanford CCRMA). Like the STK, it provides a fairly easy to use library of synthesis and signal processing functions (in C) that can be wired together to create conventional and unusual instruments. Also like the STK, it includes a variety of precompiled synthesis objects, including physical modeling, modal, and PhISM class instruments; the code for these instruments can serve as foundations for creating new instruments (one example, the blotar, is included) and can be used to teach elementary and advanced synthesis techniques. Given it's STK heritage and educational function, PeRColate is largely un-optimized, though all the objects run on a 80MHz 7100, which is pretty good. PeRColate also includes a number of objects not from the STK; some are from RTcmix and others are our own evil creations, designed to crash your computer, but only after making some kind of interesting sound or image.
Random Objects
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='78'Gary Lee Nelson These are the collections of seedable random number generators that I wrote sometime in the early 1990's. These classic, OSX and Windows ports are thanks to Jeremy Bernste
tl.objects
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='39'Trond Lossius A number of Max/MSP externals.
V Objects
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='160'V.j. Manzo The V Objects provides a number of shortcut tools for Max created by V.J. Manzo and included with the Modal Object Library.


http://www.vjmanzo.com/mol
created by V.J. Manzo
VASP
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='49'Thomas Grill VASP is a package for PD or Max/MSP consisting of a number of externals extending these systems with functions for non-realtime array-based audio data processing. VASP is capable of working in the background, therefore not influencing eventual dsp signal processing.
xjimmies
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='100'Zack Settel
Jean-michel Dumas
Parts of the nSLAM audio suite.
The "xjimmies" library included with nSLAM v2.0 offers new functionality not defined in the original "jimmies" running under Max/MSP.
Specifically, a number of new objects have been added for working with multichannel sound, sound source simulation and immersive audio. The name of the library, formerly "jimmies", was changed to "xjimmies", since the "X"-platform library runs in both PD (Windows/OSX/Linux) and now, in Max/MSP (Windows/OSX).

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