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soundaround Standalone Application audio files player
SoundAround is a quick and easy way to preview large libraries of sounds. Just drop a folder of sounds (or a folder of folders...) and press the buttons to flip through the sounds. The "auto next" feature automatically flips through all the sounds.
St.PresetRestore Abstraction A workaround for a bug in preset.
When you have saved presets already and add for example new numberboxes everything works as expected as long you do not reload the patch. When saving the patch and reloading it, there is a good chance, that your presets are lost or scrambled. The workaround is after you added new objects which could also be saved in the preset, you have to recall every preset and save it again. St.PresetRestore is just doing that it will recall every preset and save it again. You can specify a speed parameter in milliseconds to determine how long it should wait until calling the next preset. Default is 100 ms. St.PresetRestore will go through all 256 preset places no matter how many places are shown.
tab1~ External reads in a file from disk in the NeXT soundfile format
At startup, tab1~ reads in a file from disk in the NeXT soundfile format - a 16-bit fixed point soundfile with the standard 28 byte NeXT header. This is converted to floating point values between -1 and +1 and the header is ignored. 512 samples of the soundfile are read into the table (if the soundfile contains more they are ignored.) Slopes between successive points are calculated and stored in memory. (Thus tab1~ tables are stored in memory as value and slope pairs).
thresh_1024 External thresh with max 1024 atoms
thresh with 1024 atoms in use for historic use of NeXt Max patches.
tiOut External Output values from the outlet of a parent timeline object
Send messages out of a timeline object. tiOut accepts any message and sends it to the specified outlet of the timeline object, where 1 is the leftmost, 2 is the next one to the right, etc. up to the number of outlets in the timeline object (specified as timeline object's second argument). Note that the tiOut object only works with timeline objects that have been created inside patchers, i.e., not those that are opened directly from files or using the menu item New Timeline.
urn External Generate random numbers without duplicates
Generate random numbers without duplicates Ñ "sampling without replacement". urn works like random, except that it keeps track of each number which has been generated. When all numbers up to the maximum (set via an argument or the right inlet) have been output, the next bang urn receives causes a bang to be sent out the right outlet.
vDeal Abstraction eturns random integers within a specified range
All numbers in the range are used before any is repeated. This is similar to the urn object introduced in Max 2.2. A single argument sets the range. If the argument is omitted the default size of 128 is used. The second inlet can also be used to set the range. The range must be at least 1. Anything less causes Deal to set the deck size to 1. Changing the value at the second inlet causes the "deck" to be "shuffled." You can also shuffle the deck by sending a "shuffle" message to inlet 1. A bang at inlet 1 causes output of the next "card." Use Uzi to deal multiple cards.
Vdronk Abstraction Vdronk is my implementation of the Max drunk object.
Dronk can produce the same number twice. Arguments and inlets 2 and 3 have the same meaning as drunk. Defaults for these arguments are 128 and 1. The output will be between 0 and the value expressed in argument 1 (inlet 2) inclusive. Argument 2 (inlet 3) is the "stagger" interval and is also inclusive. This behavior is different from drunk. For example: if the wander interval is 2 and the previous output was 7, the next output can be 5, 6, 7, 8, or 9.
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