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hr.rampsmooth~ External hr.rampsmooth~ smooths an incoming double precision signal across n samples.
hr.rampsmooth~ smooths an incoming double precision signal across n samples. Each time an incoming value changes, it begins a linear ramp of n samples to reach this value. A type of lowpass filter. 'n' is specified either as an argument or with the 'ramp ' message
ic.key External Intelligent ASCII Keystroke Capturing
Key directly polls the keyboard and outputs ASCII keycode messages. Key allows your computer keyboard to function as a MIDI keyboard reporting note duration key hold time and auto-repeat.
ic.pump External Pump is a massively parallel (up to 2500 outlets) mode based message router.
Responds to navigation commands and allows users to build custom object focus control networks. Bound to be useful in ways we can't imagine.
if External Conditionally send messages
Conditional statement in if/then/else form
ike.two_state_gate Abstraction A routing abstraction that forces incoming messages in one of two directions.
A routing abstraction that forces incoming messages in one of two directions. Never shuts off the incoming messages. Provides an optional label to keep parent patches neat.
in External Define a message input in a patcher loaded by poly~
int External Store an integer
Int takes an optional argument which can be changed via an int in the right inlet without producing output. The left inlet takes an int which changes the value, or 'bang'. Both messages produce output. The outlet sends the value as an integer.
itoa External integer to character conversion.
itoa converts a stream or list of up to 255 integers into a symbol. This can be useful for formatting sysex bytes into a message for display purposes. The first inlet accepts either a list of integers or an individual int, and immediately translates and transmits them/it. It also responds to bang, outputting what is in the buffer. The second inlet is used to concatenate characters to what is in the buffer, either by list or one int at a time.
JAbiquad~ External A biquad filter that accepts zero-pole coordinates.
A biquad filter that accepts zero pole coordinates. This makes the object very compatible with the zplane~ object. Also has a listout so that filtergraph~ can display the frequency response. The object accepts a variety of messages too.
jcom.message External Handling messages in the modules
jmod.message can be used to handle all kinds of messages in the module that you do not want to store as part of the state of the module.
jcom.pass External direct messages and numbers to different outlets
jcom.post Abstraction post messages to the max/status window
This abstraction acts as a replacement for Max's standard 'print' object. The benefit of using jmod.post is that it not only posts to the Max window, but also sends the messages to a receive object so you can further process or handle messages if you like
jit.cycle External Cycle messages through outputs
Messages to the jit.cycle object pass through, unchanged, and are routed to the object's outlets sequentially. Unlike Max's cycle object, lists remain intact. The jit.cycle object takes a single integer argument, which sets the number of outlets.
jit.fill External Fill a matrix with a list
The jit.fill object fills one plane of a named matrix with the values of a list received in its left inlet. The offset and plane attributes determine the cells to be filled. Upon completion, the jit.fill object sends a bang message out its left outlet.
jit.gl.handle External Use mouse movement to control position/rotation
object requires one argument: the name of a drawing context. A named drawing context is a named instance of a jit.window, jit.pwindow, orjit.matrix object which has an instance of the jit.gl.render object associated with it. This value may also be set via the OB3D drawto attribute. When the context is being drawn to a jit.window or jit.pwindow, jit.gl.handle responds to mouse clicks and drags in the destination by generating rotate and position messages out its left outlet. When these messages are sent to 3D objects, the objects can then be rotated and moved in space using the mouse.
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Libraries
boids
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='112' Jasch
Sier
Eric Singer
Wesley Smith
Based on Simon Fraser's implementation of Craig Reynolds' Boids algorithm.
Boids is free for non-commercial use.

Boids is a bird flight and animal flock simulator. It is based on the same algorithm which was used in Jurassic Park for the herding dinosaurs.
Boids takes an integer argument which is the number of boids. Each time Boids receives a bang, it calculates and outputs the new positions of the boids. The output consists of thew coordiantes for each boid, the number and type depending on the mode.

The flight parameters can be changed with messages. Use the 'dump' message to output a list of the current parameter settings.

For more information about the Boids algorithm, see Craig Reynolds' Web site at "http://reality.sgi.com/employees/craig/boids.html".
BulkStore
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='62'Tom Mays bulk storage memory device for all values (any message)
Optimized Gates
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='34'Stephen Kay 7 different optimized gates ("bgate" for bangs, "igate" for ints, "fgate" for floats, "sgate" for symbols, and "lgate" for lists. These do not need to do a message lookup, since they only deal with one data type. Also includes "andGate" and "orGate" by David Roach)
ri.rotatexyz MSP objects
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='170'Ryo Ikeshiro Calculates 3D coordinates after rotation around the x, y and z axes by performing matrix (mathematical, not Jitter) multiplication at signal rate. Ideal for generating signal rate panning data for use with the rotatexyz message to jit.gl.render.

Currently only available for Mac OS X 10.5 or later (Intel). The following have only been tested on Max 5.

4855 objects and 135 libraries within the database Last entries : December 23rd, 2023 Last comments : 0 0 visitor and 47921328 members connected RSS
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