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tm.delay Abstraction Modified delay that delays messages and stops the delay when it receives and allstop bang.
tm.makepanningmessages Abstraction Used by tm.uberpanner.
tosymbol External Convert any message, number, or list to a single symbol
tosymbol accepts any message, number, or list, and converts it into a single symbol. The symbol has a maximum length of 2048 characters.
touchin External Output incoming MIDI after touch values
Touchin can take arguments for MIDI port / channel. The number of outlets is variable - one if a channel argument is specified or two if no argument is specified. When a MIDI after touch message is received, touchin outputs from right (MIDI channel) to left (after touch value).
touchout External Output MIDI after touch messages
triangle~ External triangle~ is a triangle/ramp wavetable with signal input to change phase offset of the peak value.
triangle~ is a triangle/ramp wavetable with signal input to change phase offset of the peak value. The default lo/hi points are -1. and 1., but may be changed using the lo/hi messages.
TuioClient External Provides receiveing TUIO messages in Max
This software is part of reacTIVision, an open source fiducial tracking framework based on computer vision.
Full specification of TUIO messages and other information you can find at http://www.tuio.org/
udpreceive External Send max messages over the network using UDP.
Both udpsend and udpreceive support the 'FullPacket' message used by the CNMAT OpenSoundControl external. This means they can be used as drop in replacements for the [otudp] object.
udpsend External Send max messages over the network using UDP.
Both udpsend and udpreceive support the 'FullPacket' message used by the CNMAT OpenSoundControl external. This means they can be used as drop in replacements for the [otudp] object.
universal External Send a message to all instances of the same class in a patcher
unpack External Send list elements out separate / individual outlets / messages
Break a list up into individual messages
uzi External Sends out n bangs messages
Send a specific number of bang messages
v.* External single stream: multiply each pixel by an int or float dual stream: multiply stream 1 by stream 2
single stream: multiply each pixel by an int or float dual stream: multiply stream 1 by stream 2 In single stream mode, v.* multiply each pixel by a value. Streams with int16, int32 and float32 components are processed in their existing component sizes. For yuv images, you can choose to pass along the y or uv components unchanged. In dual stream mode, v.* multiplies each pixel in stream 1 by the brightness of the corresponding pixel in stream 2. If the first stream is int8 then the second stream is forced to int8 as well. If the first stream is float32 then the second stream is forced to float32. You can set additional gain, and define how the second streams values are interpreted using gain and modulation_center messages.
v.bufferpool External This object allows you to preallocate buffers of various formats and resolutions to be shared amongst other object.
This object allows you to preallocate buffers of various formats and resolutions to be shared amongst other object. Buffer pools can be named or unnamed. Named pools offer their buffers only to objects that have been told to allocate from those pools. Unnamed pools are available to any object without a pool preference. When created, a buffer pool is empty. If an object has declared that it will allocate its buffers from a specific buffer pool and that buffer pool cannot satisfy the request, the object will not try to get the buffers from general memory and the object will bypass itself and send the following message from its outlet: buffer_set_full
v.contrast External single stream: set the contrast for a stream dual stream: use the brightness of stream 2 to set the contrast for corresponding pixels in stream 1
single stream: set the contrast for a stream dual stream: use the brightness of stream 2 to set the contrast for corresponding pixels in stream 1 In single stream mode, v.contrast adjusts the contrast of each pixel by a value. Streams with int16, int32 and float components are processed in their existing component sizes. For yuv images, you can choose to pass along uv components unchanged. In dual stream mode, v.contrast adjusts the contrast of each pixel in stream 1 by the brightness of the corresponding pixel in stream 2. The streams are both forced to int8 before processing. You can set gain and define how second stream values are interpreted using gain and modulation_center messages.
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Libraries
boids
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='112' Jasch
Sier
Eric Singer
Wesley Smith
Based on Simon Fraser's implementation of Craig Reynolds' Boids algorithm.
Boids is free for non-commercial use.

Boids is a bird flight and animal flock simulator. It is based on the same algorithm which was used in Jurassic Park for the herding dinosaurs.
Boids takes an integer argument which is the number of boids. Each time Boids receives a bang, it calculates and outputs the new positions of the boids. The output consists of thew coordiantes for each boid, the number and type depending on the mode.

The flight parameters can be changed with messages. Use the 'dump' message to output a list of the current parameter settings.

For more information about the Boids algorithm, see Craig Reynolds' Web site at "http://reality.sgi.com/employees/craig/boids.html".
BulkStore
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='62'Tom Mays bulk storage memory device for all values (any message)
Optimized Gates
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='34'Stephen Kay 7 different optimized gates ("bgate" for bangs, "igate" for ints, "fgate" for floats, "sgate" for symbols, and "lgate" for lists. These do not need to do a message lookup, since they only deal with one data type. Also includes "andGate" and "orGate" by David Roach)
ri.rotatexyz MSP objects
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='170'Ryo Ikeshiro Calculates 3D coordinates after rotation around the x, y and z axes by performing matrix (mathematical, not Jitter) multiplication at signal rate. Ideal for generating signal rate panning data for use with the rotatexyz message to jit.gl.render.

Currently only available for Mac OS X 10.5 or later (Intel). The following have only been tested on Max 5.

4855 objects and 135 libraries within the database Last entries : December 23rd, 2023 Last comments : 0 0 visitor and 90742834 members connected RSS
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