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am-boids External A 2D implementation of Craig Reynold's boids algorithm for simulating flocking and shoaling.
The boids algorithm is implemented with full control over simulation parameters (speed, distance from each other, max turning angle, etc.). The boids' movement can also be influenced by a mouse- (or message-) controlled predator. Position and velocity data are output at every iteration.
ambi.decode~ External Decodes an ambisonic encoded sound field to a user-defined speaker array of up to 16 channels (more can be added by using more than one ambi.decode~ object).
Messages control the speaker layout, global gain, mono/spatialized balance, and decoding flavour.
append External Add one or more items to the end of a list or message
argh External passes any message/data through it, *except* #1 - #9, i.e. un-filled-in arguments.
atoi External character to integer conversion.
atoi converts a symbol, list, int, or float into a list of up to 255 integers. This can be useful for formatting messages into a stream of sysex bytes or serial commands. Both inlets receive any message, convert to a character string, and output a list of int values. The first inlet immediately translates and transmits. It also responds to bang, outputting what is in the buffer. The second inlet is used to concatenate to what is in the buffer.
B-Keeper Patch B-Keeper uses a Java object in Max/MSP to synchronise Ableton Live with a drummer.
B-Keeper takes in microphone input from the drums and sends out MIDI messages that control the tempo of Ableton Live so that Live keeps time with the drums. It's written as a Java object and is designed with a Max patch that has control parameters for the system and outputs graphics.
bangbang External Output bangs from right-to-left
Bangbang takes an optional argument giving the number of outlets (default two, max 40). It takes any message in its inlet and sends 'bang' out its outlets, right to left. Also can be abbreviated "b"
bendin External Output incoming MIDI pitch bend values
Output received MIDI pitch bend values. See also xbendin, which reports full-precision pitch bend messages
bendout External Output MIDI pitch bend messages
Transmit MIDI pitch bend messages
bgcolor External Set a patcher's background color
The bgcolor object sets a patcher's background color. It accepts 3 integer arguments to specify background color in the form red green blue. The bgcolor object's functionality is equivalent to the brgb message of the thispatcher object, and is simply a convenient way to set the background color using one object rather than the combination of loadbang, message, and thispatcher objects.
bline External bang-based multi-segment line object
The bline object is an event-driven version of the Max line object. It takes a breakpoint list of [target] [time_to_target] pairs and 'tweens' appropriately to generate a smooth function. The major difference is that the bline object is driven by bang messages sent to its left inlet instead of being driven by the Max scheduler. This gives the object a flexible timebase, which is useful when working with events that have a variable processing time (such as rendering matrices in Jitter). As with the line object, the bline object sends a bang out the object's right outlet when the current ramp is finished. It works with integer and floating point numbers, can be stopped (with the stop message), and can use multi-segment lists (unlike Max line, but in keeping with the MSP equivalent, line~).
bondo External Synchronize a group of messages
Output a set of inputs when any input is received
bufedit~ External It enables you to modify data in buffer~
It enables you to modify data in buffer~. It will be useful for making weird sound or impulse response. Don't ask me why don't you use peek~... I didn't know peek~ untill I've finished coding of bufedit~. bufedit~ has advantages and disadvantage with peek~. Advantage of bufedit~ is a lot of supported messages, for example, it is possible to make a window with a few command without Uzi, or when performing convolution and if impulse response is static or less changes, bufedit~'s fft command will help you with computational expences. And unlike peek~, bufedit~ can store value greater than 1. Disadvantage is that I strongly believe DZ's programming skill is superior than mine and I've not tested bufedit~ much yet (it seems stable for me). So please use bufedit~ at your own risk, I don't owe any responssibility to disbenefit caused by using bufedit~.
BulkMess Abstraction collect BulkVar variable groups into message boxes, names and current values
BulkStore Abstraction A bulk storage memory device for all values (any message) defined with the BulkVar abstraction.
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Libraries
boids
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='112' Jasch
Sier
Eric Singer
Wesley Smith
Based on Simon Fraser's implementation of Craig Reynolds' Boids algorithm.
Boids is free for non-commercial use.

Boids is a bird flight and animal flock simulator. It is based on the same algorithm which was used in Jurassic Park for the herding dinosaurs.
Boids takes an integer argument which is the number of boids. Each time Boids receives a bang, it calculates and outputs the new positions of the boids. The output consists of thew coordiantes for each boid, the number and type depending on the mode.

The flight parameters can be changed with messages. Use the 'dump' message to output a list of the current parameter settings.

For more information about the Boids algorithm, see Craig Reynolds' Web site at "http://reality.sgi.com/employees/craig/boids.html".
BulkStore
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='62'Tom Mays bulk storage memory device for all values (any message)
Optimized Gates
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='34'Stephen Kay 7 different optimized gates ("bgate" for bangs, "igate" for ints, "fgate" for floats, "sgate" for symbols, and "lgate" for lists. These do not need to do a message lookup, since they only deal with one data type. Also includes "andGate" and "orGate" by David Roach)
ri.rotatexyz MSP objects
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='170'Ryo Ikeshiro Calculates 3D coordinates after rotation around the x, y and z axes by performing matrix (mathematical, not Jitter) multiplication at signal rate. Ideal for generating signal rate panning data for use with the rotatexyz message to jit.gl.render.

Currently only available for Mac OS X 10.5 or later (Intel). The following have only been tested on Max 5.

4855 objects and 135 libraries within the database Last entries : December 23rd, 2023 Last comments : 0 0 visitor and 56557110 members connected RSS
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