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v.displace External v.displace displaces the input stream based on the brightnesses of the pixels of the second stream.
v.displace displaces the input stream based on the brightnesses of the pixels of the second stream. For each pixel, v.displace scales the stream 2 brightness by the horizontal and vertical scales, then calculates which pixel in stream 1 is offset by the horizontal and vertical amount, then calculates the output pixel value from a scaled sum of the 4 stream 1 pixels surrounding the offset pixel. This results in a fairly smooth, antialiased displacement as long as the scales are not too large or the stream 1 image not too contrasty.
v.fill External v.fill allows you to create an arbitrary stream with any content that you want.
v.fill allows you to create an arbitrary stream with any content that you want. In its simplest form, v.fill outputs a stream filled with a single value. You can also write values calculated in a max patch into any pixel in the frame, fill the frame with a pattern defined in a list, or create certain mathematical patterns across the frame. v.fill can operate as a source. You can start it sending a stream by sending a 1 into its first inlet. You can stop it by sending a 0. You can synchronize it to another video stream by connecting the video stream to the first inlet. v.fill in grays float32 format is appropriate for providing displacement frames for v.displacexy.
v.jit External v.jit converts a softVNS 2 stream to jitter matrices.
v.jit converts a softVNS 2 stream to jitter matrices. yuv streams are automatically converted to ARGB for jitter. float32 streams may be scaled from the 0.0 to 255.0 range for normal images in softVNS 2 to the 0.0 to 1.0 range used in jitter if desired. If the softVNS 2 stream has an alpha channel, it is also passed along as the A component of the ARGB jitter matrix.
v.life External v.life is an expanded version of the game of life.
v.life is an expanded version of the game of life. Every cell has a population ranging from 0 to 255. The rules of Conway's life are extended to allow a high and low threshold for the birth conditions, and there is also a growth rate that kicks in in the absense of lonely, overcrowded or birthing conditions. The range of behaviours is enormous and can be quite fluid if parameters are chosen right. If the frame is filled with a solid value or a grid pattern, additional behaviours approximating materials behaviours (like ripples) are possible. The values of another stream can be added to the unfolding automata to allow externals forces to affect the automata.
v.noise External v.noise produces a frame filled with random numbers.
v.noise produces a frame filled with random numbers. You can adjust the amplitude and center value for the random numbers.
v.screen External v.screen displays an incoming video stream in a rectangle in the patcher window.
v.screen displays an incoming video stream in a rectangle in the patcher window. The screen rectangle can be resized. The incoming stream is rescaled to the full rectangle. Except for ati mode and gl modes, all display modes are done in deferred mode, meaning that they are lower priority than most processing (except if over-drive is off). Usually this is okay, but there are times when you want to prioritize display. ati mode (where available) and gl mode allow the display to operate on the same priority level as the rest of the processing.
v.switchboard External v.switchboard is a cross-point or matrix switch that allows the routine of each inlet to any of the outlets.
v.switchboard is a cross-point or matrix switch that allows the routine of each inlet to any of the outlets. It can be controlled by the graphical 'matrix controller' provided with Max. Using v.switchboard provides more consistent performance for routing softVNS 2 streams because it manages the v.start and v.stop messages and broken patch-cords consistently. v.switchboard can accept at any inlet, a stream that originates in one of its outlets, though it must pass through another object for MaxMSP to agree to draw the patchcord.
v.window External v.window displays an incoming video stream in a window
v.window displays an incoming video stream in a window. The window can be resized. The incoming stream is rescaled to the full window. Except for ati mode, all display modes are done in deferred mode, meaning that they are lower priority than most processing (except if over-drive is off). Usually this is okay, but there are times when you want to prioritize display. ”ati” mode (where available) and "gl" mode allow the display to operate on the same priority level as the rest of the processing. v.window will, by default, apply any alpha channel that accompanies the received stream before displaying.
vDeal Abstraction eturns random integers within a specified range
All numbers in the range are used before any is repeated. This is similar to the urn object introduced in Max 2.2. A single argument sets the range. If the argument is omitted the default size of 128 is used. The second inlet can also be used to set the range. The range must be at least 1. Anything less causes Deal to set the deck size to 1. Changing the value at the second inlet causes the "deck" to be "shuffled." You can also shuffle the deck by sending a "shuffle" message to inlet 1. A bang at inlet 1 causes output of the next "card." Use Uzi to deal multiple cards.
vdel~ External a variable delay unit with feedback
a variable delay unit with feedback. It is controlled by an internal oscillator. However a signal connected to the fifth inlet will override the oscillator. The values of this input should range between 0-1.
WhichThread Javaclass (mxj) creates a new thread in Java and calls the bang() method from there.
mxj will automatically defer output from an outlet to the main thread if the outlet method is called from a thread other than the main or scheduler threads.
WHITEBOX EMPTYFIELD Patch A simple PRESET recaller utility with a clear interface.

Use it in your own MAX/MSP device design. Will not work on its own.

Detailed instructions, if required, inside the patcher.
For use in Ableton Live 8 and up. This is a cut and paste patch for any design that needs access to up to 16 presets.

The point of this is that it's a ready-made and attractive interface to include in an instrument or effect.
WHITEBOX PRESET DIAL External Preset Dial
A simple PRESET DIAL utility for 16 presets.

Recall settings really quickly with this!

Takes up the same room on your interface as an Ableton dial if you reduce the typeface size and dump the logo.

Use it in your own device design. Will not work on its own.

Detailed instructions, if required, inside the patcher.
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Libraries
artificial tango
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='104'Olaf Matthes The artificial tango library is a collection of externals for Max/MSP dealing with recognition, analysis and generation of musical structures and events. Most objects take MIDI data as input.
In order to use the objects from the artificial tango library FTM 2.0 has to be installed on your system.
EAMIR - the Electro-acoustic Musically Interactive Room
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='133'V.j. Manzo The EAMIR project is an open-source effort to enable educators with technology for music education. Software is designed around a common configuration which can be easily implemented by music educators around the world by downloading source code and standalone applications through eamir.org.

Users who understand programming can edit the source code and post their new source and standalone applications back to the site for the EAMIR community to use.

Much of the EAMIR software is also designed to allow students with physical and mental disabilities to create meaningful music using interfaces that are accessible to their needs.


The EAMIR SDK allows users to easily create their own EAMIR-like applications by connecting preassembled interface modules to musical modules. The interfaces include cameras with color tracking, guitar hero controllers, wii remotes and devices, dance dance revolution pads, and other gaming controllers as well as traditional MIDI instruments like keyboards.

created by V.J. Manzo
www.vjmanzo.com | www.eamir.org
ejies
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='38'Emmanuel Jourdan The ejies is a collection of abstractions utilities, digital signal processing, JavaScripts tools I have developed in Max/MSP-Jitter for my own pedagogical purposes, using the knowledge I gained while teaching at Ircam.
FuzzyLib
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='139'Alain Bonardi
Isis Truck
When manipulating human knowledge such as perception, feelings, appreciation, veracity of facts, etc., the classical logic that recognize only two truth degrees (true or false) is not always the most suitable.

To solve this problem, more than two degrees are considered in the non-classical logics. The fuzzy logic is one of these logics.

In this logic, facts are represented through membership functions: when the membership value is equal to 1 the fact is exactly true; when it is equal to 0 the fact is exactly false; in between there is an uncertainty about the veracity of the fact.

These membership functions are called "fuzzy subsets". They can be of different shapes: gaussian, trapezoidal, triangular, etc.

Thus the aim of the fuzzy logic is to propose a theoretical framework for the manipulation - representation and reasoning - of such facts.

The Fuzzy Lib library implements all the tools that are necessary to handle this manipulation: representation of a fuzzy subset (among them are the fuzzification, defuzzification and partitioning), reasoning process (generalized modus ponens, fuzzy implications, t-norms, t-conorms, etc.).

This version 1 of the Fuzzy Lib enables to implement fuzzification, uncertain reasoning and defuzzification for any number of data in the framework of Max/MSP environment.
Jimmies
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='59'Zack Settel The Jimmies is an historical collection of patches, abstractions and external objects developed for the MAX/FTS environment on the ISPW at the beginning of the 1990s, and assembled into a formal collection of tools by Zack Settel in 1993.

Zack Settel developped a new free version of the Jimmies called xjimmies : http://www.maxobjects.com/?v=libraries&id_library=100
p.jit.gl.tools
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='123' Pelado the p.jit.gl tools are designed to provide for easier learning of and experimenting with the many attributes that are available to jitter's gl objects by making them a whole lot more transparent and accessible. patches expose jitter gl object's attributes to interfaces that allow you to immediately edit and change an attribute's value. many of the parameters are attached to blines, which provide smooth changes while rendering, and all settings can be saved and recalled as presets using the pattrs that are embedded in the patches.
PeRColate
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='5'Dan Trueman PeRColate is an open-source distribution of a variety of synthesis and signal processing algorithms for Max, MSP, and Nato. It is centered around a (partial) port of the Synthesis Toolkit (STK) by Perry Cook (Princeton) and Gary Scavone (Stanford CCRMA). Like the STK, it provides a fairly easy to use library of synthesis and signal processing functions (in C) that can be wired together to create conventional and unusual instruments. Also like the STK, it includes a variety of precompiled synthesis objects, including physical modeling, modal, and PhISM class instruments; the code for these instruments can serve as foundations for creating new instruments (one example, the blotar, is included) and can be used to teach elementary and advanced synthesis techniques. Given it's STK heritage and educational function, PeRColate is largely un-optimized, though all the objects run on a 80MHz 7100, which is pretty good. PeRColate also includes a number of objects not from the STK; some are from RTcmix and others are our own evil creations, designed to crash your computer, but only after making some kind of interesting sound or image.
PMPD
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='81'Cyrille Henry Physical Modelling.
These objects provide real-time simulations, specially physical behaviors. pmpd can be used to create natural dynamic systems, like a bouncing ball, string movement, Brownian movement, chaos, fluid dynamics, sand, gravitation, and more.
With pmpd physical dynamics can be modelled without knowing the global equation of the movement. Only the cause of the movement and the involved structure are needed for the simulation. pmpd provides the basic objects for this kind of simulation. Assembling them allows the creation of a very large variety of dynamic systems .
ri.Lorenz MSP objects
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='169'Ryo Ikeshiro Calculates the Lorenz dynamical system and various modifications at signal rate. Can be controlled by either floats or signal for sample-accurate timing.

Currently only available for Mac OS X 10.5 or later (Intel). The following have only been tested on Max 5.
vRand abstractions
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='77'Gary Lee Nelson These new objects assume that you have downloaded and installed one of the the externals from the Random Objects library. There are OS9, OSX and PC versions. (Thanks again to Jeremy Bernstein.) I have not tested these new abstractions in OS 9 or Windows and would appreciate hearing from anyone you can verify that they work.

4855 objects and 135 libraries within the database Last entries : December 23rd, 2023 Last comments : 0 0 visitor and 59840682 members connected RSS
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