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cosm.render External Translates world state into messages for jit.gl.render and jit.window
jit.fullscreen Abstraction jit.fullscreen create a jit.window on the second monitor.
jit.gl.gridshape External Generate simple geometric shapes as a connected grid
The jit.gl.gridshape object creates one of several simple shapes laid out on a connected grid (sphere, torus, cylinder, opencyclinder, cube, opencube, plane, circle). These shapes may be either rendered directly, or sent out the leftmost outlet as a matrix of values. The jit.gl.gridshape object requires one argument: the name of a drawing context. A named drawing context is a named instance of a jit.window, jit.pwindow, or jit.matrix object that has an instance of the jit.gl.render object associated with it. This value may also be set via the OB3D drawto attribute.
jit.gl.handle External Use mouse movement to control position/rotation
object requires one argument: the name of a drawing context. A named drawing context is a named instance of a jit.window, jit.pwindow, orjit.matrix object which has an instance of the jit.gl.render object associated with it. This value may also be set via the OB3D drawto attribute. When the context is being drawn to a jit.window or jit.pwindow, jit.gl.handle responds to mouse clicks and drags in the destination by generating rotate and position messages out its left outlet. When these messages are sent to 3D objects, the objects can then be rotated and moved in space using the mouse.
jit.gl.model External Read and draw Wavefront .obj models
The jit.gl.model object requires one argument: the name of a drawing context. A named drawing context is a named instance of a jit.window,jit.pwindow, or jit.matrix object that has an instance of the jit.gl.render object associated with it. This value may also be set via the OB3D drawtoattribute. The jit.gl.model object reads and draws Alias/Wavefront .obj files. Currently, only tessellated polygons are supported, and not advanced features of the .obj format such as NURBS or parametric surfaces.
jit.gl.plato External Generate platonic solids
The jit.gl.plato object requires one argument: the name of a drawing context. A named drawing context is a named instance of a jit.window,jit.pwindow, or jit.matrix object that has an instance of the jit.gl.render object associated with it. This value may also be set via the OB3D drawtoattribute.
jit.gl.render External Render Open GL
The jit.gl.render object requires a single argument -- a name that will be attached to its OpenGL context. The OpenGL drawing can be sent to any named jit.window, jit.pwindow or jit.matrix object. Use the drawto destination message to change the destination on which the drawing results will be visible. When drawing to a jit.matrix object, the matrix must be sent to a pwindow or otherwise made visible in order to view the drawing.
jit.gl.text2d External Write bitmap text
The jit.gl.text2d object requires one argument: the name of a drawing context. A named drawing context is a named instance of a jit.window,jit.pwindow, or jit.matrix object that has an instance of the jit.gl.render object associated with it. This value may also be set via the OB3D drawtoattribute.
jit.gl.text3d External Write vector text
The jit.gl.text3d object requires one argument: the name of a drawing context. A named drawing context is a named instance of a jit.window,jit.pwindow, or jit.matrix object that has an instance of the jit.gl.render object associated with it. This value may also be set via the OB3D drawtoattribute.
jit.gl.videoplane External GL accelerated video plane
The jit.gl.videoplane object maps incoming video to a plane in 3D space. This may be used to exploit hardware accelerated rotation, scaling, interpolation, and blending. The jit.gl.videoplane object requires one argument: the name of a drawing context. A named drawing context is a named instance of a jit.window, jit.pwindow, or jit.matrix object that has an instance of the jit.gl.render object associated with it. This value may also be set via the OB3D drawto attribute.
jit.window External Display data in a Window
The jit.window object is a good place to draw things. It reports mouse position along with button and modifier key info so your patch can enable user interaction. It also supports objects like the jit.gl.handle object to provide built-in UI services
p.jit.window Abstraction wrapper for jit.window
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