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jit.gl.mesh External Convert matrix data into a geometric mesh for OpenGL
The jit.gl.mesh object creates a geometric surface from a jit.matrix connected to the left-most inlet containing spatial coordinates. Additional geometry can be specified by attaching other jit.matrix objects to the other inlets, which correspond to (from left to right): vertex, texcoord, normal, color, specular, edgeflag, tangent, bitangent, and index data.
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