jit.gl.mesh
 External 

Convert matrix data into a geometric mesh for OpenGL The jit.gl.mesh object creates a geometric surface from a jit.matrix connected to the leftmost inlet containing spatial coordinates. Additional geometry can be specified by attaching other jit.matrix objects to the other inlets, which correspond to (from left to right): vertex, texcoord, normal, color, specular, edgeflag, tangent, bitangent, and index data. 