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Cosm.field External interpolated lookup of a 3D field (n planes) by a matrix of 3-plane vertex locations.
cosm.render External Translates world state into messages for jit.gl.render and jit.window
hoa.projector~ External An ambisonic projection external.
hoa.projector~ discretizes the ambisonic soundfield into an array of virtual loudspeakers and gives a access to a new sound domain.
hoa.recomposer~ External Fish eye operation in the plane wave domain.
hoa.recomposer~ recomposes a plane wave decomposition into circular harmonics and allows you to perform a "fish eye" operation.
pg.distance External Distances between ints, floats or lists.
zsa.rolloff~ External The spectral roll-off point is the frequency so that x% of the signal falls below this frequency
#0 Abstraction Like [int] but is loaded with an unique number.
#_0 Abstraction Like [int] but is loaded with an unique number.
110.dB2lin Abstraction Converts dB into linear values.
242.traffic External tristimulus color tinting
2d.wave~ External Two dimensional Phase-driven oscillator using a buffer~ as a wavetable
Similar to wave~, but with an additional axis. A given ms range of an audio file will be divided into n rows. Y phase input will determine which row(s) will be used for playback. Try loading a 16-bar loop and setting your rows to be 16(or 7 for that matter). Try also using a short(150 ms or so) section of an audio file as a 2-d wave table. Set the phasor of one axis to be very fast, and one to be very slow.
2up.jit.centroids External Centroids object for image tracking
Given a matrix of intensity values from 2up.jit.tactex or another source, it generates subpixel-accurate centroids of the biggest hotspots. This can enable image tracking or other applications.
2up.jit.tactex External interface object for Tactex MTC Express
It\'s an interface object for the MTC which generates a Jitter matrix of pressure data from the pad.
3Dmatrix External perform matrix-operations on 3D-points: translate / scale / rotate / skew
3D_Outline External Create inset or embossed outlines around areas of user controls; i.e. use on top of the panel objects above for that professional integrated look.
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Libraries
A-Chaos Lib
André Sier library of non-linear strange attractors for max under macintosh sys, extended from Richard Dudas Chaos Collection, including the source (24 dynamic non-linear systems:: a-baker, a-clifford, a-collatz, a-duffing, a-fibonacci, a-ginger, a-henon-heilles, a-henon, a-henonf, a-henonphase, a-ikeda, a-jong, a-logistic, a-logistic1, a-lorenz, a-lorenz.e,a-lyapunov, a-navier-stokes, a-navier-stokes.e, a-rossler, a-stein, a-stein1, a-torus and a-verhulst)
ag.graular.suite
Adrian Gierakowski The ag.granular.suite is a collection of Max/MSP patches for generalised granular sound processing and microsound composition written using FTM/Gabor libraries (developed at IRCAM) and encapsulated as Jamoma modules. Main features include: subsample accurate scheduling, multichannel output, granulation of multiple soundfiles at the same time (with interpolation of two sources per grain), parameter randomisation and sequencing, control via OSC, preset management, preset interpolation. Its modular architecture makes it possible to easily extend it with new algorithms for grain scheduling and parameter control.
boids
Jasch
André Sier
Eric Singer
Wesley Smith
Based on Simon Fraser's implementation of Craig Reynolds' Boids algorithm.
Boids is free for non-commercial use.

Boids is a bird flight and animal flock simulator. It is based on the same algorithm which was used in Jurassic Park for the herding dinosaurs.
Boids takes an integer argument which is the number of boids. Each time Boids receives a bang, it calculates and outputs the new positions of the boids. The output consists of thew coordiantes for each boid, the number and type depending on the mode.

The flight parameters can be changed with messages. Use the 'dump' message to output a list of the current parameter settings.

For more information about the Boids algorithm, see Craig Reynolds' Web site at "http://reality.sgi.com/employees/craig/boids.html".
Cosm
Wesley Smith
Graham Wakefield
Cosm is an integrated collection of externals and abstractions to assist the construction of navigable, sonified virtual worlds using Max/MSP/Jitter. Cosm has been designed to require only minimal changes to existing Max/MSP/Jitter patches to support a number of features valuable in the creation of virtual worlds.

Supports six-degrees-of-freedom (6DoF) navigation using quaternions, spatial audio using 3rd order Ambisonics, distance filtering and doppler, collision detection using spherical intersection (query sphere), world boundaries, stereographic control, 3D field interaction, and a strategy for remote rendering.
DensityM4L
Alessandro Petrolati DensityM4L/PulsaretM4L {Ableton Live integration Granular Synthesis} www.densitygs.com Alessandro Petrolati ape@kagi.com © 2010
DensityM4L is Granular Synthesis plugins for Ableton Live. Requires Live 8.1 (better 8.1.4 or higher) and Max For Live. Details about Max For Live can be found at Ableton.com. DensityM4L plugins will only work in Ableton (not in
the MaxMSP application). Two DensityM4L Instrument and DensityM4L FX plugins, implements a soundfile
granulator (wav, aiff or mp3), (generally considered Instruments, it will be allocated on a MIDI track) and a live-buffer granulator, it can be loaded on Audio and MIDI tracks like a normal Ableton FX.
dev.pattr
Evgeniy Chernyy
Alexei Oleinikov
dev.pattr library — is a set of externals, targeted to creating realtime/interactive computer music.
DIPS5v1.01
Development Group Dips
Shu Matsuda
Takayuki Rai
DIPS (Digital Image Processing with Sound) is a plug-in software for Max. DIPS, consisting of more than 370 Max external and abstracts objects, is a powerful and user-friendly tool for the creation of interactive multimedia art, supporting interaction between sound events and visual events in Max, using Apple’s Core Image technology as well as OpenGL and OpenCV technologies.

DIPS5v1.01 is the most recent release (Oct. 2013) and available from http://dips.kcm-sd.ac.jp .
DIPS Development Group
T.Rai/S.Matsuda/Y.Morimoto/T.Fukuda/K.Takahashi
EAMIR - the Electro-acoustic Musically interactive Room
V.j. Manzo The EAMIR project is an open-source effort to enable educators with technology for music education. Software is designed around a common configuration which can be easily implemented by music educators around the world by downloading source code and standalone applications through eamir.org.

Users who understand programming can edit the source code and post their new source and standalone applications back to the site for the EAMIR community to use.

Much of the EAMIR software is also designed to allow students with physical and mental disabilities to create meaningful music using interfaces that are accessible to their needs.


The EAMIR SDK allows users to easily create their own EAMIR-like applications by connecting preassembled interface modules to musical modules. The interfaces include cameras with color tracking, guitar hero controllers, wii remotes and devices, dance dance revolution pads, and other gaming controllers as well as traditional MIDI instruments like keyboards.

created by V.J. Manzo
www.vjmanzo.com/cv | www.vincemanzo.com
FuzzyLib
Alain Bonardi
Isis Truck
When manipulating human knowledge such as perception, feelings, appreciation, veracity of facts, etc., the classical logic that recognize only two truth degrees (true or false) is not always the most suitable.

To solve this problem, more than two degrees are considered in the non-classical logics. The fuzzy logic is one of these logics.

In this logic, facts are represented through membership functions: when the membership value is equal to 1 the fact is exactly true; when it is equal to 0 the fact is exactly false; in between there is an uncertainty about the veracity of the fact.

These membership functions are called "fuzzy subsets". They can be of different shapes: gaussian, trapezoidal, triangular, etc.

Thus the aim of the fuzzy logic is to propose a theoretical framework for the manipulation - representation and reasoning - of such facts.

The Fuzzy Lib library implements all the tools that are necessary to handle this manipulation: representation of a fuzzy subset (among them are the fuzzification, defuzzification and partitioning), reasoning process (generalized modus ponens, fuzzy implications, t-norms, t-conorms, etc.).

This version 1 of the Fuzzy Lib enables to implement fuzzification, uncertain reasoning and defuzzification for any number of data in the framework of Max/MSP environment.
GEM (Graphics Environment for Multimedia)
Shigeyuki Hirai This software enable Max to render interactive 3D graphics using OpenGL.
hi-res objects
Joshua Kit Clayton high resolution msp objects which use two 32-bit audio signals to obtain near 64-bit floating point precision.
hi.tools
Max Egger An alternative to Max/MSP’s hi object, 2010 by Max Egger

hi.tools lets you communicate with human interface devices (HID), like mice, joysticks or do-it-yourself usb thingies that follow the HID specification.
iCE
Dspaudio, Inc. Sequencing, Recording and interface Building for Max/MSP
int.lib
Oli Larkin int.lib is a set of abstractions/javascripts that lets you interpolate between different presets by navigating a 2D graphical environment. It's similar in concept to the Audiomulch Metasurface, Color blobs and the Hipnoscope but implements a gravitational system, allowing you to represent presets with variable sized balls. As you move around the space, the size of the balls and their proximity to the mouse cursor affects the weight of each preset in the interpolated output.
Jamoma
Trond Lossius
Timothy Place
Matt Aidekman
John Hudak
Jamoma provides a clear structure and common features for building max patches. reducing the amount of time needed to create new performance systems, and enhancing the interchange of patches amongst max users.
jb.utilities
Joseph Branciforte A set of 50 abstractions for performing both common and awkward tasks in Max/MSP. Categories include control, data, list processing, numbers, pattr-family, statistics, strings, and user-interface. Most perform multiple related functions and are unbiased as to data type where possible. Additionally, the download contains help files.

Jimmies
Zack Settel The Jimmies is an historical collection of patches, abstractions and external objects developed for the MAX/FTS environment on the ISPW at the beginning of the 1990s, and assembled into a formal collection of tools by Zack Settel in 1993.

Zack Settel developped a new free version of the Jimmies called xjimmies : http://www.maxobjects.com/?v=libraries&id_library=100
Jitter
Cycling74 Jitter is a set of 135 brilliant new video, matrix, and 3D graphics objects for the Max graphical programming environment. The Jitter objects extend the functionality of Max4/MSP2 with flexible means to generate and manipulate matrix data -- any data that can be expressed in rows and columns, such as video and still images, 3D geometry, as well as text, spreadsheet data, particle systems, voxels, or audio. Jitter is useful to anyone interested in real-time video processing, custom effects, 2D/3D graphics, audio/visual interaction, data visualization, and analysis
KN-Lib 2.7
Roland Cahen KN-Lib is a collection of everyday abstraction tools. It contains mouse and keyboards facilities, converters, calculation, random, interval and scale generators, midi utilities...etc

(The old version is no longer available.
If necessary it can be downloades at :
ftp://ftp.forumnet.ircam.fr/pub/max/FAT/misc)
KnLib2.8.1
Roland Cahen KN-Lib 2.8 is a collection of everyday abstraction tools. It contains mouse and keyboards facilities, converters, calculation, random, interval and scale generators, midi utilities...etc
Most of them are finished, a few are in progress.
MaxAlea
Carl Faia MaxAlea contains various objects for random distributions and functions. MaxAlea was begun as a Max port of an existing PatchWork Library created in 1991-2 by Mikhail Malt. While the distributions and functions found in MaxAlea are similar to those found in the Patchwork version ,there are many differences in their functioning. The environment of Patchwork is static and is not designed for real-time work. Part of the incentive for creating these objects to work with Max was to have a dynamic and real-time environment with which to experiment and work with these algorithms in a manner as simple and straightforward as possible. One can change variables and manipulate the output in many ways in real-time. There are several different versions of the various stochastic models/processes best presented in the now classic references by Denis Lorrain and Charles Dodge. Carl Faia has used a variety of sources for the creation of this library which include the Lorrain, Dodge and Malt implementations as well as sources found on the WorldWideWeb. The externals found in the package include several random distributions, examples of random walks and 1/f noise algorithms, as well as one or two utilities written specifically for the MaxAlea library. Carl Faia wanted to make a coherent collection (as he thought Malt had managed to do in PatchWork) of these various algorithms and provide an interface easily accessible using the Max environment for real-time control. All these algorithms have been created using a seeded version of the random function found in the standard AINSI library. That is, each time the function is first run there will always be a different set of random numbers (unlike the random funtions found in Max, PatchWork and other versions of random number generators).
mc.pmpd
Mathieu Chamagne mc.pmpd is a set of abstractions built around the pmpd library.
They are made to facilitate dynamic creation and control of pmpd masses, links and interactors.
Miau-Miau international objects
Kurt Ralske 10 externals + help files: olivetti | tesselate | tintin | refrakt | wrap bounce | fling | xy.rand | xy.drunk | xy.tintin
Modal Object Library
V.j. Manzo The Modal Object Library is a collection of objects for Max/MSP that control modality.

Included are objects for all 28 diatonic modes (scales), the Messiaen modes, chords, triads, progressions, modal relationships and modal analysis. This library would be especially useful to those interested in algorithmic composition and interactive music systems.

Free registration is required. Registration forum offers patches, and objects based on this library.

created by V.J. Manzo
www.vjmanzo.com/mol | www.vincemanzo.com
net.loadbang.groovy
Nick Rothwell net.loadbang.groovy is a package which supports the Groovy scripting/programming language within MXJ for Max/MSP.

Groovy is an agile, dynamic language for the Java Virtual Machine (JVM) which builds upon Java by providing features such as closures and support for domain-specific programming (such as XML processing and database access). It integrates seamlessly with Java and is very similar in syntax.
net.loadbang.jython
Nick Rothwell Embedded Python interpreter for MaxMSP, using Jython and MXJ. This is a companion release to the Groovy interpreter.
net.loadbang.web
Nick Rothwell Jetty-based embedded web server for MaxMSP. The server is packaged into an MXJ object, and can serve files from any directory in MaxMSP\'s search path. The server implements two-way communication with Max: the object reports web requests into the Max world, and Max can create attribute bindings for JSPs.
Optimized Gates
Stephen Kay 7 different optimized gates ("bgate" for bangs, "igate" for ints, "fgate" for floats, "sgate" for symbols, and "lgate" for lists. These do not need to do a message lookup, since they only deal with one data type. Also includes "andGate" and "orGate" by David Roach)
p.jit.gl.tools
Pelado the p.jit.gl tools are designed to provide for easier learning of and experimenting with the many attributes that are available to jitter's gl objects by making them a whole lot more transparent and accessible. patches expose jitter gl object's attributes to interfaces that allow you to immediately edit and change an attribute's value. many of the parameters are attached to blines, which provide smooth changes while rendering, and all settings can be saved and recalled as presets using the pattrs that are embedded in the patches.
Panaiotis Objects
Panaiotis The Mac version is UB.

These Max objects have been enhanced since the documentation to the left was written. Help files for the objects provide information on enhancements.

The matrix object has been substantially upgraded. It now combines features of unpack, spray, funnel, append, and prepend into one object. This makes a great object to place between controllers and jit objects because it acts like a multi-prepend. There are new configuration commands and enhancements to the old: even, odd, mod,and range, among others). Most commands can be applied to inlets of outlets. There is also a mute function that adds another layer of control. Matrixctrl support has been enhanced. See the help file for full details and examples.

Most other objects now fully support floats. RCer and autocount will count in float values, not just integers.

Notegen16 is a 16 channel version of its predecessor: notegen. It is more generalized and much more efficient.
PeRColate
Dan Trueman PeRColate is an open-source distribution of a variety of synthesis and signal processing algorithms for Max, MSP, and Nato. It is centered around a (partial) port of the Synthesis Toolkit (STK) by Perry Cook (Princeton) and Gary Scavone (Stanford CCRMA). Like the STK, it provides a fairly easy to use library of synthesis and signal processing functions (in C) that can be wired together to create conventional and unusual instruments. Also like the STK, it includes a variety of precompiled synthesis objects, including physical modeling, modal, and PhISM class instruments; the code for these instruments can serve as foundations for creating new instruments (one example, the blotar, is included) and can be used to teach elementary and advanced synthesis techniques. Given it's STK heritage and educational function, PeRColate is largely un-optimized, though all the objects run on a 80MHz 7100, which is pretty good. PeRColate also includes a number of objects not from the STK; some are from RTcmix and others are our own evil creations, designed to crash your computer, but only after making some kind of interesting sound or image.
PulsaretM4L
Alessandro Petrolati DensityM4L/PulsaretM4L {Ableton Live integration Granular Synthesis} www.densitygs.com Alessandro Petrolati ape@kagi.com © 2010
DensityM4L is Granular Synthesis plugins for Ableton Live. Requires Live 8.1 (better 8.1.4 or higher) and Max For Live. Details about Max For Live can be found at Ableton.com. DensityM4L plugins will only work in Ableton (not in
the MaxMSP application). Two DensityM4L Instrument and DensityM4L FX plugins, implements a soundfile
granulator (wav, aiff or mp3), (generally considered Instruments, it will be allocated on a MIDI track) and a live-buffer granulator, it can be loaded on Audio and MIDI tracks like a normal Ableton FX.
Quintet.net
Georg Hajdu Quintet.net is an interactive network performance environment invented and developed by composer and computer musician Georg Hajdu. It enables up to five performers to play music over the internet under the control of a \
ri.Lorenz MSP objects
Ryo Ikeshiro Calculates the Lorenz dynamical system and various modifications at signal rate. Can be controlled by either floats or signal for sample-accurate timing.

Currently only available for Mac OS X 10.5 or later (intel). The following have only been tested on Max 5.
ri.rotatexyz MSP objects
Ryo Ikeshiro Calculates 3D coordinates after rotation around the x, y and z axes by performing matrix (mathematical, not Jitter) multiplication at signal rate. Ideal for generating signal rate panning data for use with the rotatexyz message to jit.gl.render.

Currently only available for Mac OS X 10.5 or later (intel). The following have only been tested on Max 5.
SDIF
Matt Wright SDIF (Sound Description interchange Format) support in Max/MSP
suivi
Ircam Two externals performing score following on soloist performances using Hidden Markov Models (HMM)
Suivi is based on FTM and requires the shared library FTMlib for Max/MSP. Both externals use an FTM track object - a sequence of time-tagged FTM values - to store the score of the soloist performance to be followed. Notes, trills and other elements of the score are represented by FTM score objects (FTM scoob class). For the moment, scores can be imported from standard MIDI files only.
An editor for the FTM track class, which will also provide a graphical control interface for the score follower is under development as well as the import of MusicXML files.
The suivi object set is distributed within the IRCAM Forum.
tapemovie
Tom Mays
Olivier Pfeiffer
Renaud Rubiano
tapemovie is a modular software environment for controlling, processing, and analyzing various media in realtime (sound, video, 3D, lighting). It has stood the test of numerous productions since 2007, for theater, dance, concert performance and installation - enabling precise control and sequencing of media and their interactions while at the same time allowing connections with multiple peripheral controllers and interfaces. It is programmed with Max/MSP/Jitter and exists as a standalone application (free download), as well as in patch version for advanced users.
Teleo Max Objects for Teleo introductory Module
MakingThings LLC This set of software will stand alone for users of the new Teleo introductory Module
Turn_To_FFT
Mitchell Turner Turn_To_FFT_1.01 is a set of pfft~ subpatches that punch irregular holes into the spectrum of a sound.
v001
--/// Vade v001 is meant to help bring a structured method for building modular and reusable performance patches for Max/MSP and Jitter - it isnt a complete low level programming system, rather an immediately useful set of pre-made objects and patching methodologies for building modules and automatically creating dynamic and scriptable user interfaces.

4818 objects and 135 libraries within the database Last entries : August 20th, 2014 Last comments : 0 RSS
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