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pipe External Delay line for numerical values
Pipe is a delay line for integers. Unlike 'delay' it can remember many values at once, putting them out at the appropriate times. With no arguments, pipe delays a single integer. More than one argument allows you to delay multiple integers by the same amount, with the rightmost outlet firing first. The delays are triggered by an integer in the leftmost inlet. Pipe can delay floating point numbers when floating point arguments are typed in.
pitch-from-intervals Abstraction pitch generator
Generates pitch classes (i.e. notes without register information) by selecting intervals from a given supply sent to the rightmost inlet. The selection principle (after Gottfried Michael Koenig) sent to the middle inlet determines how the intervals are chosen.
play Abstraction Plays a note whenever a key number is sent to the left inlet.
Plays a note whenever a key number is sent to the left inlet. The other parameters (velocity and duration) are optional and can change at any time. Since vs. 2 a MIDI-channel can be selected.
play2 Abstraction Plays a note whenever a key number is sent to the left inlet.
Plays a note whenever a key number is sent to the left inlet. The other parameters (velocity and duration) are optional and can change at any time. - Routes the MIDI-out either to specified serial port (argument: 0) or to the built-in MIDI-synthesizer of QuickTime 2.x (argument 1).

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playcontrol_v3 External 2 button sfplay~ control.
Only tested on sfplay~ so far.
Allows the use of 2 buttons to control Play/Pause (Resume) and Stop.
For best use, insert into a subpatch and then connect message boxes "Play/Pause" and "Stop" to the inlets respectively. Connect the outlet to sfplay~.
Play/Pause will Play the file from the begining and then pause if clicked again. While paused it will 'resume' if clicked. Stop will reset and it will play from the begining.
Version 3 fixed the pause/resume problem.
plugmod External Modify VST plug-in parameters in other plug-ins (pluggo)
plugmod can modify plug-in parameters in other plug-ins that have been defined with the plugparam object. It can also set a pop-up menu object with the names of all the currently loaded parameters. By setting the plugmod object to one of these parameters, you can replace, add to, or multiply the value of the parameters with values sent to the plugmod object's inlets.
pmpd.link2D External 2D link between 2D masses
This object is used to link 2 masses together to allow interaction between them. Interaction is mainly visco-elastic. Position of the 2 masses are receive to the corresponding inlets. Forces is compute and output when this object receive a bang.
pmpd.link3D External like the link2D but for 3D simulation
This object is used to link 2 masses together to allow interaction between them. Interaction is mainly visco-elastic. Position of the 2 masses are receive to the corresponding inlets. Forces is compute and output when this object receive a bang. This object is similar to link2D, but in 3 dimensions...
pmpd.mass External 1D mass. This object's inlet need forces (float), and outlet it's position (float). All forces send to it's inlet are add together. A bang allow the mass to compute it's new position, and to output it. The mass can move due to it's inertia.
ÒmassÓ objects react like a point mass. It takes forces at its input, and output its position. It move according to the Newtonian dynamics: ·F = m ?. ÒmassÓ objects got inertia, but they are punctual (they can not rotate). For each time iteration, they make the summation of forces apply to their inlet to know the acceleration to have (positive or negative).
pmpd.mass2D External 2D mass.
This object's inlet need forces, and outlet it's position. All forces send to it's inlet are add together. A bang allow the mass to compute it's new position, and to output it. The mass can move due to it's inertia. This is like the 1D object, but forces / displacement append in 2D.
pmpd.mass3D External 3D mass (a mass which can move in 3 dimension)
All forces send to it's inlet are add together. A bang allow the mass to compute it's new position, and to output it. The mass can move due to it's inertia. This is like the 3D object, but forces and displacement append in 3D.
pmpd.tLink3D External get position of 3D masses, output forces
This is a test object. It only output informations about a specific kink on 2 masses. You should connect it's inlet like a normal link connection. It's outlet correspond to internal variables of a link.
pong~ External for performing modulo arithmetic, as well as foldover or wraparound distortion.
pong either folds or wraps its input within the range of a lo val and a hi val. The optional arguments are . mode 0 is fold, mode 1 is wrap. The default mode is fold. The default range is zero to one. If hi val is greater than lo val, their behavior is swapped. All inlets accept both signals and floats. The mode message may be used to switch between fold and wrap mode. It is useful for performing modulo arithmetic, as well as foldover or wraparound distortion.
position External position - sorts a list in the left inlet using the index numbers in the right inlet.
printit External Really print everything about what comes in the inlet
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Libraries
Panaiotis Objects
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='122' Panaiotis The Mac version is UB.

These Max objects have been enhanced since the documentation to the left was written. Help files for the objects provide information on enhancements.

The matrix object has been substantially upgraded. It now combines features of unpack, spray, funnel, append, and prepend into one object. This makes a great object to place between controllers and jit objects because it acts like a multi-prepend. There are new configuration commands and enhancements to the old: even, odd, mod,and range, among others). Most commands can be applied to inlets of outlets. There is also a mute function that adds another layer of control. Matrixctrl support has been enhanced. See the help file for full details and examples.

Most other objects now fully support floats. RCer and autocount will count in float values, not just integers.

Notegen16 is a 16 channel version of its predecessor: notegen. It is more generalized and much more efficient.

4855 objects and 135 libraries within the database Last entries : December 23rd, 2023 Last comments : 0 0 visitor and 39951156 members connected RSS
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