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ajm.rseq Javaclass (mxj) rhythmic modular sequencer object
this is a rhytmic extension to ajm.seq
cosm.nav External Control object movements and orientations within a world, including messages for jit.gl.* objects
hoa.plug~ External A partcher that duplicates patcher for hoa processing.
hoa.plug~ facilitates the modularization of patches for ambisonic processing. The number of inlets and outlets is dependant on the number of inlets and outlets objects within its subpatch window, the ambisonic order andf the 1st argument. The 2nd argument is the name of the patcher to load and the 3rd argument is the mode pre, no or post decoding.
vj.buffer_cropper Abstraction remove silence from the beginning of an audio recording within a buffer~ object
remove silence from the beginning of an audio recording within a buffer~ object
zsa.rolloff~ External The spectral roll-off point is the frequency so that x% of the signal falls below this frequency
!gate Abstraction Like gate but reversed. 1 closes, anything else opens.
#1 Abstraction Just the existence of empty #x objects allows for creating subpatchers with this kind of differentiation. No annoying '#1: No such object' anymore.
11euclidean Abstraction An approach to the Euclidean algorithm using only standard max objects.
Abstraction comes with helpfile. choose 'total steps', 'hits' and 'rotation'. outputs a list.
11strokes External This external simulates keyboard input and sends it to the currently active window.
This external simulates keyboard input and sends it to the currently active window.
12tone Patch This patch is meant to be used as a subpatch in other patches. Its function is to cycle through a 12 tone serial row.
16step-seq Abstraction rythmical sequencer
A 16-step sequencer which patterns can be created by random or by supplying a list (see below) - the pattern can be changed gradually by applied operations.
242.imgmatrix External image switching/routing matrix
242.rgbseek External performs color searching on an image
2d.wave~ External Two dimensional Phase-driven oscillator using a buffer~ as a wavetable
Similar to wave~, but with an additional axis. A given ms range of an audio file will be divided into n rows. Y phase input will determine which row(s) will be used for playback. Try loading a 16-bar loop and setting your rows to be 16(or 7 for that matter). Try also using a short(150 ms or so) section of an audio file as a 2-d wave table. Set the phasor of one axis to be very fast, and one to be very slow.
2p2z~ External two-pole two-zero filter
F2p2z~ [2p2z~] is a message-based two-pole two-zero filter which is more costly than the filter object f2p~ [2pole~] but less expensive than wahwah~.
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Libraries
A-Objects
André Sier This is small growing externals set for max msp jitter by cycling74.
ranges from utility objects to some 3d synthetic motion physics sonic undulation
ag.graular.suite
Adrian Gierakowski The ag.granular.suite is a collection of Max/MSP patches for generalised granular sound processing and microsound composition written using FTM/Gabor libraries (developed at IRCAM) and encapsulated as Jamoma modules. Main features include: subsample accurate scheduling, multichannel output, granulation of multiple soundfiles at the same time (with interpolation of two sources per grain), parameter randomisation and sequencing, control via OSC, preset management, preset interpolation. Its modular architecture makes it possible to easily extend it with new algorithms for grain scheduling and parameter control.
AHRS Max Library
Giuseppe Torre The AHRS Library (Attitude Heading Reference System) is a set of Max externals that allows you to perform a series of basic calculations for 3D/4D vectorial math used in aerodynamics.
If you are using a three axis accelerometer and a three-axis magnetometer check out the"ahrs_triad" object which enables you to find the orientation of your cluster of sensor with respect to the Earth fixed coordinates.
boids
Jasch
André Sier
Eric Singer
Wesley Smith
Based on Simon Fraser's implementation of Craig Reynolds' Boids algorithm.
Boids is free for non-commercial use.

Boids is a bird flight and animal flock simulator. It is based on the same algorithm which was used in Jurassic Park for the herding dinosaurs.
Boids takes an integer argument which is the number of boids. Each time Boids receives a bang, it calculates and outputs the new positions of the boids. The output consists of thew coordiantes for each boid, the number and type depending on the mode.

The flight parameters can be changed with messages. Use the 'dump' message to output a list of the current parameter settings.

For more information about the Boids algorithm, see Craig Reynolds' Web site at "http://reality.sgi.com/employees/craig/boids.html".
Cosm
Wesley Smith
Graham Wakefield
Cosm is an integrated collection of externals and abstractions to assist the construction of navigable, sonified virtual worlds using Max/MSP/Jitter. Cosm has been designed to require only minimal changes to existing Max/MSP/Jitter patches to support a number of features valuable in the creation of virtual worlds.

Supports six-degrees-of-freedom (6DoF) navigation using quaternions, spatial audio using 3rd order Ambisonics, distance filtering and doppler, collision detection using spherical intersection (query sphere), world boundaries, stereographic control, 3D field interaction, and a strategy for remote rendering.
cv.jit
Jean-Marc Pelletier cv.jit is a collection of max/msp/jitter tools for computer vision applications. The goals of this project are to provide externals and abstractions to assist users in tasks such as image segmentation, shape and gesture recognition, motion tracking, etc. as well as to provide educational tools that outline the basics of computer vision techniques.
DensityM4L
Alessandro Petrolati DensityM4L/PulsaretM4L {Ableton Live Integration Granular Synthesis} www.densitygs.com Alessandro Petrolati ape@kagi.com © 2010
DensityM4L is Granular Synthesis plugins for Ableton Live. Requires Live 8.1 (better 8.1.4 or higher) and Max For Live. Details about Max For Live can be found at Ableton.com. DensityM4L plugins will only work in Ableton (not in
the MaxMSP application). Two DensityM4L Instrument and DensityM4L FX plugins, implements a soundfile
granulator (wav, aiff or mp3), (generally considered Instruments, it will be allocated on a MIDI track) and a live-buffer granulator, it can be loaded on Audio and MIDI tracks like a normal Ableton FX.
DIPS5v1.01
Development Group Dips
Shu Matsuda
Takayuki Rai
DIPS (Digital Image Processing with Sound) is a plug-in software for Max. DIPS, consisting of more than 370 Max external and abstracts objects, is a powerful and user-friendly tool for the creation of interactive multimedia art, supporting interaction between sound events and visual events in Max, using Apple’s Core Image technology as well as OpenGL and OpenCV technologies.

DIPS5v1.01 is the most recent release (Oct. 2013) and available from http://dips.kcm-sd.ac.jp .
DIPS Development Group
T.Rai/S.Matsuda/Y.Morimoto/T.Fukuda/K.Takahashi
EAMIR - the Electro-acoustic Musically Interactive Room
V.j. Manzo The EAMIR project is an open-source effort to enable educators with technology for music education. Software is designed around a common configuration which can be easily implemented by music educators around the world by downloading source code and standalone applications through eamir.org.

Users who understand programming can edit the source code and post their new source and standalone applications back to the site for the EAMIR community to use.

Much of the EAMIR software is also designed to allow students with physical and mental disabilities to create meaningful music using interfaces that are accessible to their needs.


The EAMIR SDK allows users to easily create their own EAMIR-like applications by connecting preassembled interface modules to musical modules. The interfaces include cameras with color tracking, guitar hero controllers, wii remotes and devices, dance dance revolution pads, and other gaming controllers as well as traditional MIDI instruments like keyboards.

created by V.J. Manzo
www.vjmanzo.com/cv | www.vincemanzo.com
ejies
Emmanuel Jourdan The ejies is a collection of abstractions utilities, digital signal processing, JavaScripts tools I have developed in Max/MSP-Jitter for my own pedagogical purposes, using the knowledge I gained while teaching at Ircam.
Flock Vision Toolkit
Mark Godfrey
Jason Freeman
The Flock Vision Toolkit is a set of computer vision algorithms and utilities for lens correction, skew correction, image stitching, and particle filter-based tracking.

These objects were developed by Mark Godfrey, an MS candidate in Music Technology at Georgia Tech and one of the principal collaborators on Jason Freeman\'s Flock, an evening-length performance work for saxophone quartet and audience participation.
FTM
Norbert Schnell FTM is a shared library for Max/MSP (FTMlib) providing a small and simple real-time object system and a couple of optimized services to be used within Max/MSP externals. FTMlib is distributed with a set of basic Max/MSP objects (FTM externals) giving access to the library\'s functionalities.
FuzzyLib
Alain Bonardi
Isis Truck
When manipulating human knowledge such as perception, feelings, appreciation, veracity of facts, etc., the classical logic that recognize only two truth degrees (true or false) is not always the most suitable.

To solve this problem, more than two degrees are considered in the non-classical logics. The fuzzy logic is one of these logics.

In this logic, facts are represented through membership functions: when the membership value is equal to 1 the fact is exactly true; when it is equal to 0 the fact is exactly false; in between there is an uncertainty about the veracity of the fact.

These membership functions are called "fuzzy subsets". They can be of different shapes: gaussian, trapezoidal, triangular, etc.

Thus the aim of the fuzzy logic is to propose a theoretical framework for the manipulation - representation and reasoning - of such facts.

The Fuzzy Lib library implements all the tools that are necessary to handle this manipulation: representation of a fuzzy subset (among them are the fuzzification, defuzzification and partitioning), reasoning process (generalized modus ponens, fuzzy implications, t-norms, t-conorms, etc.).

This version 1 of the Fuzzy Lib enables to implement fuzzification, uncertain reasoning and defuzzification for any number of data in the framework of Max/MSP environment.
GEM (Graphics Environment for Multimedia)
Shigeyuki Hirai This software enable Max to render interactive 3D graphics using OpenGL.
Granular Toolkit
Nathan Wolek set of externals and abstractions developed using several granular synthesis concepts. Effects available in this download include pitch shifting, spatializing, \"clouds\", chord production and looping.
hi-res objects
Joshua Kit Clayton high resolution msp objects which use two 32-bit audio signals to obtain near 64-bit floating point precision.
hi.tools
Max Egger An alternative to Max/MSP’s hi object, 2010 by Max Egger

hi.tools lets you communicate with human interface devices (hiD), like mice, joysticks or do-it-yourself usb thingies that follow the hiD specification.
HoaLibrary
Julien Colafrancesco
Pierre Guillot
Eliott Paris
Hoa Library is a collection of C++ classes and MAX/MSP objects destined to high order ambisonic sound reproduction.
It‘s totally free and made availlable by CICM, a research center bi-localized between Paris VIII University and the MSH (Maison des sciences de l‘Homme).
imp.dmx
David Butler imp.dmx is a cross-platform collection of Max/MSP/Jitter abstractions for dealing with DMX data in various forms. It focuses around the use of jitter matrices to store data, which the objects then read and write to. The aim is to provide the bridge between your patch and whatever object or method you use to output DMX from Max. The abstractions use native Max objects only, excepting the Art-Net patches which use some custom java networking objects, included in the distribution package.
If you have any questions or suggestions, please contact me at david@theimpersonalstereo.com.
Check for updates at http://www.theimpersonalstereo.com.
int.lib
Oli Larkin int.lib is a set of abstractions/javascripts that lets you interpolate between different presets by navigating a 2D graphical environment. It's similar in concept to the Audiomulch Metasurface, Color blobs and the hipnoscope but implements a gravitational system, allowing you to represent presets with variable sized balls. As you move around the space, the size of the balls and their proximity to the mouse cursor affects the weight of each preset in the interpolated output.
ISPW Compatibility Library
Zack Settel This library provides a set of abstractions which allow a certain degree of compatibility between MSP and Miller Puckette's Max0.26/FTS for the ISPW/SIM (Ircam Signal Processing Workstation/Station d'Informatique Musicale). It contains abstractions for all of the ISPW (signal) objects whose name has changed in MSP, and some additional abstractions to replace objects found in the "lib" and "ISPW jimmies".
Jeroen_ChaosLib
Jeroen Liebregts This set of objects is capable of generating an infinite amount of attractors by automatically constructing nonlinear equations. These formulas are of the type quadratic and cubic, so their highest term is to the power of two (quadratic) or three (cubic). The quadratic equations go up to four dimensions, the cubic up to three. Example patches are included.
Jimmies
Zack Settel The Jimmies is an historical collection of patches, abstractions and external objects developed for the MAX/FTS environment on the ISPW at the beginning of the 1990s, and assembled into a formal collection of tools by Zack Settel in 1993.

Zack Settel developped a new free version of the Jimmies called xjimmies : http://www.maxobjects.com/?v=libraries&id_library=100
Jitter
Cycling74 Jitter is a set of 135 brilliant new video, matrix, and 3D graphics objects for the Max graphical programming environment. The Jitter objects extend the functionality of Max4/MSP2 with flexible means to generate and manipulate matrix data -- any data that can be expressed in rows and columns, such as video and still images, 3D geometry, as well as text, spreadsheet data, particle systems, voxels, or audio. Jitter is useful to anyone interested in real-time video processing, custom effects, 2D/3D graphics, audio/visual interaction, data visualization, and analysis
Jitter 1.5
Cycling74 In this librairy are listed only the new objects since version 1.5. For all others Jitter objects, please go to "Jitter" library.
Max
Cycling74 Max/MSP is a graphical environment for music, audio, and multimedia. In use worldwide for over fifteen years by performers, composers, artists, teachers, and students, Max/MSP is the way to make your computer do things that reflect your individual ideas and dreams.
Max 4.5
Cycling74 A graphical programming environment for music and media development.
In this librairy are listed only the new objects since version 4.5.
MaxAlea
Carl Faia MaxAlea contains various objects for random distributions and functions. MaxAlea was begun as a Max port of an existing PatchWork Library created in 1991-2 by Mikhail Malt. While the distributions and functions found in MaxAlea are similar to those found in the Patchwork version ,there are many differences in their functioning. The environment of Patchwork is static and is not designed for real-time work. Part of the incentive for creating these objects to work with Max was to have a dynamic and real-time environment with which to experiment and work with these algorithms in a manner as simple and straightforward as possible. One can change variables and manipulate the output in many ways in real-time. There are several different versions of the various stochastic models/processes best presented in the now classic references by Denis Lorrain and Charles Dodge. Carl Faia has used a variety of sources for the creation of this library which include the Lorrain, Dodge and Malt implementations as well as sources found on the WorldWideWeb. The externals found in the package include several random distributions, examples of random walks and 1/f noise algorithms, as well as one or two utilities written specifically for the MaxAlea library. Carl Faia wanted to make a coherent collection (as he thought Malt had managed to do in PatchWork) of these various algorithms and provide an interface easily accessible using the Max environment for real-time control. All these algorithms have been created using a seeded version of the random function found in the standard AINSI library. That is, each time the function is first run there will always be a different set of random numbers (unlike the random funtions found in Max, PatchWork and other versions of random number generators).
Modal Object Library
V.j. Manzo The Modal Object Library is a collection of objects for Max/MSP that control modality.

Included are objects for all 28 diatonic modes (scales), the Messiaen modes, chords, triads, progressions, modal relationships and modal analysis. This library would be especially useful to those interested in algorithmic composition and interactive music systems.

Free registration is required. Registration forum offers patches, and objects based on this library.

created by V.J. Manzo
www.vjmanzo.com/mol | www.vincemanzo.com
MSP
Cycling74 Max/MSP is a graphical environment for music, audio, and multimedia. In use worldwide for over fifteen years by performers, composers, artists, teachers, and students, Max/MSP is the way to make your computer do things that reflect your individual ideas and dreams.
net.loadbang.groovy
Nick Rothwell net.loadbang.groovy is a package which supports the Groovy scripting/programming language within MXJ for Max/MSP.

Groovy is an agile, dynamic language for the Java Virtual Machine (JVM) which builds upon Java by providing features such as closures and support for domain-specific programming (such as XML processing and database access). It integrates seamlessly with Java and is very similar in syntax.
net.loadbang.jython
Nick Rothwell Embedded Python interpreter for MaxMSP, using Jython and MXJ. This is a companion release to the Groovy interpreter.
p.jit.gl.tools
Pelado the p.jit.gl tools are designed to provide for easier learning of and experimenting with the many attributes that are available to jitter's gl objects by making them a whole lot more transparent and accessible. patches expose jitter gl object's attributes to interfaces that allow you to immediately edit and change an attribute's value. many of the parameters are attached to blines, which provide smooth changes while rendering, and all settings can be saved and recalled as presets using the pattrs that are embedded in the patches.
Panaiotis Objects
Panaiotis The Mac version is UB.

These Max objects have been enhanced since the documentation to the left was written. Help files for the objects provide information on enhancements.

The matrix object has been substantially upgraded. It now combines features of unpack, spray, funnel, append, and prepend into one object. This makes a great object to place between controllers and jit objects because it acts like a multi-prepend. There are new configuration commands and enhancements to the old: even, odd, mod,and range, among others). Most commands can be applied to inlets of outlets. There is also a mute function that adds another layer of control. Matrixctrl support has been enhanced. See the help file for full details and examples.

Most other objects now fully support floats. RCer and autocount will count in float values, not just integers.

Notegen16 is a 16 channel version of its predecessor: notegen. It is more generalized and much more efficient.
PeRColate
Dan Trueman PeRColate is an open-source distribution of a variety of synthesis and signal processing algorithms for Max, MSP, and Nato. It is centered around a (partial) port of the Synthesis Toolkit (STK) by Perry Cook (Princeton) and Gary Scavone (Stanford CCRMA). Like the STK, it provides a fairly easy to use library of synthesis and signal processing functions (in C) that can be wired together to create conventional and unusual instruments. Also like the STK, it includes a variety of precompiled synthesis objects, including physical modeling, modal, and PhiSM class instruments; the code for these instruments can serve as foundations for creating new instruments (one example, the blotar, is included) and can be used to teach elementary and advanced synthesis techniques. Given it's STK heritage and educational function, PeRColate is largely un-optimized, though all the objects run on a 80MHz 7100, which is pretty good. PeRColate also includes a number of objects not from the STK; some are from RTcmix and others are our own evil creations, designed to crash your computer, but only after making some kind of interesting sound or image.
PMPD
Cyrille Henry Physical Modelling.
These objects provide real-time simulations, specially physical behaviors. pmpd can be used to create natural dynamic systems, like a bouncing ball, string movement, Brownian movement, chaos, fluid dynamics, sand, gravitation, and more.
With pmpd physical dynamics can be modelled without knowing the global equation of the movement. Only the cause of the movement and the involved structure are needed for the simulation. pmpd provides the basic objects for this kind of simulation. Assembling them allows the creation of a very large variety of dynamic systems .
PulsaretM4L
Alessandro Petrolati DensityM4L/PulsaretM4L {Ableton Live Integration Granular Synthesis} www.densitygs.com Alessandro Petrolati ape@kagi.com © 2010
DensityM4L is Granular Synthesis plugins for Ableton Live. Requires Live 8.1 (better 8.1.4 or higher) and Max For Live. Details about Max For Live can be found at Ableton.com. DensityM4L plugins will only work in Ableton (not in
the MaxMSP application). Two DensityM4L Instrument and DensityM4L FX plugins, implements a soundfile
granulator (wav, aiff or mp3), (generally considered Instruments, it will be allocated on a MIDI track) and a live-buffer granulator, it can be loaded on Audio and MIDI tracks like a normal Ableton FX.
suivi
Ircam Two externals performing score following on soloist performances using hidden Markov Models (HMM)
Suivi is based on FTM and requires the shared library FTMlib for Max/MSP. Both externals use an FTM track object - a sequence of time-tagged FTM values - to store the score of the soloist performance to be followed. Notes, trills and other elements of the score are represented by FTM score objects (FTM scoob class). For the moment, scores can be imported from standard MIDI files only.
An editor for the FTM track class, which will also provide a graphical control interface for the score follower is under development as well as the import of MusicXML files.
The suivi object set is distributed within the IRCAM Forum.
tapemovie
Tom Mays
Olivier Pfeiffer
Renaud Rubiano
tapemovie is a modular software environment for controlling, processing, and analyzing various media in realtime (sound, video, 3D, lighting). It has stood the test of numerous productions since 2007, for theater, dance, concert performance and installation - enabling precise control and sequencing of media and their interactions while at the same time allowing connections with multiple peripheral controllers and interfaces. It is programmed with Max/MSP/Jitter and exists as a standalone application (free download), as well as in patch version for advanced users.
Teleo Max Objects for Teleo Introductory Module
MakingThings LLC This set of software will stand alone for users of the new Teleo Introductory Module
Time TunnelXL
Komika Hackage This pair of externals decodes timecoded vinyl (currently only traktor scratch vinyl) and plays the decoded stream through a resample external back. It can be used to scratch sounds, movies or whatever else Max/MSP is offering to scratch.
tno
Dominique Ehret externals created while working for Théâtre national de l'Odéon in Paris, France
Toolkit
Robin Davis You can think of these tools as virtual instruments - record your jam sessions, and take out the good bits for use in your music.
UBC Toolbox
Keith Hamel
Bob Pritchard
A collection of modules for creating and processing audio in Max/MSP and manipulating video and 3D graphics using Jitter.
v001
--/// Vade v001 is meant to help bring a structured method for building modular and reusable performance patches for Max/MSP and Jitter - it isnt a complete low level programming system, rather an immediately useful set of pre-made objects and patching methodologies for building modules and automatically creating dynamic and scriptable user interfaces.

4786 objects and 134 libraries within the database Last entries : April 1st, 2014 Last comments : 0 184 visitors connected RSS
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