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between-lin-urn Abstraction random based object
Bang (or any input) in left inlet outputs a random number <float> of a linear scale between min float> and max float> with a certain number of elements. An already chosen element is blocked until all the others have been selected ("repetition check").
between-log Abstraction random based object
Bang (or any input) in left inlet outputs a random number <float> of a logarithmic scale between min float> and max float> with a certain number of elements.
between-log-urn Abstraction random based object
Bang (or any input) in left inlet outputs a random number <float> of a logarithmic scale between min float> and max float> with a certain number of elements. An already chosen element is blocked until all the others have been selected ("repetition check").
binop1 + - * / External Arithmetic operators + - * /
The arithmetic operations: addition (+), subtraction (-), multiplication (*), and division (/), can be defined as either floating point or integer following the argument's type. The argument is optional for integer arithmetic. The right inlet acts to change the argument value but causes no output. The left inlet introduces the other operand and causes output to be produced. Bang (at left) causes output without changing either value.
bitand~ External Bitwise and signal operator.
Bitwise and signal operator. Can perform bitwise boolean operations on a floating point signal as bits or as an integer. Note that if you are converting the floats to ints and back that single precision floating point values only retain 24 bits of integer resolution. The floating point bits from left to right are <1 sign bit> <8 exponent bits> <23 mantissa bits>.
bitnot~ External Bitwise not signal operator.
Bitwise not signal operator. Can perform bitwise boolean operations on a floating point signal as bits or as an integer. Note that if you are converting the floats to ints and back that single precision floating point values only retain 24 bits of integer resolution. The floating point bits from left to right are <1 sign bit> <8 exponent bits> <23 mantissa bits>.
bitor~ External Bitwise or signal operator.
Bitwise or signal operator. Can perform bitwise boolean operations on a floating point signal as bits or as an integer. Note that if you are converting the floats to ints and back that single precision floating point values only retain 24 bits of integer resolution. I'll probably make some hr.bitwise objects at some point. The floating point bits from left to right are <1 sign bit> <8 exponent bits> <23 mantissa bits>.
bitshift~ External Bitwise shift signal operator.
Bitwise shift signal operator. Can perform bitwise operations on a floating point signal as bits or as an integer. Note that if you are converting the floats to ints and back that single precision floating point values only retain 24 bits of integer resolution. The floating point bits from left to right are <1 sign bit> <8 exponent bits> <23 mantissa bits>. positive shift values correspond to left shifting that number of bits, negative shift values correspond to right shifting that number of bits.
bitxor~ External Bitwise xor signal operator.
Bitwise xor signal operator. Can perform bitwise boolean operations on a floating point signal as bits or as an integer. Note that if you are converting the floats to ints and back that single precision floating point values only retain 24 bits of integer resolution. The floating point bits from left to right are <1 sign bit> <8 exponent bits> <23 mantissa bits>.
bline External bang-based multi-segment line object
The bline object is an event-driven version of the Max line object. It takes a breakpoint list of [target] [time_to_target] pairs and 'tweens' appropriately to generate a smooth function. The major difference is that the bline object is driven by bang messages sent to its left inlet instead of being driven by the Max scheduler. This gives the object a flexible timebase, which is useful when working with events that have a variable processing time (such as rendering matrices in Jitter). As with the line object, the bline object sends a bang out the object's right outlet when the current ramp is finished. It works with integer and floating point numbers, can be stopped (with the stop message), and can use multi-segment lists (unlike Max line, but in keeping with the MSP equivalent, line~).
bpm External A simple patch that converts float and integer to a bpm value for metro.
Use between integer/float (right inlet) and metro. Left input requires a bang to make the calculation. Only works in common time. For example set Integer to 120bpm, metro will output 500ms.
brownian Abstraction random based object
Random generator based on ¬brownian movements". Outputs random numbers between min float> and max float> excluding max. The distance between two random numbers is determined by the brownian factor <float between 0 and 1>. When this factor is 1, "brownian" behaves like an ordinary random generator. When the factor is O, always the same number is repeated.
bufGranul~ External sound buffer~ granulation DSP object
Advanced sound buffer~ granulation DSP engine for MaxMSP. Features are buffer based enveloppe, float/signal parameter control, internal spatialisation of each grain on 2-4-6-8 channels, high polyphony ( up to 512 simultaneous grains ).
ceil External next higher integer from float
clip External Limit numbers within a certain range
Constrains an int, float or list within a certain range
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Libraries
hi-res objects
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='63'Joshua Kit Clayton high resolution msp objects which use two 32-bit audio signals to obtain near 64-bit floating point precision.
Optimized Gates
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='34'Stephen Kay 7 different optimized gates ("bgate" for bangs, "igate" for ints, "fgate" for floats, "sgate" for symbols, and "lgate" for lists. These do not need to do a message lookup, since they only deal with one data type. Also includes "andGate" and "orGate" by David Roach)
Panaiotis Objects
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='122' Panaiotis The Mac version is UB.

These Max objects have been enhanced since the documentation to the left was written. Help files for the objects provide information on enhancements.

The matrix object has been substantially upgraded. It now combines features of unpack, spray, funnel, append, and prepend into one object. This makes a great object to place between controllers and jit objects because it acts like a multi-prepend. There are new configuration commands and enhancements to the old: even, odd, mod,and range, among others). Most commands can be applied to inlets of outlets. There is also a mute function that adds another layer of control. Matrixctrl support has been enhanced. See the help file for full details and examples.

Most other objects now fully support floats. RCer and autocount will count in float values, not just integers.

Notegen16 is a 16 channel version of its predecessor: notegen. It is more generalized and much more efficient.
ri.Lorenz MSP objects
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='169'Ryo Ikeshiro Calculates the Lorenz dynamical system and various modifications at signal rate. Can be controlled by either floats or signal for sample-accurate timing.

Currently only available for Mac OS X 10.5 or later (Intel). The following have only been tested on Max 5.

4855 objects and 135 libraries within the database Last entries : December 23rd, 2023 Last comments : 0 0 visitor and 45835482 members connected RSS
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