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Gravity Balls Patch This is a Jitter patch that explores physics a little bit. There are 5 colored balls that bounce around the screen, and exert a gravitational force on each other depending on the distance between them and their mass (which you can change).
Gravity Balls 3D Patch This is a Jitter patch that explores physics a little bit. There are 5 colored balls that bounce around the screen, and exert a gravitational force on each other depending on the distance between them and their mass (which you can change).
gverb~ External reverb
This object implements the same reverb algorithm found in my Griesinger VST plug-in below. It is a pretty good stereo reverb at a low CPU load. It currently allows the user to change the decay time and not much else. More parameters (like those in the plug-in) will be available in future versions.
happens~ External 2-states threshold detector with attack and release times
When using noisy sensor data to trigger something, there's often the need of obtaining a steady signal to indicate that the threshold has been exceeded for a determinate amount of time, and viceversa.
Happens~ outputs 1 when the input signal has exceeded the threshold for a determinate amount of time. While the signal is under the threshold value, the attack time of the internal envelope follower is the one defined by the user, ad the release time is 0. When the state changes to triggered, the attack time is 0 and the release time is the one specified by the user.
hh.leaky Abstraction Allows you to treat an input like an energy source
based on ideas introduced to me by Joel Ryan. hh.leaky allows you to treat an input like an energy source: high values pass through unchanged but then are regularly decremented until a value higher than the current state is input.(hh.leaky replaces the older leaky object)
hint External pop-up floating hint/tooltip for user interface assistance
Move the mouse over the slider below and leave it there for a second. You'll see a message appear on the screen below the slider explaining its function. Now unlock the patcher and you'll see a a dotted hint object that defines the area over which mouse movement will trigger the message. The hint object over the MSP picture below has a number of messages you can use to change its appearance. In addition, you can select a hint object and set its font and font size using the Font menu, or use its Get Info... dialog to set the other stuff.
hoa.wider~ Abstraction A fractional ambisonic's orders simulator.
hoa.wider~ can be used to make more wide the diffusion of a localised sound. The order depending signals are weighted and appear in a logarithmic way to have linear changes.
hr.rampsmooth~ External hr.rampsmooth~ smooths an incoming double precision signal across n samples.
hr.rampsmooth~ smooths an incoming double precision signal across n samples. Each time an incoming value changes, it begins a linear ramp of n samples to reach this value. A type of lowpass filter. 'n' is specified either as an argument or with the 'ramp ' message
hsv2rgb Change HSV to RGB External
ike.gain~ Abstraction A simple audio gain abstraction that includes settable defaults and a line~ object for ramping gain changes.
int External Store an integer
Int takes an optional argument which can be changed via an int in the right inlet without producing output. The left inlet takes an int which changes the value, or 'bang'. Both messages produce output. The outlet sends the value as an integer.
jb.change Abstraction separate dynamic and static input
jb.multichange Abstraction separate dynamic and static input for any number of indexed variables
jcom.change External Filter repetitions
jg.granulate~ External granulation of input from a buffer
jg.granulate~ granulates sound stored in a buffer. You define a segment of the buffer and set how quickly the granulator moves through the buffer (traversal speed). Other parameters include grain rate, grain duration, randomization of grain input and output times, transposition, grain envelope. You can set a transposition collection, from which grain transpositions will be selected randomly. Output from 1 to 8 channels. Everything can be changed at run time.

GPL-licensed source code is available.
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Libraries
boids
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='112' Jasch
Sier
Eric Singer
Wesley Smith
Based on Simon Fraser's implementation of Craig Reynolds' Boids algorithm.
Boids is free for non-commercial use.

Boids is a bird flight and animal flock simulator. It is based on the same algorithm which was used in Jurassic Park for the herding dinosaurs.
Boids takes an integer argument which is the number of boids. Each time Boids receives a bang, it calculates and outputs the new positions of the boids. The output consists of thew coordiantes for each boid, the number and type depending on the mode.

The flight parameters can be changed with messages. Use the 'dump' message to output a list of the current parameter settings.

For more information about the Boids algorithm, see Craig Reynolds' Web site at "http://reality.sgi.com/employees/craig/boids.html".
Cosm
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='147'Wesley Smith
Graham Wakefield
Cosm is an integrated collection of externals and abstractions to assist the construction of navigable, sonified virtual worlds using Max/MSP/Jitter. Cosm has been designed to require only minimal changes to existing Max/MSP/Jitter patches to support a number of features valuable in the creation of virtual worlds.

Supports six-degrees-of-freedom (6DoF) navigation using quaternions, spatial audio using 3rd order Ambisonics, distance filtering and doppler, collision detection using spherical intersection (query sphere), world boundaries, stereographic control, 3D field interaction, and a strategy for remote rendering.
ISPW Compatibility Library
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='68'Zack Settel This library provides a set of abstractions which allow a certain degree of compatibility between MSP and Miller Puckette's Max0.26/FTS for the ISPW/SIM (Ircam Signal Processing Workstation/Station d'Informatique Musicale). It contains abstractions for all of the ISPW (signal) objects whose name has changed in MSP, and some additional abstractions to replace objects found in the "lib" and "ISPW jimmies".
Jamoma
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='79'Trond Lossius
Timothy Place
Matt Aidekman
John Hudak
Jamoma provides a clear structure and common features for building max patches. reducing the amount of time needed to create new performance systems, and enhancing the interchange of patches amongst max users.
MaxAlea
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='96'Carl Faia MaxAlea contains various objects for random distributions and functions. MaxAlea was begun as a Max port of an existing PatchWork Library created in 1991-2 by Mikhail Malt. While the distributions and functions found in MaxAlea are similar to those found in the Patchwork version ,there are many differences in their functioning. The environment of Patchwork is static and is not designed for real-time work. Part of the incentive for creating these objects to work with Max was to have a dynamic and real-time environment with which to experiment and work with these algorithms in a manner as simple and straightforward as possible. One can change variables and manipulate the output in many ways in real-time. There are several different versions of the various stochastic models/processes best presented in the now classic references by Denis Lorrain and Charles Dodge. Carl Faia has used a variety of sources for the creation of this library which include the Lorrain, Dodge and Malt implementations as well as sources found on the WorldWideWeb. The externals found in the package include several random distributions, examples of random walks and 1/f noise algorithms, as well as one or two utilities written specifically for the MaxAlea library. Carl Faia wanted to make a coherent collection (as he thought Malt had managed to do in PatchWork) of these various algorithms and provide an interface easily accessible using the Max environment for real-time control. All these algorithms have been created using a seeded version of the random function found in the standard AINSI library. That is, each time the function is first run there will always be a different set of random numbers (unlike the random funtions found in Max, PatchWork and other versions of random number generators).
p.jit.gl.tools
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='123' Pelado the p.jit.gl tools are designed to provide for easier learning of and experimenting with the many attributes that are available to jitter's gl objects by making them a whole lot more transparent and accessible. patches expose jitter gl object's attributes to interfaces that allow you to immediately edit and change an attribute's value. many of the parameters are attached to blines, which provide smooth changes while rendering, and all settings can be saved and recalled as presets using the pattrs that are embedded in the patches.
SDIF
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='43'Matt Wright SDIF (Sound Description Interchange Format) support in Max/MSP
xjimmies
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='100'Zack Settel
Jean-michel Dumas
Parts of the nSLAM audio suite.
The "xjimmies" library included with nSLAM v2.0 offers new functionality not defined in the original "jimmies" running under Max/MSP.
Specifically, a number of new objects have been added for working with multichannel sound, sound source simulation and immersive audio. The name of the library, formerly "jimmies", was changed to "xjimmies", since the "X"-platform library runs in both PD (Windows/OSX/Linux) and now, in Max/MSP (Windows/OSX).

4855 objects and 135 libraries within the database Last entries : December 23rd, 2023 Last comments : 0 0 visitor and 84535787 members connected RSS
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