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filepath External Manage file searching, file path
The filepath object is used in the File Preferences patcher to report and change the various folders Max uses to look for files at certain times.
filesys Javaclass (mxj) Remove, copy or rename a file, check for existence of a file. Remove and create directories.
This Java class understands 5 messages:
- rm to delete a file or an empty folder;
- mv to move a file to a new destination or change its name.
- exists to to check the existence of a file.
- mkdir to create a new directory.
- cp to create a copy of a file.
filewatch External Notify Max of a file change.
The filewatch object reports when a file or folder -- specified by name (in the search path) or by complete path -- changes.
flange1~ Abstraction flanger
flange1~ is a simple flanger that is closely related to comb2~. The principal difference is that it uses a variable delay tap. An added parameter controls the portamento time of the resonant frequency when it is changed. This abstraction is intended for use with dynamic parameter changes. As with the comb filter, equally spaced peaks or troughs in the output signal's frequency response are created at each multiple of the peak width (a frequency value in Hz). This is done by adding a slightly delayed version of a signal to itself, which causes regularlyspaced phase cancellation in the signal’s spectrum. Negative values for the intensity parameter cause the center frequency of all peaks to be shifted by half the peak width (i.e. the troughs occur at each multiple of the given width).
flanjah~ External flanger where better sound quality may be had with signal inputs rather than floats if you want to dynamically change the parameters.
fluctuate External A variation of the random object.
fluctuate takes a focus point, a minimum offset from the focus, and a maximum offset from the focus. The result is the range that fluctuate will use to generate random values. The calculated extremes are inclusive. Changing the focus simultaneously changes the upper and lower limits of the randomly generated numbers. If min and max are both positive or both negative, the output will not include the focus.
forward External Send remote message to a variety of objects
Unlike the "send" object, the destination receive object of forward can be changed with each message. This modification cannot be made to send because existing patchers already send the "send" message through send for other purposes. All messages other than "send" are sent to a remote object bound to the symbol "forward" currently holds (set as the first argument to the "send" message)
FTM External real-time object system for Max/MSP
FTM is a shared library for Max/MSP providing a small and simple real-time object system and optimized services to be used within Max/MSP externals.
FTM = data structures
+ visualization/editors
+ file import/export (SDIF, MIDI, ...)
+ operators (expressions and externals)

The basic idea of FTM is to extend the data types exchanged between the objects in a Max/MSP patch by complex data structures such as sequences, matrices, dictionaries, break point functions, tuples and whatever might seem helpful for the processing of music, sound and motion capture data.

FTM is the basis of various specific libraries, such as the suivi score-following objects and the object sets Gabor and MnM.
gain~ External Logarithmic fader for signals
Logarithmic fader for signals. gain~ is a slider that scales signals. It can also make a smooth transition as you move from one value of the slider to the next. Parameters of line's formula that translates between slider values and the signal scalar can be changed via messages or by selecting the object and choosing Get InfoÉ from the Max menu. The formula values are the same as for the linedrive object.
gem.pix_2grey External Change pix to greyscale
gem.pix_a_2grey External Change pix to greyscale with respect to alpha
gem.pix_color External Change the overall color of a pix image
gem.pix_gain External Change the overall gain of a pix
gem.pix_zoom External Change the pixel zooming for glDrawPixels
GLEETCHLAB 3 Standalone Application A realtime modular composition and processing software for sound design and experimental music like glitch, IDM, electroacustic, ambient...
Gleetchlab 3 is a modular software designed to process audio files and live sound sources in realtime.


Unlike many music softwares, gleetchlab does not use a "timeline", instead you can process and record sound as it plays and quckly store every parameter into ten
easy-to-recall temporary presets.


You can manipulate samples with random loop points, alterate speed and direction of playing without limits, pencil-edit waveforms and use the internal DSPs such as convolution, feedback generator, granular re-synthesis, waveshaping distortion, spectral filtering, wow simulation, dynamic reverberation and your own VST plugins.

Also you can record and re-record endlessly each processed sound into the 6 stereo loopers or manipulate sources coming from your soundcard and last but not least, use a quadriphonic suround mixer/recorder.


Price 10.69€


Changes in V3


- Complete software redesign

- MIDI Implementation

- New DSPs

- Quadriphonic mixing and recording

- Parameters recall
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Libraries
boids
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='112' Jasch
Sier
Eric Singer
Wesley Smith
Based on Simon Fraser's implementation of Craig Reynolds' Boids algorithm.
Boids is free for non-commercial use.

Boids is a bird flight and animal flock simulator. It is based on the same algorithm which was used in Jurassic Park for the herding dinosaurs.
Boids takes an integer argument which is the number of boids. Each time Boids receives a bang, it calculates and outputs the new positions of the boids. The output consists of thew coordiantes for each boid, the number and type depending on the mode.

The flight parameters can be changed with messages. Use the 'dump' message to output a list of the current parameter settings.

For more information about the Boids algorithm, see Craig Reynolds' Web site at "http://reality.sgi.com/employees/craig/boids.html".
Cosm
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='147'Wesley Smith
Graham Wakefield
Cosm is an integrated collection of externals and abstractions to assist the construction of navigable, sonified virtual worlds using Max/MSP/Jitter. Cosm has been designed to require only minimal changes to existing Max/MSP/Jitter patches to support a number of features valuable in the creation of virtual worlds.

Supports six-degrees-of-freedom (6DoF) navigation using quaternions, spatial audio using 3rd order Ambisonics, distance filtering and doppler, collision detection using spherical intersection (query sphere), world boundaries, stereographic control, 3D field interaction, and a strategy for remote rendering.
ISPW Compatibility Library
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='68'Zack Settel This library provides a set of abstractions which allow a certain degree of compatibility between MSP and Miller Puckette's Max0.26/FTS for the ISPW/SIM (Ircam Signal Processing Workstation/Station d'Informatique Musicale). It contains abstractions for all of the ISPW (signal) objects whose name has changed in MSP, and some additional abstractions to replace objects found in the "lib" and "ISPW jimmies".
Jamoma
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='79'Trond Lossius
Timothy Place
Matt Aidekman
John Hudak
Jamoma provides a clear structure and common features for building max patches. reducing the amount of time needed to create new performance systems, and enhancing the interchange of patches amongst max users.
MaxAlea
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='96'Carl Faia MaxAlea contains various objects for random distributions and functions. MaxAlea was begun as a Max port of an existing PatchWork Library created in 1991-2 by Mikhail Malt. While the distributions and functions found in MaxAlea are similar to those found in the Patchwork version ,there are many differences in their functioning. The environment of Patchwork is static and is not designed for real-time work. Part of the incentive for creating these objects to work with Max was to have a dynamic and real-time environment with which to experiment and work with these algorithms in a manner as simple and straightforward as possible. One can change variables and manipulate the output in many ways in real-time. There are several different versions of the various stochastic models/processes best presented in the now classic references by Denis Lorrain and Charles Dodge. Carl Faia has used a variety of sources for the creation of this library which include the Lorrain, Dodge and Malt implementations as well as sources found on the WorldWideWeb. The externals found in the package include several random distributions, examples of random walks and 1/f noise algorithms, as well as one or two utilities written specifically for the MaxAlea library. Carl Faia wanted to make a coherent collection (as he thought Malt had managed to do in PatchWork) of these various algorithms and provide an interface easily accessible using the Max environment for real-time control. All these algorithms have been created using a seeded version of the random function found in the standard AINSI library. That is, each time the function is first run there will always be a different set of random numbers (unlike the random funtions found in Max, PatchWork and other versions of random number generators).
p.jit.gl.tools
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='123' Pelado the p.jit.gl tools are designed to provide for easier learning of and experimenting with the many attributes that are available to jitter's gl objects by making them a whole lot more transparent and accessible. patches expose jitter gl object's attributes to interfaces that allow you to immediately edit and change an attribute's value. many of the parameters are attached to blines, which provide smooth changes while rendering, and all settings can be saved and recalled as presets using the pattrs that are embedded in the patches.
SDIF
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='43'Matt Wright SDIF (Sound Description Interchange Format) support in Max/MSP
xjimmies
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='100'Zack Settel
Jean-michel Dumas
Parts of the nSLAM audio suite.
The "xjimmies" library included with nSLAM v2.0 offers new functionality not defined in the original "jimmies" running under Max/MSP.
Specifically, a number of new objects have been added for working with multichannel sound, sound source simulation and immersive audio. The name of the library, formerly "jimmies", was changed to "xjimmies", since the "X"-platform library runs in both PD (Windows/OSX/Linux) and now, in Max/MSP (Windows/OSX).

4855 objects and 135 libraries within the database Last entries : December 23rd, 2023 Last comments : 0 0 visitor and 97968960 members connected RSS
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