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dot.fromsignal~ Abstraction Samples a signal triggered by change.
dot.polar Abstraction Converts x/y into amplitude and angle. Change in agle with wrap-around correction is also calculated.
drawLFO Patch Drawable LFO - outputs signal and float values.
This is a drawable LFO that outputs a signal as and amplitude as float values. The rate and amplitude of the LFO can be not only changed but ramped as well.
drunk External Output random numbers in a moving range
Drunk takes two optional arguments. The first argument is a range specification, the second is a step size. Drunk does a random walk, constrained between zero and the range (here 128) and step of up to one less than the maximum step size. The maximum step size can be changed via the inlet with an int and int output is produced by inputting a bang in the inlet. The default range is 128, the default current value is 64, and the default step size is 2 (steps of 0 and 1 are allowed). A negative step size is the same as a positive one, except that steps of size 0 are never made.
EAMIR - Monochrome Standalone Application Monochrome is an interactive music system for composition and performance. Monochrome takes user input from a graphics tablet and generates a piece in reaction to the artists gestures on the tablet.

created by V.J. Manzo
Monochrome is an interactive music system for composition and performance. Monochrome takes user input from a graphics tablet and generates a piece in reaction to the artists gestures on the tablet. The software calculates user input such as pen orientation and pressure to control pitch and velocity. As the artists begins to fill the canvas, changes in modality and timbre can be triggered to occur in response to the amount of shading that has occurred in a given section of the canvas.

created by V.J. Manzo
EAMIR - Slider Standalone Application Slider is a touchscreen musical interface that converts graphical table data into a linear array of musical notes.

created by V.J. Manzo
Slider is a touchscreen musical interface that converts graphical table data into a linear array of musical notes. The slider software is run on a touchscreen computer which allows the table data to be entered by physically touching the graphical interface. Each point in the table is analyzed serially and yields a note. The notes are played back at user variable rhythm which can be changed by touching a rhythmic value icon at the left. The tempo can be changed as well. When a user touches the screen, the points are read and produce notes. The higher the line appears when it is read, the higher the note will sound. A keyboard appears beneath the table to reflect the pitch of the point currently being analyzed. By default, notes are read “up and down” that is, from left to right to left. This option can be changed to have notes read up (from left to right only) and down (from right to left only). Like all EAMIR software, the slider software can be customized to work with the sounds of any type of synthesizer. By default, the slider software will filter all of the notes to the 7 pitch classes of the C Major scale. The tonic and mode can be changed at any time by selecting from one of the 11 pitch classes or one of the 28 diatonic modes at the bottom left of the screen. User made patterns can be stored and recalled with ease by shift+clicking in the preset grid.

created by V.J. Manzo
www.vjmanzo.com/cv | www.vincemanzo.com
ej.cc.js Javascript (js) Change object Color
ej.cn.js Javascript (js) Change Name of named object
ej.lchange Javaclass (mxj) aware of list changes
like change, but for lists (of any size)...
ej.lslide Javaclass (mxj) smooth-out changes in list
f0.jit_dimchange Abstraction outputs dim if a jitter frame differs from previous
f0.jit_dimchange2 Abstraction outputs dim if a jitter frame differs from previous. more efficient version
f0.lchange Abstraction filter out repeated lists
f0.schange Abstraction filter out repeated symbols
fffb~ External Fast fixed filter bank
Fast fixed filter bank. fffb~ implements a bank of bandpass filter objects (essentially the same as reson~). The input signal is applied to all filters, and the outputs of each filter are available separately. This object is more efficient than using a number of reson~ objects, but does not accept signals for parameter changes.
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Libraries
boids
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='112' Jasch
Sier
Eric Singer
Wesley Smith
Based on Simon Fraser's implementation of Craig Reynolds' Boids algorithm.
Boids is free for non-commercial use.

Boids is a bird flight and animal flock simulator. It is based on the same algorithm which was used in Jurassic Park for the herding dinosaurs.
Boids takes an integer argument which is the number of boids. Each time Boids receives a bang, it calculates and outputs the new positions of the boids. The output consists of thew coordiantes for each boid, the number and type depending on the mode.

The flight parameters can be changed with messages. Use the 'dump' message to output a list of the current parameter settings.

For more information about the Boids algorithm, see Craig Reynolds' Web site at "http://reality.sgi.com/employees/craig/boids.html".
Cosm
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='147'Wesley Smith
Graham Wakefield
Cosm is an integrated collection of externals and abstractions to assist the construction of navigable, sonified virtual worlds using Max/MSP/Jitter. Cosm has been designed to require only minimal changes to existing Max/MSP/Jitter patches to support a number of features valuable in the creation of virtual worlds.

Supports six-degrees-of-freedom (6DoF) navigation using quaternions, spatial audio using 3rd order Ambisonics, distance filtering and doppler, collision detection using spherical intersection (query sphere), world boundaries, stereographic control, 3D field interaction, and a strategy for remote rendering.
ISPW Compatibility Library
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='68'Zack Settel This library provides a set of abstractions which allow a certain degree of compatibility between MSP and Miller Puckette's Max0.26/FTS for the ISPW/SIM (Ircam Signal Processing Workstation/Station d'Informatique Musicale). It contains abstractions for all of the ISPW (signal) objects whose name has changed in MSP, and some additional abstractions to replace objects found in the "lib" and "ISPW jimmies".
Jamoma
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='79'Trond Lossius
Timothy Place
Matt Aidekman
John Hudak
Jamoma provides a clear structure and common features for building max patches. reducing the amount of time needed to create new performance systems, and enhancing the interchange of patches amongst max users.
MaxAlea
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='96'Carl Faia MaxAlea contains various objects for random distributions and functions. MaxAlea was begun as a Max port of an existing PatchWork Library created in 1991-2 by Mikhail Malt. While the distributions and functions found in MaxAlea are similar to those found in the Patchwork version ,there are many differences in their functioning. The environment of Patchwork is static and is not designed for real-time work. Part of the incentive for creating these objects to work with Max was to have a dynamic and real-time environment with which to experiment and work with these algorithms in a manner as simple and straightforward as possible. One can change variables and manipulate the output in many ways in real-time. There are several different versions of the various stochastic models/processes best presented in the now classic references by Denis Lorrain and Charles Dodge. Carl Faia has used a variety of sources for the creation of this library which include the Lorrain, Dodge and Malt implementations as well as sources found on the WorldWideWeb. The externals found in the package include several random distributions, examples of random walks and 1/f noise algorithms, as well as one or two utilities written specifically for the MaxAlea library. Carl Faia wanted to make a coherent collection (as he thought Malt had managed to do in PatchWork) of these various algorithms and provide an interface easily accessible using the Max environment for real-time control. All these algorithms have been created using a seeded version of the random function found in the standard AINSI library. That is, each time the function is first run there will always be a different set of random numbers (unlike the random funtions found in Max, PatchWork and other versions of random number generators).
p.jit.gl.tools
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='123' Pelado the p.jit.gl tools are designed to provide for easier learning of and experimenting with the many attributes that are available to jitter's gl objects by making them a whole lot more transparent and accessible. patches expose jitter gl object's attributes to interfaces that allow you to immediately edit and change an attribute's value. many of the parameters are attached to blines, which provide smooth changes while rendering, and all settings can be saved and recalled as presets using the pattrs that are embedded in the patches.
SDIF
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='43'Matt Wright SDIF (Sound Description Interchange Format) support in Max/MSP
xjimmies
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='100'Zack Settel
Jean-michel Dumas
Parts of the nSLAM audio suite.
The "xjimmies" library included with nSLAM v2.0 offers new functionality not defined in the original "jimmies" running under Max/MSP.
Specifically, a number of new objects have been added for working with multichannel sound, sound source simulation and immersive audio. The name of the library, formerly "jimmies", was changed to "xjimmies", since the "X"-platform library runs in both PD (Windows/OSX/Linux) and now, in Max/MSP (Windows/OSX).

4855 objects and 135 libraries within the database Last entries : December 23rd, 2023 Last comments : 0 0 visitor and 37169480 members connected RSS
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