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clip~ External Constrain a signal between two values
Constrain a signal between two values. clip~ takes two arguments specifying the minimum and maximum between which the output signal will be constrained. You can also change these via the middle and right inlets, which can be floats or signals.
collX External Enhanced version of the standard coll object
Enhanced version of the standard “coll” object, with the ability to specify custom file and creator types, so that the resulting coll files can have custom icons to match your app, and so that only files of certain types will be shown to the user in “open” dialogs.  Other features include a progress dialog for reading/writing files, the ability to set a default name for a file before it is saved (such as “Untitled Programs 1”), and the ability to change the prompt message which is displayed in an “open” and “save” dialogs.  For example, assuming your app allows different coll files to be read into different colls, you can put a helpful message in the open dialog to remind the user what kind of file is now being loaded or saved.
Color_Label External Create transparent colored labels in a variety of fonts and styles (and that means transparent over picts!) Change text on the fly.
comment External Text comment in a Patcher
Comments have no function except to label or explain things in a Patcher. You can change the font and/or size of a comment with the Font menu.
confirmBox External Put up 1 button, 2 button, 3 button, or 4 button custom modal dialogs with or without color icons; change text and button text; retrieve which button the user clicked.
ctlin External Output incoming MIDI control change messages
Ctlin can take up to two arguments for MIDI controller number and channel. The number of outlets is variable between 1 and 3 depending on the number of arguments. If a MIDI control change message is received, ctlin outputs ints from right (MIDI channel), middle (controller number), to left (controller value). Note: Controller 1 is normally the modulation wheel on most synthesizers.
ctlout External Send MIDI control change messages
Transmit MIDI control messages
ctr.grain~ External Read grains from a buffer~ within a range
Read fragments of recorded material with granular techniques, allowing users to change grain density and dimension and to modulate pitch transposition in a simple and effective
cv.jit.changetype Abstraction Convert the type of a matrix without changing other attributes.
cv.jit.dilate External This will make shapes fatter and although it will make noise all the more noticeable
In binary mode, a pixel will be marked ON if any of its neighbours is ON. This will make shapes fatter and although it will make noise all the more noticeable, it is a good way to get rid of small holes in an image. In greyscale mode, however, each pixel is given the maximum value of the pixels around it. You can toggle between both mode using the "greyscale", or "grayscale" attribute followed by a 0, or a 1. You can also change the shape of the neighbourhood with the "mode" attribute. Mode 0 uses 8 neighbours, and mode 1 uses 4 neighbours forming a cross.
cv.jit.HSflow External Estimates the optical flow using the Horn-Schunk method.
Estimates the optical flow using the Horn-Schunk method. This technique assumes that changes in optical flow, over the image, are relatively uniform. It is slightly better at estimating faster movements that the Lucas-Kanade technique, but it will also become unreliable if the motion is too fast. It is better at finding the optical around contrast edges and returns generally cleaner results than Lucas-Kanade.
declare External change MAX's global settings when your patch is loaded
deltaclip~ External deltaclip~ limits the change between samples in an incoming signal.
deltaclip~ limits the change between samples in an incoming signal. Similar to clip~, but with respect to slope rather than amplitude. Useful for envelope following and lowpass filtering. Typically you will want your minimum slope to be negative and your maximum slope to be positive.
Doepfer Programmoer Standalone Application The Doepfer Programmoer gives you a simple interface to edit presets on your Doepfer Pocket Fader or Pocket Control.
This only allows you to program Controller, Pitch Bend, Mono Aftertouch (Ch.Pressure), Program Change, Note On, Note Off as event types.
dot.change Abstraction Just like the change object, but works for symbols and lists.
Just like the change object, but works for symbols and lists.
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Libraries
boids
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='112' Jasch
Sier
Eric Singer
Wesley Smith
Based on Simon Fraser's implementation of Craig Reynolds' Boids algorithm.
Boids is free for non-commercial use.

Boids is a bird flight and animal flock simulator. It is based on the same algorithm which was used in Jurassic Park for the herding dinosaurs.
Boids takes an integer argument which is the number of boids. Each time Boids receives a bang, it calculates and outputs the new positions of the boids. The output consists of thew coordiantes for each boid, the number and type depending on the mode.

The flight parameters can be changed with messages. Use the 'dump' message to output a list of the current parameter settings.

For more information about the Boids algorithm, see Craig Reynolds' Web site at "http://reality.sgi.com/employees/craig/boids.html".
Cosm
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='147'Wesley Smith
Graham Wakefield
Cosm is an integrated collection of externals and abstractions to assist the construction of navigable, sonified virtual worlds using Max/MSP/Jitter. Cosm has been designed to require only minimal changes to existing Max/MSP/Jitter patches to support a number of features valuable in the creation of virtual worlds.

Supports six-degrees-of-freedom (6DoF) navigation using quaternions, spatial audio using 3rd order Ambisonics, distance filtering and doppler, collision detection using spherical intersection (query sphere), world boundaries, stereographic control, 3D field interaction, and a strategy for remote rendering.
ISPW Compatibility Library
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='68'Zack Settel This library provides a set of abstractions which allow a certain degree of compatibility between MSP and Miller Puckette's Max0.26/FTS for the ISPW/SIM (Ircam Signal Processing Workstation/Station d'Informatique Musicale). It contains abstractions for all of the ISPW (signal) objects whose name has changed in MSP, and some additional abstractions to replace objects found in the "lib" and "ISPW jimmies".
Jamoma
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='79'Trond Lossius
Timothy Place
Matt Aidekman
John Hudak
Jamoma provides a clear structure and common features for building max patches. reducing the amount of time needed to create new performance systems, and enhancing the interchange of patches amongst max users.
MaxAlea
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='96'Carl Faia MaxAlea contains various objects for random distributions and functions. MaxAlea was begun as a Max port of an existing PatchWork Library created in 1991-2 by Mikhail Malt. While the distributions and functions found in MaxAlea are similar to those found in the Patchwork version ,there are many differences in their functioning. The environment of Patchwork is static and is not designed for real-time work. Part of the incentive for creating these objects to work with Max was to have a dynamic and real-time environment with which to experiment and work with these algorithms in a manner as simple and straightforward as possible. One can change variables and manipulate the output in many ways in real-time. There are several different versions of the various stochastic models/processes best presented in the now classic references by Denis Lorrain and Charles Dodge. Carl Faia has used a variety of sources for the creation of this library which include the Lorrain, Dodge and Malt implementations as well as sources found on the WorldWideWeb. The externals found in the package include several random distributions, examples of random walks and 1/f noise algorithms, as well as one or two utilities written specifically for the MaxAlea library. Carl Faia wanted to make a coherent collection (as he thought Malt had managed to do in PatchWork) of these various algorithms and provide an interface easily accessible using the Max environment for real-time control. All these algorithms have been created using a seeded version of the random function found in the standard AINSI library. That is, each time the function is first run there will always be a different set of random numbers (unlike the random funtions found in Max, PatchWork and other versions of random number generators).
p.jit.gl.tools
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='123' Pelado the p.jit.gl tools are designed to provide for easier learning of and experimenting with the many attributes that are available to jitter's gl objects by making them a whole lot more transparent and accessible. patches expose jitter gl object's attributes to interfaces that allow you to immediately edit and change an attribute's value. many of the parameters are attached to blines, which provide smooth changes while rendering, and all settings can be saved and recalled as presets using the pattrs that are embedded in the patches.
SDIF
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='43'Matt Wright SDIF (Sound Description Interchange Format) support in Max/MSP
xjimmies
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='100'Zack Settel
Jean-michel Dumas
Parts of the nSLAM audio suite.
The "xjimmies" library included with nSLAM v2.0 offers new functionality not defined in the original "jimmies" running under Max/MSP.
Specifically, a number of new objects have been added for working with multichannel sound, sound source simulation and immersive audio. The name of the library, formerly "jimmies", was changed to "xjimmies", since the "X"-platform library runs in both PD (Windows/OSX/Linux) and now, in Max/MSP (Windows/OSX).

4855 objects and 135 libraries within the database Last entries : December 23rd, 2023 Last comments : 0 0 visitor and 83361362 members connected RSS
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