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v.blur External v.blur applies a blur to the stream. At blur depth 0, there is no change in the input stream.
v.blur applies a blur to the stream. At blur depth 0, there is no change in the input stream. Deep blurs on yuv streams do cause a bit of colour drift.
v.change External v.change passes frames that are not identical.
v.change passes frames that are not identical. If the current frame in the stream is identical to the previous one, it is not passed along. This object can reduce unnecessary processing.
v.contrast External single stream: set the contrast for a stream dual stream: use the brightness of stream 2 to set the contrast for corresponding pixels in stream 1
single stream: set the contrast for a stream dual stream: use the brightness of stream 2 to set the contrast for corresponding pixels in stream 1 In single stream mode, v.contrast adjusts the contrast of each pixel by a value. Streams with int16, int32 and float components are processed in their existing component sizes. For yuv images, you can choose to pass along uv components unchanged. In dual stream mode, v.contrast adjusts the contrast of each pixel in stream 1 by the brightness of the corresponding pixel in stream 2. The streams are both forced to int8 before processing. You can set gain and define how second stream values are interpreted using gain and modulation_center messages.
v.draw External v.draw is an object that allows you to draw or draw text into a video stream.
v.draw is an object that allows you to draw or draw text into a video stream. It can run as a source object on its own or can be synchronized to another stream. It does not change its format or size to match a synchronizing stream.
v.invert External v.invert subtracts each pixel from a value.
v.invert subtracts each pixel from a value. The default value is 255, so in the default case, v.invert "inverts" the image. v.invert works on all component sizes. For yuv images, v.invert simply changes the sign of the u and v components, while subtracting the y component from the integer value.
v.m.k Standalone Application virtual midikeyboard
this application lets you simulate a midi keyboard on your computer qwerty keyboard. for laptop-users on the run tired of 'clicking' or 'drawing' their music in midi-sequencers and notation programs. use keys [<] or [>] to change octave and arrow keys left/right for chromatic transposition. the layout is as follows: W E T Y U O P ] A S D F G H J K L ; ' \
v.movie External v.movie allows you to play QuickTime movies into softVNS 2.
v.movie allows you to play QuickTime movies into softVNS 2. It offers a wide variety of kinds of playback control. v.movie can load and play live internet streams, and movies located at url's on the internet. Some parameters may not be able to be changed for live streams. Alpha channels in movie files will now be output from v.movie if process_alpha is 1. Movie playback is considerably sped up by setting render_to_yuv to 1. This skips a bunch of unnecessary processing if you intend to process the movie in yuv format. N.B. FOR FULL SIZE FULL QUALITY DV PLAYBACK: You must set use_movie_size 1 and playback_quality 2. And render_to_yuv 1 really helps.
v001.lib.symbolchange Abstraction only pass change symbols
vb.listchange External same as [change] but for lists
compare an input list to the last input list and output changed values and their indexes
vb.phasor0~ External a phasor that changes its frequency only at the beginning of a new ramp
wmangle External This external allows e.g. to move and resize arbitrary windows, change attributes or to report/poll their status.
xbendout External Format extra precision MIDI pitch bend messages
The bendout object only changes the most significant byte of the pitch bend message. However, using xbendout with midiout, you can send messages which change both bytes.
xbendout2 External Format extra precision MIDI pitch bend messages
The bendout object only changes the most significant byte of the pitch bend message. However, using xbendout with midiout, you can send messages which change both bytes.
zl External Multi-purpose list processing, group join nth len reg mth iter sect sub union slice rev rot ecils
The zl object performs several kinds of list processing functions. You set the function with a keyword argument, and can change the function performed with the mode message. The behavior of the zl objectÕs inlets and outlets and the types of messages they expect or process varies according to the mode of the zl object. For brevity in the discussion that follows, we refer to any Max message as a list including single elements such as int, symbol, and float and messages that begin with a symbol (a Max list is a message that begins with a number).
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Libraries
boids
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='112' Jasch
Sier
Eric Singer
Wesley Smith
Based on Simon Fraser's implementation of Craig Reynolds' Boids algorithm.
Boids is free for non-commercial use.

Boids is a bird flight and animal flock simulator. It is based on the same algorithm which was used in Jurassic Park for the herding dinosaurs.
Boids takes an integer argument which is the number of boids. Each time Boids receives a bang, it calculates and outputs the new positions of the boids. The output consists of thew coordiantes for each boid, the number and type depending on the mode.

The flight parameters can be changed with messages. Use the 'dump' message to output a list of the current parameter settings.

For more information about the Boids algorithm, see Craig Reynolds' Web site at "http://reality.sgi.com/employees/craig/boids.html".
Cosm
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='147'Wesley Smith
Graham Wakefield
Cosm is an integrated collection of externals and abstractions to assist the construction of navigable, sonified virtual worlds using Max/MSP/Jitter. Cosm has been designed to require only minimal changes to existing Max/MSP/Jitter patches to support a number of features valuable in the creation of virtual worlds.

Supports six-degrees-of-freedom (6DoF) navigation using quaternions, spatial audio using 3rd order Ambisonics, distance filtering and doppler, collision detection using spherical intersection (query sphere), world boundaries, stereographic control, 3D field interaction, and a strategy for remote rendering.
ISPW Compatibility Library
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='68'Zack Settel This library provides a set of abstractions which allow a certain degree of compatibility between MSP and Miller Puckette's Max0.26/FTS for the ISPW/SIM (Ircam Signal Processing Workstation/Station d'Informatique Musicale). It contains abstractions for all of the ISPW (signal) objects whose name has changed in MSP, and some additional abstractions to replace objects found in the "lib" and "ISPW jimmies".
Jamoma
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='79'Trond Lossius
Timothy Place
Matt Aidekman
John Hudak
Jamoma provides a clear structure and common features for building max patches. reducing the amount of time needed to create new performance systems, and enhancing the interchange of patches amongst max users.
MaxAlea
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='96'Carl Faia MaxAlea contains various objects for random distributions and functions. MaxAlea was begun as a Max port of an existing PatchWork Library created in 1991-2 by Mikhail Malt. While the distributions and functions found in MaxAlea are similar to those found in the Patchwork version ,there are many differences in their functioning. The environment of Patchwork is static and is not designed for real-time work. Part of the incentive for creating these objects to work with Max was to have a dynamic and real-time environment with which to experiment and work with these algorithms in a manner as simple and straightforward as possible. One can change variables and manipulate the output in many ways in real-time. There are several different versions of the various stochastic models/processes best presented in the now classic references by Denis Lorrain and Charles Dodge. Carl Faia has used a variety of sources for the creation of this library which include the Lorrain, Dodge and Malt implementations as well as sources found on the WorldWideWeb. The externals found in the package include several random distributions, examples of random walks and 1/f noise algorithms, as well as one or two utilities written specifically for the MaxAlea library. Carl Faia wanted to make a coherent collection (as he thought Malt had managed to do in PatchWork) of these various algorithms and provide an interface easily accessible using the Max environment for real-time control. All these algorithms have been created using a seeded version of the random function found in the standard AINSI library. That is, each time the function is first run there will always be a different set of random numbers (unlike the random funtions found in Max, PatchWork and other versions of random number generators).
p.jit.gl.tools
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='123' Pelado the p.jit.gl tools are designed to provide for easier learning of and experimenting with the many attributes that are available to jitter's gl objects by making them a whole lot more transparent and accessible. patches expose jitter gl object's attributes to interfaces that allow you to immediately edit and change an attribute's value. many of the parameters are attached to blines, which provide smooth changes while rendering, and all settings can be saved and recalled as presets using the pattrs that are embedded in the patches.
SDIF
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='43'Matt Wright SDIF (Sound Description Interchange Format) support in Max/MSP
xjimmies
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='100'Zack Settel
Jean-michel Dumas
Parts of the nSLAM audio suite.
The "xjimmies" library included with nSLAM v2.0 offers new functionality not defined in the original "jimmies" running under Max/MSP.
Specifically, a number of new objects have been added for working with multichannel sound, sound source simulation and immersive audio. The name of the library, formerly "jimmies", was changed to "xjimmies", since the "X"-platform library runs in both PD (Windows/OSX/Linux) and now, in Max/MSP (Windows/OSX).

4855 objects and 135 libraries within the database Last entries : December 23rd, 2023 Last comments : 0 0 visitor and 74905376 members connected RSS
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