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strict12tone Patch basically the same as 12tone, but with additional restrictions on the content of the row, as well as where changes in inversion and retrograde can take place.
sxformat External Format a system-exclusive MIDI message using expr
sxformat can make it easier to send system-exclusive parameter change messages. It takes as arguments a list of numbers which are sent out sequentially. In addition, you may use one or more "expr"-style statements, which start with the word "is", which will be evaluated, with the result being sent out. "is" statements need to be separated by slashes. The format of sxformat arguments is similar to statements in a "lib" object script.
symchange External Filter out repetitions, report zero/non-zero transitions, detects changes in type.
symchange is an object that works like the change object only it takes any data type in max
Synmergic Loop Editor plugin Pluggo (plug-in) a pluggo-based VST plugin focused on creating and editing musical patterns on-line.
The most important feature of this plugin is the online editing of musical patterns. Your on going music project remains private, having its own tempo, other VST instruments and FX…, in other words having its own unique musical character, while at the same time everything you do in this plugin is by principle public. The musical patterns exist at the synmergic server, not in your computer, and changes made to these patterns are directly reflected to anyone who uses them in his own project. Although the musical patterns are shared among various projects, this plugin is not about sharing static audio loops or bits of music, but instead it is about interaction and joining the creative process of others. The various projects sharing musical patterns form a network of on-going musical creations.

The plugin features a powerful polyphonic FM generator with the extra ability of generating various noises or even re-sampling real time audio input. Each audio event in a musical pattern has its own set of FM parameters and a dedicated envelop so that the synmergic VST plug-in comprises a versatile tool for creating audio loops.
t.vid.move External Analyzes changes in pixel values and separates out movement.
tap.allchange External Filter Out / eliminate repeated messages
tap.allchange is similar to tap.change, but handles all standard Max message types.
tap.change External Filter Out Repetitions
Like Max's change object but operates on symbols
tap.unpack External unpack replacement
tap.unpack takes a list and splits it up element-by-element. unlike unpack, however, you don't have to specify the data type of the outlet, and the datatypes can change for the incoming list.
tapout~ External Output from signal delay line
tapout~ outputs a delayed signal that was fed to tapin~. You connect a tapin~ object to one or more tapout~ objects. tapout~ has one or more inputs to specify delay time and a signal output for each input. You type an initial delay time argument in milliseconds for each input/output you want (maximum 64). If you connect a signal to a delay time input, a continuously variable delay algorithm is used that has the effect of transposing the original signal up when the delay time is gradually decreasing and transposing it down when the delay time is gradually increasing. If you connect a float to a delay time input, the output signal doesn't transpose but you may hear clicks when changing the delay time. In either case, the delay time is specified in milliseconds. If you're not going to change the delay time, just using a float to specify the delay time is much more efficient.
tl.velocity External Rate of change per second
tl.vst.helper Abstraction GUI helper for vst~.
Incorporates common messages (plug, bypass, etc.), a simple way of polling and dumping all parameters for storage in embedded coll file, pattr implementation as list of all parameters (max 256) and reporting changes to single parameters.
tm.usedcue Abstraction Used to change the color of a cue # to brown after it has been triggered.
triangle~ External triangle~ is a triangle/ramp wavetable with signal input to change phase offset of the peak value.
triangle~ is a triangle/ramp wavetable with signal input to change phase offset of the peak value. The default lo/hi points are -1. and 1., but may be changed using the lo/hi messages.
v.* External single stream: multiply each pixel by an int or float dual stream: multiply stream 1 by stream 2
single stream: multiply each pixel by an int or float dual stream: multiply stream 1 by stream 2 In single stream mode, v.* multiply each pixel by a value. Streams with int16, int32 and float32 components are processed in their existing component sizes. For yuv images, you can choose to pass along the y or uv components unchanged. In dual stream mode, v.* multiplies each pixel in stream 1 by the brightness of the corresponding pixel in stream 2. If the first stream is int8 then the second stream is forced to int8 as well. If the first stream is float32 then the second stream is forced to float32. You can set additional gain, and define how the second streams values are interpreted using gain and modulation_center messages.
v./ External v./ divides each pixel by a value.
v./ divides each pixel by a value. Streams with int16, int32 and float32 components are processed in their existing component sizes. For yuv images, you can choose to pass along the y or uv components unchanged. v./ operates in dual stream mode only for float32 inputs. If the first stream is float32 then the second stream is forced to float32 as well.
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Libraries
boids
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='112' Jasch
Sier
Eric Singer
Wesley Smith
Based on Simon Fraser's implementation of Craig Reynolds' Boids algorithm.
Boids is free for non-commercial use.

Boids is a bird flight and animal flock simulator. It is based on the same algorithm which was used in Jurassic Park for the herding dinosaurs.
Boids takes an integer argument which is the number of boids. Each time Boids receives a bang, it calculates and outputs the new positions of the boids. The output consists of thew coordiantes for each boid, the number and type depending on the mode.

The flight parameters can be changed with messages. Use the 'dump' message to output a list of the current parameter settings.

For more information about the Boids algorithm, see Craig Reynolds' Web site at "http://reality.sgi.com/employees/craig/boids.html".
Cosm
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='147'Wesley Smith
Graham Wakefield
Cosm is an integrated collection of externals and abstractions to assist the construction of navigable, sonified virtual worlds using Max/MSP/Jitter. Cosm has been designed to require only minimal changes to existing Max/MSP/Jitter patches to support a number of features valuable in the creation of virtual worlds.

Supports six-degrees-of-freedom (6DoF) navigation using quaternions, spatial audio using 3rd order Ambisonics, distance filtering and doppler, collision detection using spherical intersection (query sphere), world boundaries, stereographic control, 3D field interaction, and a strategy for remote rendering.
ISPW Compatibility Library
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='68'Zack Settel This library provides a set of abstractions which allow a certain degree of compatibility between MSP and Miller Puckette's Max0.26/FTS for the ISPW/SIM (Ircam Signal Processing Workstation/Station d'Informatique Musicale). It contains abstractions for all of the ISPW (signal) objects whose name has changed in MSP, and some additional abstractions to replace objects found in the "lib" and "ISPW jimmies".
Jamoma
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='79'Trond Lossius
Timothy Place
Matt Aidekman
John Hudak
Jamoma provides a clear structure and common features for building max patches. reducing the amount of time needed to create new performance systems, and enhancing the interchange of patches amongst max users.
MaxAlea
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='96'Carl Faia MaxAlea contains various objects for random distributions and functions. MaxAlea was begun as a Max port of an existing PatchWork Library created in 1991-2 by Mikhail Malt. While the distributions and functions found in MaxAlea are similar to those found in the Patchwork version ,there are many differences in their functioning. The environment of Patchwork is static and is not designed for real-time work. Part of the incentive for creating these objects to work with Max was to have a dynamic and real-time environment with which to experiment and work with these algorithms in a manner as simple and straightforward as possible. One can change variables and manipulate the output in many ways in real-time. There are several different versions of the various stochastic models/processes best presented in the now classic references by Denis Lorrain and Charles Dodge. Carl Faia has used a variety of sources for the creation of this library which include the Lorrain, Dodge and Malt implementations as well as sources found on the WorldWideWeb. The externals found in the package include several random distributions, examples of random walks and 1/f noise algorithms, as well as one or two utilities written specifically for the MaxAlea library. Carl Faia wanted to make a coherent collection (as he thought Malt had managed to do in PatchWork) of these various algorithms and provide an interface easily accessible using the Max environment for real-time control. All these algorithms have been created using a seeded version of the random function found in the standard AINSI library. That is, each time the function is first run there will always be a different set of random numbers (unlike the random funtions found in Max, PatchWork and other versions of random number generators).
p.jit.gl.tools
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='123' Pelado the p.jit.gl tools are designed to provide for easier learning of and experimenting with the many attributes that are available to jitter's gl objects by making them a whole lot more transparent and accessible. patches expose jitter gl object's attributes to interfaces that allow you to immediately edit and change an attribute's value. many of the parameters are attached to blines, which provide smooth changes while rendering, and all settings can be saved and recalled as presets using the pattrs that are embedded in the patches.
SDIF
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='43'Matt Wright SDIF (Sound Description Interchange Format) support in Max/MSP
xjimmies
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='100'Zack Settel
Jean-michel Dumas
Parts of the nSLAM audio suite.
The "xjimmies" library included with nSLAM v2.0 offers new functionality not defined in the original "jimmies" running under Max/MSP.
Specifically, a number of new objects have been added for working with multichannel sound, sound source simulation and immersive audio. The name of the library, formerly "jimmies", was changed to "xjimmies", since the "X"-platform library runs in both PD (Windows/OSX/Linux) and now, in Max/MSP (Windows/OSX).

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