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bogus External non-existent object
The bogus object is created when Max cannot find the definition of an object in a patch being read from a file. The object has as many inlets and outlets as are needed to preserve existing connections, in case the name of an object has changed or the file that defines the object can be moved to a folder where Max can find it. You can retype the name to try to recreate the object again.
bpatcher External A patcher in a box in a patcher window
For patchers you want to use as user interfaces in patcher windows, try bpatcher. After you create a bpatcher, choose Get InfoÉ from the Object menu to bring up the bpatcher inspector. Click the Open... button to choose a patcher file to include inside the box. Note that the patcher must be inside the Max search path to work properly. The bpatcher's box can be resized to show more or less of the patcher window's objects. By default, the box shows the top left corner of the patcher window, but this can be changed by dragging inside the box with the command and shift keys down.
bucephalusish Patch This one was inspired by an Aphex Twin track called "Bucephalus Bouncing Ball". A periodic clicking sound can be made to gradually change frequency over a specified amount of time.
This one was inspired by an Aphex Twin track called "Bucephalus Bouncing Ball". A periodic clicking sound can be made to gradually change frequency over a specified amount of time. NOTE: be sure to set the "from", "to", and "in" number boxes before clicking the top button the first time, or you will get massive errors.
bufedit~ External It enables you to modify data in buffer~
It enables you to modify data in buffer~. It will be useful for making weird sound or impulse response. Don't ask me why don't you use peek~... I didn't know peek~ untill I've finished coding of bufedit~. bufedit~ has advantages and disadvantage with peek~. Advantage of bufedit~ is a lot of supported messages, for example, it is possible to make a window with a few command without Uzi, or when performing convolution and if impulse response is static or less changes, bufedit~'s fft command will help you with computational expences. And unlike peek~, bufedit~ can store value greater than 1. Disadvantage is that I strongly believe DZ's programming skill is superior than mine and I've not tested bufedit~ much yet (it seems stable for me). So please use bufedit~ at your own risk, I don't owe any responssibility to disbenefit caused by using bufedit~.
caseShift External caseShift changes the case of each symbol in a list to either lower case or upper case.
catch~ External catch~ outputs the sum of all inputs to throw~ objects that are being sent to it.
catch~ outputs the sum of all inputs to throw~ objects that are being sent to it.The throw~ objects may be reassigned, allowing signal paths to be changed dynamically
ccext External merge 2 7bit-integers to 14 bit / change / deflutter (also deflutter only)
Cellular Patch shows how to use jit.convolve to effectively simulate rules for a cellular automata.
This patch, by jvkr, shows how to use jit.convolve to effectively simulate rules for a cellular automata. The weights of the cells in the convolution kernel control the neighbor rules for the CA algorithm. The 'solidarity' slider controls a scaling factor for the convolution. Times ar changing but can also be invoked, and the amount of conservatism changes the responsiveness of the system.

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change External Filter out repetitions of a number, report zero/non-zero transitions
change-1 External a change for lists of numbers- outputs lists of positions & values that have changed
changelist External filter out repeated lists, supports all standard datatypes
changes External changes monitors an arbitrary list, watching for a change in specified elements.
changes monitors an arbitrary list, watching for a change in specified elements. When a change is detected, the list seen in the inlet is sent to the outlet and it is remembered for comparison with subsequent lists.
change~ External Detect signal change and direction
charReplace External Change temporarily or permanently any individual character in a string (Symbol).
chonoch Abstraction Change or not to change, that is the question, decided by the right input.
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Libraries
boids
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='112' Jasch
Sier
Eric Singer
Wesley Smith
Based on Simon Fraser's implementation of Craig Reynolds' Boids algorithm.
Boids is free for non-commercial use.

Boids is a bird flight and animal flock simulator. It is based on the same algorithm which was used in Jurassic Park for the herding dinosaurs.
Boids takes an integer argument which is the number of boids. Each time Boids receives a bang, it calculates and outputs the new positions of the boids. The output consists of thew coordiantes for each boid, the number and type depending on the mode.

The flight parameters can be changed with messages. Use the 'dump' message to output a list of the current parameter settings.

For more information about the Boids algorithm, see Craig Reynolds' Web site at "http://reality.sgi.com/employees/craig/boids.html".
Cosm
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='147'Wesley Smith
Graham Wakefield
Cosm is an integrated collection of externals and abstractions to assist the construction of navigable, sonified virtual worlds using Max/MSP/Jitter. Cosm has been designed to require only minimal changes to existing Max/MSP/Jitter patches to support a number of features valuable in the creation of virtual worlds.

Supports six-degrees-of-freedom (6DoF) navigation using quaternions, spatial audio using 3rd order Ambisonics, distance filtering and doppler, collision detection using spherical intersection (query sphere), world boundaries, stereographic control, 3D field interaction, and a strategy for remote rendering.
ISPW Compatibility Library
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='68'Zack Settel This library provides a set of abstractions which allow a certain degree of compatibility between MSP and Miller Puckette's Max0.26/FTS for the ISPW/SIM (Ircam Signal Processing Workstation/Station d'Informatique Musicale). It contains abstractions for all of the ISPW (signal) objects whose name has changed in MSP, and some additional abstractions to replace objects found in the "lib" and "ISPW jimmies".
Jamoma
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='79'Trond Lossius
Timothy Place
Matt Aidekman
John Hudak
Jamoma provides a clear structure and common features for building max patches. reducing the amount of time needed to create new performance systems, and enhancing the interchange of patches amongst max users.
MaxAlea
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='96'Carl Faia MaxAlea contains various objects for random distributions and functions. MaxAlea was begun as a Max port of an existing PatchWork Library created in 1991-2 by Mikhail Malt. While the distributions and functions found in MaxAlea are similar to those found in the Patchwork version ,there are many differences in their functioning. The environment of Patchwork is static and is not designed for real-time work. Part of the incentive for creating these objects to work with Max was to have a dynamic and real-time environment with which to experiment and work with these algorithms in a manner as simple and straightforward as possible. One can change variables and manipulate the output in many ways in real-time. There are several different versions of the various stochastic models/processes best presented in the now classic references by Denis Lorrain and Charles Dodge. Carl Faia has used a variety of sources for the creation of this library which include the Lorrain, Dodge and Malt implementations as well as sources found on the WorldWideWeb. The externals found in the package include several random distributions, examples of random walks and 1/f noise algorithms, as well as one or two utilities written specifically for the MaxAlea library. Carl Faia wanted to make a coherent collection (as he thought Malt had managed to do in PatchWork) of these various algorithms and provide an interface easily accessible using the Max environment for real-time control. All these algorithms have been created using a seeded version of the random function found in the standard AINSI library. That is, each time the function is first run there will always be a different set of random numbers (unlike the random funtions found in Max, PatchWork and other versions of random number generators).
p.jit.gl.tools
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='123' Pelado the p.jit.gl tools are designed to provide for easier learning of and experimenting with the many attributes that are available to jitter's gl objects by making them a whole lot more transparent and accessible. patches expose jitter gl object's attributes to interfaces that allow you to immediately edit and change an attribute's value. many of the parameters are attached to blines, which provide smooth changes while rendering, and all settings can be saved and recalled as presets using the pattrs that are embedded in the patches.
SDIF
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='43'Matt Wright SDIF (Sound Description Interchange Format) support in Max/MSP
xjimmies
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='100'Zack Settel
Jean-michel Dumas
Parts of the nSLAM audio suite.
The "xjimmies" library included with nSLAM v2.0 offers new functionality not defined in the original "jimmies" running under Max/MSP.
Specifically, a number of new objects have been added for working with multichannel sound, sound source simulation and immersive audio. The name of the library, formerly "jimmies", was changed to "xjimmies", since the "X"-platform library runs in both PD (Windows/OSX/Linux) and now, in Max/MSP (Windows/OSX).

4855 objects and 135 libraries within the database Last entries : December 23rd, 2023 Last comments : 0 0 visitor and 38970146 members connected RSS
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