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lp.ernie External Select items from an urn ("Finite urn" probability model)
The lp.ernie object implements a very flexible general-purpose "finite urn" model. The typical finite urn model deals with colored balls in an urn. For instance, there might be three red balls, two black balls, and four white balls. Balls are removed one at a time. They are not replaced after removal. As balls are removed, the probabilities of picking each color change. The characteristics of the urn model are the concern with the changing probabilities and the fact that the total number of balls is known.
lp.ginger External I Ching
Choose numbers in the range 1 < x < 64 using the methods from the I Ching, the Book of Changes.
meter~ External Signal level meter
meter~ is a simple signal level meter that can be attached to any signal whose level is between -1 and 1. Other signals should be scaled first. Each "LED" on the meter represents a change of 3dB from the previous step, by default. The red "over" LED comes on if the signal is greater than or equal to 1, and lasts for about a second. You can change the redrawing interval with the interval message. Resizing the meter gives its vertical or horizontal orientation, depending on whether its height is greater than its width or vice versa. meter~ outputs the peak signal value received every redrawing interval. Additional appearance settings, such as number of LEDs, and their colors can be set using the inspector (by chooseing "Get Info..." in the object menu).
metro External Metronome that outputs bangs
Metro takes one optional argument which is the metronome time in milliseconds. The left inlet takes int which starts it with a non-zero value and stops it with the value zero. The right inlet takes int to change the metronome speed. The outlet sends bang.
midicrypt External For quick exchanges of integers list between Macintosh and NeXT via MIDI
mididecrypt External For quick exchanges of integers list between Macintosh and NeXT via MIDI
Modal Analysis External The Modal Analysis object analyzes notes played during a user specified window of time and tells what mode you're playing in.

created by V.J. Manzo
The modal_analysis object takes incoming notes in its left inlet and determines in what mode and tonic you’re playing when a bang is sent to its right inlet. The object attempts to filter out repetitions and organize notes to infer a mode. Double clicking the object will reveal a window similar to that of the modal change object which shows the mode as well as the scale degree distances that make up the scale and the particular mode’s context within the larger pitch collection.
The ordered scale degrees are output as a list from the objects left outlet and the scale degree distances are output from its second outlet.
The modal analysis+ object does everything modal_analysis does, but is also set to integrate with the modal change object to trigger a new mode change when a mode is analyzed. A user could conceivably play a scale, have it analyzed and then generate chords from that scale in real-time.


created by V.J. Manzo
www.vjmanzo.com | www.vincemanzo.com
Modal Change External The Modal Change object is a compositional algorithm to control modality. It outputs scale degrees and creates tables and lists that adhere to one of the 7 modes.

created by V.J. Manzo
The Modal Change object allows a user to specify a tonic and diatonic mode in its two inlets and get the pitch class value of each scale degree out its eight outlets. A user can send a pitch class number or a letter name message to its left inlet to set the tonic. A message box with a mode name such as major, minor, Phrygian, Lydian b7, can be sent to the right inlet to build up a scale from the given tonic. The object will output the scale degrees for any tonic within the modes of the major scale, the melodic minor scale, the harmonic minor scale, and the harmonic major scale (the major scale with flatted 6). Instead of using one of the mode names to build a scale, a user can also send a message with the number of whole steps and half steps desired to build their scale, and receive the scale degree pitch classes from its outlets.
Double clicking the object will open a display that allows the user to see what mode they’re in and other information related to the mode including scale degree distances that make up the scale and the particular mode’s context within the larger pitch collection.
The object can receive all of the organized pitch class data into a table or by using an internal table with the argument table1.
The object can also receive the organized pitch class data into a coll list or by using an internal coll list with the argument scale. The coll list also has an added feature: it will take any incoming pitch and filter it to the nearest note from the selected scale.
This allows you to set the tonic and mode, and filter all incoming pitch data so that whatever note is played, it will conform to the diatonic pitch collection you’ve selected.

created by V.J. Manzo
www.vjmanzo.com | www.vincemanzo.com
Modal Messiaen External The Modal Messiaen objects organize and calculate the pitches for Messiaen's modes of limited transposition. You create custom modes by sending the scale degree distance maps to the object.

created by V.J. Manzo
The Modal Messiaen objects operate similarly to the modal_change object, but output the pitch classes of Messiaen’s Modes of Limited Transposition. You can send it messages like C Whole Tone or E octatonic to receive the pitch classes of that mode. These objects are also useful for creating modes with 6, 8, 9, or 10 unique scale degrees as it also accepts scale degree distances.

created by V.J. Manzo
www.vjmanzo.com | www.vincemanzo.com
Modal Net Send & Receive External The Modal Net Send & Receive objects are optimized for using the Modal Change object over a network.

created by V.J. Manzo
The modal netsend and netreceive objects are simple abstractions designed to optimize sending modal_change messages over a network. It uses normal UDP network features for port and IP address specification.

created by V.J. Manzo
www.vjmanzo.com | www.vincemanzo.com
Modal Shift External the Modal Shift object is an addon for my Modal Change object which controls modality. When a bang is sent to the modal_shift object, it finds a related mode by changing just once scale degree from the original mode.
The modal shift object is similar to the modal_shiftlist object, but it is optimized to randomly choose one of the related modes when a bang is sent to its left inlet.

Related modes are defined as the object takes the pitches of the scale and moves each scale degree up or down one at a time to see if a new diatonic mode can be formed. This process will list 42 related modes for any of the major scale modes, 28 related modes for any of the melodic minor scale modes, 21 related modes for any of the harmonic minor scale modes, and 21 related modes for any of the harmonic major scale modes.


created by V.J. Manzo
www.vjmanzo.com | www.vincemanzo.com
Modal Shift External The Modal_Shift object integrates with the Modal_Change object to find relationships between the current mode and all of the accessible modes within one scale degree.

created by V.J. Manzo
The Modal_Shift object integrates with the Modal_Change object to find relationships between the current mode and all of the accessible modes within one scale degree.

created by V.J. Manzo
Modal Triad External The Modal_Triad object generates chords in root position or inversions. It takes traditional chord names, chord function numbers, Roman numerals, tonicizations, etc. It even takes altered chords like Ebdom7b9#11.

created by V.J. Manzo
The modal triad object allows a user to play tertian chords of any quality. It receives scale data from the modal_change object and, when a tonic and mode is selected, the object receives the numbers 1-8 in its leftmost inlet to output the notes of the chord function associated with that number. For example, in major keys, the numbers 1, 4 and 5 are always major chords, 2, 3, and 6 are minor, so, if C Major is selected, a 2 sent to the modal_triad object will yield the notes of a d minor chord.
For each selected chord, the notes of that chord are sent to the object’s 7 outlets in the following order: root, third, fifth, seventh, ninth, eleventh, thirteenth. Alterations like flat ninth or sharp eleventh are inferred by the chord function as it relates to the selected tonic and mode.
The second inlet of the object allows the chord tones, received as pitch classes, to be restricted to one octave.
The object also takes Roman numeral functions to yield chords. The standard capital Roman numerals for major, lower case Roman numerals for minor are used. A lower case Roman numeral iv in the key of C Major will yield an F minor chord regardless of the fact that chord has non-diatonic chord tones in it, the Ab.

A capital Roman numeral with a plus sign next to it will yield an augmented chord, and a lowercase Roman numeral with a zero next to it will yield a diminished chord.
In the same manner, a user can use letter names to build chords. A capital C will yield a C Major chord while a lower case e will yield an e minor chord. A capital C plus will yield an augmented chord and a lower case d zero will yield a d diminished chord.
(set to C Major)
This object also receives messages for tonicizations. A user can send the message Roman numeral V/5, to yield the 5 of 5 (a D Major chord in the key of C Major). The V Chord Tonicizations produce a Dominant 7th chord for each scale degree in the selected mode. That is, the root, 3rd, 5th, and 7th will form a Dominant 7th Chord exactly one perfect 5th above a given scale degree. The 9th, 11th, and 13th pitches of the chord are inferred according to the selected mode and NOT the mode from which the tonicizing chord prevails.
Similarly the object allows other types of tonicizations including leading tone tonications and minor four tonicizations. Augmented 6th chords and Neopolitan chords can also be implemented.
It even takes altered chords like Ebdom7b9#11.

created by V.J. Manzo
www.vjmanzo.com | www.vincemanzo.com
modal_pc_match External The modal_pc_match object takes an incoming note in its left inlet and compares it against the diatonic pitch classes of any scale.



created by V.J. Manzo
The modal_pc_match object takes an incoming note in its left inlet and compares it against the diatonic pitch classes of any scale as defined by the modal_change object. If the incoming pitch matches one of the pitch classes of the scale, the object outputs a bang from one of its first seven outlets.
The object also defines the chromatic notes between diatonic scale degrees. If an incoming pitch matches a chromatic scale degree, the object outputs a bang from one of the next 14 outlets. For example, a C# played in the key of C Major is between scale degrees 1 & 2 - C & D - a whole step. An incoming C# in any octave will send a bang out of the outlet marked “Match Scale Degree #1” [read Sharp One].
The incoming note may also match a chromatic scale degree between a step and a half (3 semitones). In this case, two chromatic notes are next to each other separated by a half step. The lower of the two chromatic notes is referred to as the “#1” (assuming that the step and half interval is located between scale degrees 1 and 2 as is the case in the sixth mode of the harmonic minor scale, Lydian #2). The other chromatic note is closer to the higher scale degree and would be referred to as “b2”, thus the object would output the message “Match Scale Degree b2”. For example, imagine a G played in the key of A Harmonic Minor (between scale degrees 6 & 7 - F & G#). An F# is interpreted as “#6” and the G is interpreted as “b7”. Note: only the harmonic minor and harmonic major scales and their modes have two scale degrees separated by a step and a half.
In addition to matching chromatic pitches, the modal_pc_match object also outputs the chromatic pitch classes out of its last 14 outlets. Note that this means some notes will be redundant. For example, scale degree_b2 will be the same pitch as scale degree_#1 in Major keys. Once again, this will not be the case in the modes of harmonic minor and harmonic major where two pitch classes are separated by 3 semitones.






created by V.J. Manzo

www.vjmanzo.com | www.vincemanzo.com
motormix.out External The motormix.out object takes non-channelized data from your Max patch and adds an appropriate channel number.
The motormix.out object takes non-channelized data from your Max patch and adds an appropriate channel number. For example, if you send the message "fader " into the first inlet, the result will be "fader 0 " (since channel 0 is the first valid motormix channel). Messages that don't need to be channelized (like the bank and group messages) can be sent any input, and will be output without change.
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Libraries
boids
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='112' Jasch
Sier
Eric Singer
Wesley Smith
Based on Simon Fraser's implementation of Craig Reynolds' Boids algorithm.
Boids is free for non-commercial use.

Boids is a bird flight and animal flock simulator. It is based on the same algorithm which was used in Jurassic Park for the herding dinosaurs.
Boids takes an integer argument which is the number of boids. Each time Boids receives a bang, it calculates and outputs the new positions of the boids. The output consists of thew coordiantes for each boid, the number and type depending on the mode.

The flight parameters can be changed with messages. Use the 'dump' message to output a list of the current parameter settings.

For more information about the Boids algorithm, see Craig Reynolds' Web site at "http://reality.sgi.com/employees/craig/boids.html".
Cosm
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='147'Wesley Smith
Graham Wakefield
Cosm is an integrated collection of externals and abstractions to assist the construction of navigable, sonified virtual worlds using Max/MSP/Jitter. Cosm has been designed to require only minimal changes to existing Max/MSP/Jitter patches to support a number of features valuable in the creation of virtual worlds.

Supports six-degrees-of-freedom (6DoF) navigation using quaternions, spatial audio using 3rd order Ambisonics, distance filtering and doppler, collision detection using spherical intersection (query sphere), world boundaries, stereographic control, 3D field interaction, and a strategy for remote rendering.
ISPW Compatibility Library
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='68'Zack Settel This library provides a set of abstractions which allow a certain degree of compatibility between MSP and Miller Puckette's Max0.26/FTS for the ISPW/SIM (Ircam Signal Processing Workstation/Station d'Informatique Musicale). It contains abstractions for all of the ISPW (signal) objects whose name has changed in MSP, and some additional abstractions to replace objects found in the "lib" and "ISPW jimmies".
Jamoma
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='79'Trond Lossius
Timothy Place
Matt Aidekman
John Hudak
Jamoma provides a clear structure and common features for building max patches. reducing the amount of time needed to create new performance systems, and enhancing the interchange of patches amongst max users.
MaxAlea
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='96'Carl Faia MaxAlea contains various objects for random distributions and functions. MaxAlea was begun as a Max port of an existing PatchWork Library created in 1991-2 by Mikhail Malt. While the distributions and functions found in MaxAlea are similar to those found in the Patchwork version ,there are many differences in their functioning. The environment of Patchwork is static and is not designed for real-time work. Part of the incentive for creating these objects to work with Max was to have a dynamic and real-time environment with which to experiment and work with these algorithms in a manner as simple and straightforward as possible. One can change variables and manipulate the output in many ways in real-time. There are several different versions of the various stochastic models/processes best presented in the now classic references by Denis Lorrain and Charles Dodge. Carl Faia has used a variety of sources for the creation of this library which include the Lorrain, Dodge and Malt implementations as well as sources found on the WorldWideWeb. The externals found in the package include several random distributions, examples of random walks and 1/f noise algorithms, as well as one or two utilities written specifically for the MaxAlea library. Carl Faia wanted to make a coherent collection (as he thought Malt had managed to do in PatchWork) of these various algorithms and provide an interface easily accessible using the Max environment for real-time control. All these algorithms have been created using a seeded version of the random function found in the standard AINSI library. That is, each time the function is first run there will always be a different set of random numbers (unlike the random funtions found in Max, PatchWork and other versions of random number generators).
p.jit.gl.tools
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='123' Pelado the p.jit.gl tools are designed to provide for easier learning of and experimenting with the many attributes that are available to jitter's gl objects by making them a whole lot more transparent and accessible. patches expose jitter gl object's attributes to interfaces that allow you to immediately edit and change an attribute's value. many of the parameters are attached to blines, which provide smooth changes while rendering, and all settings can be saved and recalled as presets using the pattrs that are embedded in the patches.
SDIF
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='43'Matt Wright SDIF (Sound Description Interchange Format) support in Max/MSP
xjimmies
debug: SELECT prenom, nom FROM auteurs RIGHT JOIN auteur_libraries USING (id_auteur) WHERE auteur_libraries.id_library='100'Zack Settel
Jean-michel Dumas
Parts of the nSLAM audio suite.
The "xjimmies" library included with nSLAM v2.0 offers new functionality not defined in the original "jimmies" running under Max/MSP.
Specifically, a number of new objects have been added for working with multichannel sound, sound source simulation and immersive audio. The name of the library, formerly "jimmies", was changed to "xjimmies", since the "X"-platform library runs in both PD (Windows/OSX/Linux) and now, in Max/MSP (Windows/OSX).

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