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16step-seq Abstraction rythmical sequencer
A 16-step sequencer which patterns can be created by random or by supplying a list (see below) - the pattern can be changed gradually by applied operations.
3D_Label External Add bevel-edged labels with complete control of font, style, size, font color, label colors, text, etc. change text on the fly - use to display changing values, etc.
3D_Pict_Button External Display 2 different PICTs on the in/out positions of a bevel-edged button.
Display 2 different PICTs on the in/out positions of a bevel-edged button. change PICTs on the fly, in addition to all the features of 3D_Text_Button above.
a-change External output i,f,l only if change within fuzzy
output i,f,l only if change within fuzzy
active External Notify when a Patcher window is the active window
active will output a 1 when the Patcher window becomes active (i.e., it is the front-most window and its title bar is hilited), and output a 0 when the Patcher window becomes inactive. You can use this to change the user interface of your window. For example, in this patcher, messages from the key object are turned off when the window is made inactive. Make the Max window the active window and type, and you will notice that numbers are no longer printed in the Max window when you press a key.
aka.jit.gl.snhandle Abstraction 3D Navigation using 3Dconnexion\\\'s SpaceNavigator
This object (abstraction) handles a 3D object/space using 3Dconnexion\\\'s SpaceNavigator.
You have to install the driver before you use it.

This object acts like jit.gl.handle with SpaceNavigator.
Left button changes the mode. Right button resets the position and/or rotation.
aka.mouse External Mouse control utility
This object executes several mouse operations (move, click, hide, show, cursor-change, etc.).
am-gol External Flexible implementation of Conway's Game of Life with different output possibilities.
A 2D celluar automaton evolves in a graphical window. Data (which squares are alive/dead/changed) is output at each iteration. User can define grid-size and rules of evolution.
apass1~ Abstraction basic all-pass filter
This basic all-pass filter is equivalent to the standard MSP allpass~ object, albeit with an additional inlet to control the smoothness of changes to the feedback gain coefficient.
apass3~ External all-pass filter
This is an external object version of apass2~ which is designed specifically for dynamic parameter changes.
au.delta External output data on the way the image changes
au.softcut External automatic change of hard-cut transition to dissolve
bbcomment.js Javascript (jsui) pseudo-BBcode comment object
an extened comment object implemented using jsui enabling pseudo-BBcode scripting for text layout. Updated, in particular to enable color changes.
binop1 + - * / External Arithmetic operators + - * /
The arithmetic operations: addition (+), subtraction (-), multiplication (*), and division (/), can be defined as either floating point or integer following the argument's type. The argument is optional for integer arithmetic. The right inlet acts to change the argument value but causes no output. The left inlet introduces the other operand and causes output to be produced. Bang (at left) causes output without changing either value.
bogus External non-existent object
The bogus object is created when Max cannot find the definition of an object in a patch being read from a file. The object has as many inlets and outlets as are needed to preserve existing connections, in case the name of an object has changed or the file that defines the object can be moved to a folder where Max can find it. You can retype the name to try to recreate the object again.
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Libraries
boids
Jasch
André Sier
Eric Singer
Wesley Smith
Based on Simon Fraser's implementation of Craig Reynolds' Boids algorithm.
Boids is free for non-commercial use.

Boids is a bird flight and animal flock simulator. It is based on the same algorithm which was used in Jurassic Park for the herding dinosaurs.
Boids takes an integer argument which is the number of boids. Each time Boids receives a bang, it calculates and outputs the new positions of the boids. The output consists of thew coordiantes for each boid, the number and type depending on the mode.

The flight parameters can be changed with messages. Use the 'dump' message to output a list of the current parameter settings.

For more information about the Boids algorithm, see Craig Reynolds' Web site at "http://reality.sgi.com/employees/craig/boids.html".
Cosm
Wesley Smith
Graham Wakefield
Cosm is an integrated collection of externals and abstractions to assist the construction of navigable, sonified virtual worlds using Max/MSP/Jitter. Cosm has been designed to require only minimal changes to existing Max/MSP/Jitter patches to support a number of features valuable in the creation of virtual worlds.

Supports six-degrees-of-freedom (6DoF) navigation using quaternions, spatial audio using 3rd order Ambisonics, distance filtering and doppler, collision detection using spherical intersection (query sphere), world boundaries, stereographic control, 3D field interaction, and a strategy for remote rendering.
ISPW Compatibility Library
Zack Settel This library provides a set of abstractions which allow a certain degree of compatibility between MSP and Miller Puckette's Max0.26/FTS for the ISPW/SIM (Ircam Signal Processing Workstation/Station d'Informatique Musicale). It contains abstractions for all of the ISPW (signal) objects whose name has changed in MSP, and some additional abstractions to replace objects found in the "lib" and "ISPW jimmies".
Jamoma
Trond Lossius
Timothy Place
Matt Aidekman
John Hudak
Jamoma provides a clear structure and common features for building max patches. reducing the amount of time needed to create new performance systems, and enhancing the interchange of patches amongst max users.
MaxAlea
Carl Faia MaxAlea contains various objects for random distributions and functions. MaxAlea was begun as a Max port of an existing PatchWork Library created in 1991-2 by Mikhail Malt. While the distributions and functions found in MaxAlea are similar to those found in the Patchwork version ,there are many differences in their functioning. The environment of Patchwork is static and is not designed for real-time work. Part of the incentive for creating these objects to work with Max was to have a dynamic and real-time environment with which to experiment and work with these algorithms in a manner as simple and straightforward as possible. One can change variables and manipulate the output in many ways in real-time. There are several different versions of the various stochastic models/processes best presented in the now classic references by Denis Lorrain and Charles Dodge. Carl Faia has used a variety of sources for the creation of this library which include the Lorrain, Dodge and Malt implementations as well as sources found on the WorldWideWeb. The externals found in the package include several random distributions, examples of random walks and 1/f noise algorithms, as well as one or two utilities written specifically for the MaxAlea library. Carl Faia wanted to make a coherent collection (as he thought Malt had managed to do in PatchWork) of these various algorithms and provide an interface easily accessible using the Max environment for real-time control. All these algorithms have been created using a seeded version of the random function found in the standard AINSI library. That is, each time the function is first run there will always be a different set of random numbers (unlike the random funtions found in Max, PatchWork and other versions of random number generators).
p.jit.gl.tools
Pelado the p.jit.gl tools are designed to provide for easier learning of and experimenting with the many attributes that are available to jitter's gl objects by making them a whole lot more transparent and accessible. patches expose jitter gl object's attributes to interfaces that allow you to immediately edit and change an attribute's value. many of the parameters are attached to blines, which provide smooth changes while rendering, and all settings can be saved and recalled as presets using the pattrs that are embedded in the patches.
SDIF
Matt Wright SDIF (Sound Description Interchange Format) support in Max/MSP
xjimmies
Zack Settel
Jean-michel Dumas
Parts of the nSLAM audio suite.
The "xjimmies" library included with nSLAM v2.0 offers new functionality not defined in the original "jimmies" running under Max/MSP.
Specifically, a number of new objects have been added for working with multichannel sound, sound source simulation and immersive audio. The name of the library, formerly "jimmies", was changed to "xjimmies", since the "X"-platform library runs in both PD (Windows/OSX/Linux) and now, in Max/MSP (Windows/OSX).

4813 objects and 135 libraries within the database Last entries : August 20th, 2014 Last comments : 0 RSS
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