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capture External Capture incoming numbers and display in text editor
Store numbers to view or edit
capture~ External Collect samples from a signal and examine them in a text window
capture~ is similar to the capture object, except that it collects signal values rather than incoming integers. capture~ is designed for signal debugging or investigationÑfor recording, use record~ or writesf~
FTM External real-time object system for Max/MSP
FTM is a shared library for Max/MSP providing a small and simple real-time object system and optimized services to be used within Max/MSP externals.
FTM = data structures
+ visualization/editors
+ file import/export (SDIF, MIDI, ...)
+ operators (expressions and externals)

The basic idea of FTM is to extend the data types exchanged between the objects in a Max/MSP patch by complex data structures such as sequences, matrices, dictionaries, break point functions, tuples and whatever might seem helpful for the processing of music, sound and motion capture data.

FTM is the basis of various specific libraries, such as the suivi score-following objects and the object sets Gabor and MnM.
Gesture Recorder Patch Gesture Recorder is intended to capture gestures from MIDI continuous controllers
Gesture Recorder is intended to capture gestures from MIDI continuous controllers (although any integer source can be used), and play them back in a variety of ways. It works with normal continuous controllers, as well as pairs of controllers (e.g. Joysticks).
It uses tables as the storage mechanism, and allows for changing the time base when recording as well as playback. During playback, it can optionally loop, interpolate, and modify the direction. There is a crude sync facility, as well.
gt.stretch~ Abstraction capture audio input and timestretch it
jit.atari2600 External An Atari 2600 console emulator for Jitter.
This external emulates the execution of the Atari 2600 game console within Jitter. A number of emulation parameters can be modified to control game colors and refresh cycles. Controller parameters are sent from Max to the emulator, allowing virtually any input mechanism to be used to control gameplay. Sound is also supported, allowing MSP/Jitter users to capture specific Atari 2600 sounds.
ol.mousewheel External This external allows you to attach an event handler to the frontmost window or a jitter context to capture mousewheel events for that window.
This external allows you to attach an event handler to the frontmost window or a jitter context to capture mousewheel events for that window.
Rings of Saturn Patch This is a generative system that is able to create multi-spatial sound / noise enhanced with reverb.

*Please open the ringsofsaturnmainpatch in the folder for the whole patch*
*Please open the ringsofsaturnmainpatch in the folder for the whole patch*

It uses the Game of Life concept, inspired by Brian Eno. There is a 256 voice polysynth that feeds into the ‘Drop Sample / Live-Sampling’ section (a recorded sample can also be placed here), which can then be manipulated by the Granulator — splitting the 256 voices into innumerable grains and enabling the creation of interesting futuristic / sci-fi / experimental sounds. Playing with the parameters creates variations in the grains. Spindrift is used to manipulate the spatial arrangement of sound in an octophonic setup. The ‘Play/Stop/Record’ section is able to capture the automation of spatial placement (the user can draw / locate the sound by playing with the red circle). The ‘8 Channel Spatial Reverb’ section can be used to create a wide spatial arrangement. ‘Pitch shift’ can be used to transpose the sound.


Patch CPU Load: 85%

Computer specs:

MacBook Pro (Retina, 15-inch, Mid 2015)
Processor 2.5 GHz Intel Core i7
Memory 16 GB 1600 MHz DDR3
Graphics Intel Iris Pro 1536 MB
macOS Mojave (10.14.5)
tap.poly.sustain~ External poly sampling looper windowed
windowed-capture looper
tap.sustain~ External sampling looper windowed
windowed-capture looper
v.record External v.record allows you to capture a stream to disk as a quicktime movie.
v.record allows you to capture a stream to disk as a quicktime movie. You can compress the stream on the fly. This process will usually not be possible in real-time, especially if you are compressing. v.record can have a circular buffer in order to catch skipped frames. Note that you can record a movie at a slower than realtime rate but define its playback rate separately (see movie_fps, relative_timescale and movie_timescale)
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4855 objects and 135 libraries within the database Last entries : December 23rd, 2023 Last comments : 0 0 visitor and 39146976 members connected RSS
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