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3D_Pict_button External Display 2 different PICTs on the in/out positions of a bevel-edged button.
Display 2 different PICTs on the in/out positions of a bevel-edged button. Change PICTs on the fly, in addition to all the features of 3D_Text_button above.
3D_Text_button External Create 3D buttons with 2 different text messages for in/out positions
Create 3D buttons with 2 different text messages for in/out positions; multiple modes of operation including “radio button” type operation, where all buttons in a certain group are linked, and only one can be down at a certain time, and selecting a different one returns others to the out position; complete control of font, style, size, font color, button colors, etc.
aalert External put up a macintosh standard alert box with up to 3 buttons, error and explanation text. retrieve which button the user clicked.
put up a macintosh standard alert box with up to 3 buttons, error and explanation text. retrieve which button the user clicked.
aka.jit.gl.snhandle Abstraction 3D Navigation using 3Dconnexion\\\'s SpaceNavigator
This object (abstraction) handles a 3D object/space using 3Dconnexion\\\'s SpaceNavigator.
You have to install the driver before you use it.

This object acts like jit.gl.handle with SpaceNavigator.
Left button changes the mode. Right button resets the position and/or rotation.
bpatcher External A patcher in a box in a patcher window
For patchers you want to use as user interfaces in patcher windows, try bpatcher. After you create a bpatcher, choose Get InfoÉ from the Object menu to bring up the bpatcher inspector. Click the Open... button to choose a patcher file to include inside the box. Note that the patcher must be inside the Max search path to work properly. The bpatcher's box can be resized to show more or less of the patcher window's objects. By default, the box shows the top left corner of the patcher window, but this can be changed by dragging inside the box with the command and shift keys down.
bucephalusish Patch This one was inspired by an Aphex Twin track called "Bucephalus Bouncing Ball". A periodic clicking sound can be made to gradually change frequency over a specified amount of time.
This one was inspired by an Aphex Twin track called "Bucephalus Bouncing Ball". A periodic clicking sound can be made to gradually change frequency over a specified amount of time. NOTE: be sure to set the "from", "to", and "in" number boxes before clicking the top button the first time, or you will get massive errors.
button External button Output a bang
button External Create standard Macintosh buttons
Create standard Macintosh buttons (i.e. Cancel, OK) for use in windows. Complete control over color, font, border, etc.
confirmBox External Put up 1 button, 2 button, 3 button, or 4 button custom modal dialogs with or without color icons; change text and button text; retrieve which button the user clicked.
dialog External Open a dialog box for text entry
Dialog makes a symbol out of the text you type in (or a message if you set the right inlet to 1) and sends it out the outlet when you click on the OK button in the dialog box. Note that the output of a dialog object is not directly "caused" by sending the object a message, so you can't count on it happening by a certain time).
EAMIR - Guitar Hero Standalone Application Using the controller of the popular game Guitar Hero, I began writing a program that would allow the buttons of this controller to play the notes of any diatonic scale.



created by V.J. Manzo
Using the controller of the popular game Guitar Hero, I began writing a program that would allow the buttons of this controller to play the notes of any diatonic scale. Since, nearly all of my K-12 students play this game regularly (and better than me), I saw the practicality of using this controller, which they all seem to know, as an interface for making tonal music. The first 4 buttons are mapped to the 8 notes of any diatonic scale with respect to any tonic. The fifth button enables chord mode which enables each note to act as the root for the typical bar chord voicing found in guitar literature. The back button on the controller allows them to switch the octave designation.

created by V.J. Manzo
www.vjmanzo.com/cv | www.vincemanzo.com
EAMIR - P5 Glove Standalone Application The P5 glove controller sends 5 streams of continuous data for each of the five fingers on the glove. Data is also sent with respect to the glove’s X Y and Z orientation.

created by V.J. Manzo
The P5 glove controller sends 5 streams of continuous data for each of the five fingers on the glove. Data is also sent with respect to the glove’s X Y and Z orientation. In this example, the EAMIR software translates the finger bend data to chords from the C Major scale. buttons on the glove can be programmed to trigger modulation (common-tone, chromatic mediant, etc.). X, Y, and Z data can be programmed to control dynamics, arpeggiation tempo, and other aspects of the performance.

created by V.J. Manzo
www.vjmanzo.com/cv | www.vincemanzo.com
ej.led.js Javascript (jsui) does the same as the standard LED object / button object
fc.midilearn Abstraction object for facilitate the assignation of your midi controller
moove your midi control, click learn; your button is assigned
jit.window External Display data in a Window
The jit.window object is a good place to draw things. It reports mouse position along with button and modifier key info so your patch can enable user interaction. It also supports objects like the jit.gl.handle object to provide built-in UI services
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4813 objects and 135 libraries within the database Last entries : August 20th, 2014 Last comments : 0 RSS
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