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rect~ External A pulse oscillator with anti-aliasing.
render_node Patch A handy tool for managing both real-time preview and offline rendering in Jitter OpenGL patches.
Render_node can record both audio and visuals offline in sync. Visuals can be rendered with proper temporal antialiasing or "motion blur." Playback is controlled via the timeline.
saw~ External A sawtooth oscillator with anti-aliasing.
sc3~ External encapsulates/links to the SuperCollider 3 music programming language
I am releasing v 0.996 (Max5, OSX 10.5/6) of my [sc3~] object for
Max/MSP. This object acts as a bridge between Max/MSP and the
SuperCollider 3 language. The free download and information is
available here:

http://music.columbia.edu/~brad/sc3~/

[sc3~] allows data and audio to be sent to/from the sclang and
scsynth processes, making it easy to integrate the SuperCollider 3
language into Max/MSP work. Multiple instantiations of the object
can exist in a single patcher, and SC3 scripts can be constructed
within Max/MSP or stored in the object's buffers for convenient
recall with a patch. Full source for the object and the modified
SuperCollider files are also available at the site. This syncs
the object with the latest stable release (SC3 v 3.4) of
SuperCollider 3.

I hope people find this useful -- Good luck, enjoy it! For more
information about SuperCollider 3, visit:

http://supercollider.sourceforge.net/


Brad Garton, Director
Columbia University Computer Music Center
http://music.columbia.edu/~brad
splange Abstraction Splits an incoming stream of numbers into decreasing, same and increasing parts.
Does also work with lists, taking the first element as criterium.
tapout~ External Output from signal delay line
tapout~ outputs a delayed signal that was fed to tapin~. You connect a tapin~ object to one or more tapout~ objects. tapout~ has one or more inputs to specify delay time and a signal output for each input. You type an initial delay time argument in milliseconds for each input/output you want (maximum 64). If you connect a signal to a delay time input, a continuously variable delay algorithm is used that has the effect of transposing the original signal up when the delay time is gradually decreasing and transposing it down when the delay time is gradually increasing. If you connect a float to a delay time input, the output signal doesn't transpose but you may hear clicks when changing the delay time. In either case, the delay time is specified in milliseconds. If you're not going to change the delay time, just using a float to specify the delay time is much more efficient.
trend-report External Given an input stream of numbers, report statistics on "trends", i.e., series of increasing or decreasing values.
This was originally used on the output of fiddle~ as part of the "laughter" detector for Edmund Campion's "ME".
tri~ External A triangle oscillator with anti-aliasing.
v.resize External v.resize crops and resizes streams.
v.resize crops and resizes streams. Zoomed pixels are interpolated to remove jaggies and aliasing. You can set the output width and height, and the source rectangle. Alternatively to setting the output dimensions, you can specify the destination rectangle, which resizes the stream to the rectangles width and height and attaches the top, left coordinates to the stream which can be used by v.composite objects downstream.
v.rotate External v.rotate is a general purpose object for rotation, skew, offsetting and scaling.
v.rotate is a general purpose object for rotation, skew, offsetting and scaling. It is not as fast as v.zoom or v.offset for their particular function, but offers much greater flexibility. The output is interpolated to remove jaggies and aliasing. There are a lot of parameters to v.rotate. They can be grouped into two categories: pre-rotation and post-rotation. Pre-rotation parameters affect the scale, rotation and offset of the incoming stream relative to the incoming stream’s original frame boundaries. Post-rotation parameters (and the global rotation parameter itself) affect the scale, rotation and offset of the resulting stream relative to the output frame.
v.zoom External v.zoom is a clean digital zoom.
v.zoom is a clean digital zoom. Zoomed pixels are interpolated to remove jaggies and aliasing. The zoom and pan can be almost infinitely gradual. You can set v.zoom to do a “framed” zoom from full frame to any part of the image (in this case the horizontal and vertical center have no effect when zoom level = 1.0, and are fully in effect when zoom level is equal to the target scale. You can also automate zooms to advance towards a zoom level by a fraction every video frame. You can also define a zoom by defining a source rectangle. In addition, the size of the output stream can be different than the size of the input stream. v.zoom does not zoom out nicely beyond a scale of 2.0. If you need to zoom farther out than this, you need to use the more powerful but less efficient v.rotat
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4855 objects and 135 libraries within the database Last entries : December 23rd, 2023 Last comments : 0 0 visitor and 105880110 members connected RSS
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